|
|
(25 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| ==Sarge Barnes== | | ==Sarge Barnes== |
| | [[Image:Ridiculous.jpg|center]] |
| | |
| | |
| {{character| | | {{character| |
| char_name=Sarge Barnes| | | char_name=Sarge Barnes| |
Line 8: |
Line 11: |
| char_profileID=1411349| | | char_profileID=1411349| |
| char_status=Alive| | | char_status=Alive| |
| char_group=[[The Black Watch]]| | | char_group=[[The Randoms]]| |
| char_stats=Level 36| | | char_stats=Level 43| |
| char_journal=none yet| | | char_journal=[http://wiki.urbandead.com/index.php/User_talk:Sarge_Barnes#SARGE_BARNES]| |
| }} | | }} