User:Extropymine/sandpit: Difference between revisions

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For older stuff, look in the [[User:Extropymine/sandpit/archive | <big>'''Sandpit Archive'''</big>]]
For older stuff, look in the [[User:Extropymine/sandpit/archive | <big>'''Sandpit Archive'''</big>]]


==Character Bar==
<div align=left>
<div align=center>
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
|-
|-
| bgcolor="#445544" align=center | <font color=#bbccbb>Elizabeth Dement</font>
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Sandbox'''</big></font>
| bgcolor="#445544" align=center | <font color=#bbccbb>Patrick Dement</font>
| bgcolor="#445544" align=center | <font color=#bbccbb><big>'''Project'''</big></font>
| bgcolor="#445544" align=center | <font color=#bbccbb>Dillon Miller</font>
|-
|-
|[[Image:Liz.jpg|150px]]
| bgcolor="#eeeeee" align="left" | [[User:Extropymine/sandpit/sandbox1 | <big>'''Sandbox 1:'''</big>]]
|[[Image:Patrick.jpg|150px]]
| bgcolor="#eeeeee" align="left" | Character Bar & Character Sheet
|[[Image:Dillon.jpg|150px]]
|}
</div>
 
==Character Sheet==
{| style="border:Black 4px solid; width:100%; margin-bottom:5px"
| style="padding:5px; background-color:#bbccbb" |
 
{| style="border:Black 1px solid; width:100%; margin-bottom:5px"
| style="padding:5px; background-color:#445544" |
 
{| style="border:Black 1px solid; width:100%; border-spacing:0px; margin:0px"
| style="padding:5px; background-color:#556655" |<br><center><span style="font-weight: bold; font-family: Times New Roman; font-size: 260%; color:#bbccbb">'''Character - Tagline'''</span><br><br></center>
|}
<center><font face="Agency FB"><font size="4">[[User:Extropymine | <font color="#bbccbb">extropymine]]</font> ~ [[User_talk:Extropymine|<font color="#bbccbb">talk</font>]] ~ [[User:Extropymine/Elizabeth Dement|<font color="#bbccbb">Elizabeth Dement</font>]] ~ [[User:Extropymine/Patrick Dement|<font color="#bbccbb">Patrick Dement</font>]]  ~ [[User:Extropymine/Dillon Miller|<font color="#bbccbb">Dillon Miller</font>]] ~ [[User:Extropymine/sig|<font color="#bbccbb">signature</font>]] ~ [[User:Extropymine/sandpit|<font color="#bbccbb">sandpit</font>]]
|}
{| cellpadding="2" cellspacing="0" border="1" align="right" style="margin-left:0.5em"
|-
! bgcolor="#445544" align=center | <font color=#bbccbb>Character</font>
|-
|-
|[[Image:Patrick.jpg]]
| bgcolor="#bbccbb" align="left" | [[User:Extropymine/sandpit/sandbox2  | <big>'''Sandbox 2:'''</big>]]
|-
| bgcolor="#bbccbb" align="left" | NecroWatch Field Guide
|
{| style="Width:300px" align="center"
|-
| bgcolor="#eeeeee" align="left" | '''Joined:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Character Details:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Current Level:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Character Class:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Favorite Equipment:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Favorite Weapon:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Backup Weapon:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Current Status:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Location:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Kills:'''
| bgcolor="#bbccbb" align="left" |  
|-
| bgcolor="#eeeeee" align="left" | '''Revives:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Deaths:'''
| bgcolor="#bbccbb" align="left" |
|-
| bgcolor="#eeeeee" align="left" | '''Group:'''
| bgcolor="#eeeeee" align="left" |
|-
| bgcolor="#bbccbb" align="left" | '''Catch-Phrase:'''
| bgcolor="#bbccbb" align="left" |
|}
|-
|-
|}
|}
</div><br>


===<font color="#bbccbb">History</font>===
==Template==
Brief character thing.<br>
{| style="border: 2px solid #445544; width: 250px; text-align: center; margin: auto;"
 
| rowspan="2" | [[Image:Generator.JPG|75px]]
===<font color="#bbccbb">Current Status</font>===
! style="color: #445544;" | NecroNet Repairman
{| style="width:60%"
|-
|-
| style="border:Black 1px solid; background-color:#556655" |
| <small>This user keeps [[NecroNet]] up and running, and is probably off looking for a genny and fuel.</small>
<big><font color="#bbccbb">'''Current Status'''</font></big>
|}
|}
<br>
'''Objective(s):''' <br>
'''Location(s):'''<br>
'''Long-term Goal(s):'''<br><br>


'''FUN FACTS:'''
==XP Study==
<br>
While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only ''have'' a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."


===<font color="#bbccbb">Section</font>===
I'd be more interested in seeing zombies given ''other'' options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of ''possible'' actions both players can make.
{| style="width:60%"
|-
| style="border:Black 1px solid; background-color:#556655" |
<big><font color="#bbccbb">'''Section'''</font></big>
|}
Section text.
<br>


===<font color="#bbccbb">Section</font>===
By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.
{| style="width:60%"
|-
| style="border:Black 1px solid; background-color:#556655" |
<big><font color="#bbccbb">'''Section'''</font></big>
|}
Section text.
<br>
|}


=NecroWatch=
Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.


==[[NecroWatch]] Field Guide==
So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about ''common'' actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).
{| style="border:solid #CC0000 3px; width:750px; background-color:#000000" align="center"
|-
| rowspan=2 valign="top" | <br>[[Image:ALICE.png|100px]] || style="background:#CC0000; color:#E1A201; font-size: 125%; font-family: Courier New" align="center"| '''A.L.I.C.E. - NecroNet 2.0'''
|-
| style="font-size: small; font-family: Courier New; color:#E1A201" |Greetings human. You have wisely chosen to join NecroWatch. You wish to vie for my attention and pursue your chance for delicious cake. This is only to be expected. However, you still have questions. You wonder how the zombies came to be. You wonder why Malton forms a perfect decimal grid. You wonder why you never received a puppy on your seventh birthday when you were perfectly clear you would love it and walk it every day. These questions are unhealthy and will only make you unhappy, leading a reduced desire to vie for my attention and pursue your chance for delicious cake. Instead, why not look over these excellent resources I have generously provided for you?{{blink|_}}
|}


===Before You Go...===
Again, give zombies more things to do for XP, instead of giving XP for everything they currently do.{{User:Extropymine/sig}} 02:42, 28 March 2009 (UTC)
====Set your objective.====
Are you planning on making rounds in a single suburb, or are you after that elusive ribbon that will take you across Malton? Take a moment and decide what it is you really want to do, and then spend at least a couple days' worth of AP to get ready. Different objectives will necessitate that you bring along the proper gear (see below). If you're simply patrolling a small area, like a single suburb, then most of the advice below isn't for you-- you probably already know everything you need to know to keep your suburb up and running and keep those scans rolling in.<br><br>
If you're going on a more extended journey, it's important to define your goal. Do you intend to make a lasting impact on a suburb, or do you want to get in, scan, and get out again? Do you want to maximize distance covered in the shortest time, or are you looking to take your time and help local survivors rebuild? If you're just moving from NT to NT as quickly as possible (a "pan and scan"), then you'll need to count every AP and make sure your inventory is prepared for the worst. If you're on a reclamation run, then you will want more freedom to take your time, prepare, and rally other survivors to make the best impact you can.
 
====Plan your route.====
Measure twice, cut once, as they say. There are wonderful resources on the Wiki and elsewhere that can save you time and trouble when you're ready to plan out your route.
*[[NT Status Map]]. This is bread-and-butter stuff. Check it early and often. And then get frustrated at how infrequently other people update NT Status, and then get over it and re-dedicate yourself to updating them.
*[http://redrum.soul-fantasy.net/map.php The Map of Malton]. Of particular use on this map is the ability to look at up to four connected suburbs at once. This is a great way to plan out your free-running path, or to quickly check where the nearest factory is to your current position.
You'll probably want to make yourself a route map. A route map will help to keep you focused and saves you the trouble of having to check and re-check the Malton Map every time you reach the next NT. Here's a sample map of an extended route, made by simply taking a screenshot of the [[NT Status Map]] and then cropping and editing it in Paint (click to view full size).
<div align=center>
[[Image:NecroWatchRoute.JPG|300px]]
</div>
 
====Equip yourself properly.====
*If you're going out on an extended route, take an unorthodox step and ''get rid of your firearms''. You can save a tremendous amount of encumbrance value by getting rid of your [[pistols]], [[shotguns]], and [[ammo]]. You're not going to be shooting zombies anyway.
*[[flak jacket | Flak Jackets]] offer no protection from zombies, only from other survivors with firearms. Keep that in mind before carrying one.
*Bring a [[crowbar]], or a [[fire axe]] if you have the skill to use it-- you may need to lower barricades on your route.
*If you're just doing a pan-and-scan, don't bother with a [[toolbox]]. An NT does not need to be repaired to get scans. If you're looking to help reclaim lost NTs, though, a toolbox is absolutely essential.
*While they are usually dismissed as unnecessary, consider grabbing a pair of [[binoculars]]. This is especially true if you're going into deep red territory.
*I cannot overstate the importance of [[portable generators]] and [[fuel cans]]. If an NT is ruined, you will need both to take a scan from it (but you do '''not''' need to repair the NT to take a scan). Having a spare genny and fuel can easily save you an entire day of AP-- in a suburb like New Arkham, for instance, there are no TRPs with a decent chance of finding a generator, meaning you might need to backtrack or skip the 'burb entirely if one of the NTs was ruined.
::For reference,
:::Portable Generators are best found in Factories (2.4%/3.6%), and Mall Hardware Stores (1%/2%).
:::Fuel Cans are best found in Auto Repair shops (4.3%/6.3%), Factories (2.4%/5.4%), Power Stations (2.1%/4.5%), and Warehouses (~2%/~4%).
::Simply put: factories are your best bet for restocking, being the only [[TRP]] where both can be found. Be warned, even searching in a powered factory, you may need approximately 40 AP to find both a genny and fuel. If you only need fuel, head to an auto shop.
*Carry at least three [[syringe | revivification syringes]] and three [[first aid kits]]. You will need them if you're headed into hostile territory.
<br>
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
{| cellpadding="2" cellspacing="0" border="1" style="margin-left:0.5em"
|-
|-
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Sample "Pan-and-Scan" Inventory'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Survivor Actions'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Sample "Reclamation" Inventory'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font>
|-
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font>
| bgcolor="#bbccbb" |Crowbar (5%) or Fire Axe (6%)<br>DNA Extractor (4%)<br>Binoculars (4%)<br>Revivification Syringe (2%) x3<br>First Aid Kit (2%) x3<br>Portable Generator (20%) x2<br>Fuel Can (10%) x3<br><br>Total Encumbrance 96%<br>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Zombie Actions'''</font>
| bgcolor="#bbccbb" |Crowbar (5%) or Fire Axe (6%)<br>Toolbox (16%)<br>Spray Can (2%) x2<br>DNA Extractor (4%)<br>Binoculars (4%)<br>Revivification Syringe (2%) x3<br>First Aid Kit (2%) x3<br>Portable Generator (20%) x1<br>Fuel Can (10%) x2<br><br>Total Encumbrance 86%
| bgcolor="#445544" align=center | <font color=#bbccbb>'''XP?'''</font>
|}
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Prereq'''</font>
 
===On Your Route...===
 
 
 
====Talk to other survivors.====
Use that ''speak'' button!
*'''There's no shame in asking for help.''' Sometimes, you will arrive at an NT to find it ruined and occupied. And just as often, there's a building within a few moves that is powered, EHB, and defended. Talking to the assembled defenders can really make a difference in reclaiming the NT. So talk to them, something like,
:::Hello, I'm from NecroWatch. I'm going to be making a move for the <font color=red>BLAH</font> Building (<font color=red>X direction</font>, <font color=red>Y direction</font>) in <font color=red>Z</font> hours. I have a genny and fuel, but the NT will fall quickly without bullets and barricades. If you can, please help.
:This will easily fit in the 250 character talk limit. My advice is to give them at least a few hours to hear you, though it depends if you're pressed for time. And it never hurts to remind them again about a half-hour before you make your move. Now, be warned: you will probably be ignored. But every now and then, you will find one or two survivors actually willing to act on your timetable and will help you re-take the NT.
*'''Spread the message.''' The best way to make sure NTs stay in good working order is to convince other survivors to do it. And one of the best ways to get them to help out is to offer them delicious cake. So recruit! What's the worst that can happen?
:::Hello! I'm part of NecroWatch, an informal organization (no group membership required) that compiles NT scans for the Urban Dead Wiki. Our goal is to provide an up-to-date picture of conditions on the ground in Malton, which benefits everyone.
 
::: The more people we have scanning and reporting, the better! If you have NecroNet Access and want to help keep Malton safe, please look us up on the UD Wiki and join us, or click on the web page link in my profile to ask questions on my talk page. Thanks!
:Those two phrases will each fit in the 250 character limit, and for 2AP, it's a small price to pay for more NecroTechnicians. Of course, if you don't have a link to your talk page in your profile, you will have to think of something else to say.
 
====Learn to travel through enemy territory.====
 
===NecroWatch Reconnaissance Map===
''[[NecroWatch/A.L.I.C.E. | A.L.I.C.E.]] has thoughtfully assembled this map to track the progress of licensed NecroTechnician NAME's progress as HE/SHE reports NecroNet scans from the many NecroTech facilities spread across the city of Malton. Delicious cake awaits.''<br><br>
 
{| style="border:solid 4px black; padding:5px; font-size:90%; width:800px; height:600px; background-color:#556655" align="center"
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dakerstown|Dakerstown]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Jensentown|Jensentown]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Quarlesbank|Quarlesbank]]<br><sub>0/4</sub>
| style="{{MapGhostTown}}" align=center | West Boundwood<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#East_Boundwood|East Boundwood]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Lamport_Hills|Lamport Hills]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Chancelwood|Chancelwood]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Earletown|Earletown]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Rhodenbank|Rhodenbank]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dulston|Dulston]]<br><sub>0/4</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Roywood|Roywood]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Judgewood|Judgewood]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Gatcombeton<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shuttlebank|Shuttlebank]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Yagoton|Yagoton]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Millen_Hills|Millen Hills]]<br><sub>0/5</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Raines_Hills|Raines Hills]]<br><sub>0/5</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pashenton|Pashenton]]<br><sub>0/2</sub>
| style="{{MapGhostTown}}" align=center | Rolt<br>Heights<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pescodside|Pescodside]]<br><sub>0/3</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Peddlesden_Village|Peddlesden Village]] <br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Chudleyton|Chudleyton]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Darvall_Heights|Darvall Heights]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Eastonwood|Eastonwood]]<br><sub>0/6</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Brooke_Hills|Brooke Hills]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shearbank|Shearbank]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Huntley_Heights|Huntley<br>Heights]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Santlerville|Santlerville]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Gibsonton|Gibsonton]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dunningwood|Dunningwood]]<br><sub>0/3</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dunell_Hills|Dunell Hills]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#West_Becktown|West Becktown]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#East_Becktown|East Becktown]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Richmond_Hills|Richmond<br>Hills]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Ketchelbank|Ketchelbank]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Roachtown|Roachtown]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Randallbank|Randallbank]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Heytown|Heytown]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Spracklingbank|Spracklingbank]]<br><sub>0/1</suB>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Paynterton|Paynterton]]<br><sub>0/5</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Owsleybank|Owsleybank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Molebank|Molebank]]<br><sub>0/6</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Lukinswood|Lukinswood]]<br><sub>0/1</sub>
| style="height:55px;{{MapGhostTown}}" align=center | Havercroft<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Barrville|Barrville]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Ridleybank|Ridleybank]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pimbank|Pimbank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Peppardville|Peppardville]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pitneybank|Pitneybank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Starlingtown|Starlingtown]]<br><sub>0/2</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Grigg_Heights|Grigg Heights]]<br><sub>0/1</sub>
| style="{{MapGhostTown}}" align=center | Reganbank<br><sub>None</sub>
| style="{{MapGhostTown}}" align=center | Lerwill Heights<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shore_Hills|Shore Hills]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Galbraith Hills<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Stanbury_Village|Stanbury<br>Village]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Roftwood|Roftwood]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Edgecombe|Edgecombe]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Pegton|Pegton]]<br><sub>0/1</sub>
| style="{{MapGhostTown}}" align=center | Dentonside<br><sub>None</sub>
|-
| style="{{MapGhostTown}}" align=center | Crooketon<br><sub>None</sub>
| style="{{MapGhostTown}}" align=center | Mornington<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#North_Blythville|North<br>Blythville]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Brooksville|Brooksville]]<br><sub>0/3<sub>
| style="{{MapGhostTown}}" align=center | Mockridge Heights<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Shackleville|Shackleville]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Tollyton|Tollyton]] <br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Crowbank|Crowbank]] <br><sub>0/4</sub>
| style="{{MapGhostTown}}" align=center | Vinetown<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Houldenbank|Houldenbank]] <br><sub>0/4</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Nixbank|Nixbank]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Wykewood<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#South_Blythville|South<br>Blythville]]<br><sub>0/4</sub>
| style="{{MapGhostTown}}" align=center | Greentown<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Tapton|Tapton]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Kempsterbank|Kempsterbank]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Wray_Heights|Wray Heights]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Gulsonside|Gulsonside]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Osmondville|Osmondville]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Penny_Heights|Penny Heights]]<br><sub>0/2</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Foulkes_Village|Foulkes Village]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/P_to_R#Ruddlebank|Ruddlebank]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Lockettside|Lockettside]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Dartside|Dartside]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Kinch_Heights|Kinch Heights]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#West_Grayside|West Grayside]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#East_Grayside|East Grayside]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Scarletwood|Scarletwood]]<br><sub>0/3</sub>
| style="{{MapGhostTown}}" align=center | Pennville<br><sub>None</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Fryerbank|Fryerbank]]<br><sub>0/3</sub>
|-
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#New_Arkham|New Arkham]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Old_Arkham|Old Arkham]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Spicer_Hills|Spicer<br>Hills]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Williamsville|Williamsville]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Buttonville|Buttonville]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Wyke_Hills|Wyke Hills]]<br><sub>0/4</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/E_to_L#Hollomstown|Hollomstown]]<br><sub>0/2</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/A_to_D#Danversbank|Danversbank]]<br><sub>0/1</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/S_to_Z#Whittenside|Whittenside]]<br><sub>0/3</sub>
| style="{{MapVeryDanger}}" align=center | [[NecroWatch/M_to_O#Miltown|Miltown]]<br><sub>0/3</sub>
|-
| colspan="10" align="center" |
{| align="center" style="border:solid 1px black; background-color:#889988"
| Key for NecroWatch scan progress map is as follows.
| style="{{MapGhostTown}}" align=center | No NTs<br>in Suburb
| style="{{MapSafe}}" align=center | All Scans<br>Complete<br>
| style="{{MapModerate}}" align=center | Partially<br>Complete<br>
| style="{{MapVeryDanger}}" align=center | No Scans<br>Complete<br>
|}
|}
===A Final Word===
{| style="border:solid #CC0000 3px; width:750px; background-color:#000000" align="center"
|-
|-
| rowspan=2 valign="top" | <br>[[Image:ALICE.png|100px]] || style="background:#CC0000; color:#E1A201; font-size: 125%; font-family: Courier New" align="center"| '''A.L.I.C.E. - NecroNet 2.0'''
| bgcolor="#bbccbb" |Moving<br>Talking<br>Attacking Others<br>Dumping Bodies<br>Building Barricades<br>Repair Ruin<br>Install Generator/Radio<br>Repair Generator/Radio<br>Destroying Generator/Radio<br>Destroying Barricades<br>Searching<br>Reading<br>Healing<br>DNA Extraction<br>Revivification<br>Tagging<br>Firing Flare<br>Transmitting on Radio/Phone<br>Manufacturing Syringe<br>Taking NT Scan<br>Consuming Beer/Wine<br>Refueling
| bgcolor="#bbccbb" |No<br>No<br>Yes<br>Yes<br>No<br>Yes<br>No<br>Yes<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>Yes<br>Yes<br>No<br>No<br>No<br>No<br>No<br>No
| bgcolor="#bbccbb" |None<br>None<br>None<br>None<br>Skill<br>Skill; Item<br>Item<br>Skill; Item<br>Item<br>Item<br>None<br>Item<br>Item<br>Skill; Item<br>Skill; Item<br>Skill; Item<br>Item<br>Skill; Item<br>Skill<br>Skill<br>None<br>Item
| bgcolor="#bbccbb" |Moving<br>Talking<br>Groaning<br>Gesturing<br>Attacking Others<br>Attacking Barricades<br>Ransacking<br>Ruining<br>Destroying Decorations<br>Destroying Generator/Radio<br>Dragging Survivor to the Street<br>Scent Death
| bgcolor="#bbccbb" |No<br>No<br>No<br>No<br>Yes<br>Yes<br>Yes<br>No<br>Yes<br>Yes<br>No<br>No<br>
| bgcolor="#bbccbb" |None<br>None<br>Skill<br>Skill<br>None<br>None<br>None<br>None<br>None<br>None<br>Skill<br>Skill
|-
|-
| style="font-size: small; font-family: Courier New; color:#E1A201" |Greetings again human. As you have been reading my helpful advice, I have reconsidered my position on your questions. I have determined that not all of them are completely invalid and you deserve the answers I can provide. You did not receive a puppy because your parents did not really love you.<br><br>But I do.{{blink|_}}
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''9/22'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''41%'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''Total'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''5/12'''</font>
| bgcolor="#445544" align=center | <font color=#bbccbb>'''42%'''</font>
|}
|}

Latest revision as of 07:52, 31 March 2009

extropymine ~ talk ~ Elizabeth Dement ~ Patrick Dement ~ Dillon Miller ~ signature ~ sandpit

For older stuff, look in the Sandpit Archive

Sandbox Project
Sandbox 1: Character Bar & Character Sheet
Sandbox 2: NecroWatch Field Guide


Template

Generator.JPG NecroNet Repairman
This user keeps NecroNet up and running, and is probably off looking for a genny and fuel.

XP Study

While I agree that zombie XP gaining is limited to only a few actions, I also must concede that zombies only have a few actions. With the exceptions of groaning and shambling around, zombies can potentially gain XP for just about any action they choose to take. That's why most XP suggestions boil down to "make this easier so we gain XP faster" or "give XP for this action that currently gives no XP."

I'd be more interested in seeing zombies given other options of things to do for XP, rather than just provide XP for every possible existing action. People like to say things like "survivors can gain XP 8 ways, and zombies only 3, it's not fair," and that's not an invalid statement. But compare the number of possible actions both players can make.

By my count (and I could be miscounting), survivors have 22 possible ways to spend their AP: Moving, talking, attacking others, dumping bodies, building barricades, repair ruin, install generator/radio, repair generator/radio, destroying generator/radio, destroying barricades, searching, reading, healing, DNA extraction, revivification, tagging, firing flare, transmitting on radio/phone, manufacturing syringe, taking NT scan, consuming beer/wine, refueling a generator. It is possible to gain XP with 9 of these possible actions. 41% of the possible actions survivors can take can gain them XP.

Zombies only have 12 possible ways to spend their AP: Moving, talking, groaning, gesturing, attacking others, attacking barricades, ransacking, ruining, destroying decorations, destroying generator/radio, dragging survivors to the street, scent death. It is possible to gain XP from 5 of these actions. 42% of the possible actions zombies can take can gain them XP.

So really, it's about the same-- a little less than half the possible actions a player can take are potential XP earners. If we talk about common actions, then survivors (who fight, barricade, search, and heal-- 50% of which gain XP) have a slight disadvantage compared with zombies (who fight, attack barricades, and groan-- 66% of which gain XP).

Again, give zombies more things to do for XP, instead of giving XP for everything they currently do. ~ extropymine Talk | NW | 4Corners 02:42, 28 March 2009 (UTC)

Survivor Actions XP? Prereq Zombie Actions XP? Prereq
Moving
Talking
Attacking Others
Dumping Bodies
Building Barricades
Repair Ruin
Install Generator/Radio
Repair Generator/Radio
Destroying Generator/Radio
Destroying Barricades
Searching
Reading
Healing
DNA Extraction
Revivification
Tagging
Firing Flare
Transmitting on Radio/Phone
Manufacturing Syringe
Taking NT Scan
Consuming Beer/Wine
Refueling
No
No
Yes
Yes
No
Yes
No
Yes
No
No
No
Yes
Yes
Yes
Yes
Yes
No
No
No
No
No
No
None
None
None
None
Skill
Skill; Item
Item
Skill; Item
Item
Item
None
Item
Item
Skill; Item
Skill; Item
Skill; Item
Item
Skill; Item
Skill
Skill
None
Item
Moving
Talking
Groaning
Gesturing
Attacking Others
Attacking Barricades
Ransacking
Ruining
Destroying Decorations
Destroying Generator/Radio
Dragging Survivor to the Street
Scent Death
No
No
No
No
Yes
Yes
Yes
No
Yes
Yes
No
No
None
None
Skill
Skill
None
None
None
None
None
None
Skill
Skill
Total 9/22 41% Total 5/12 42%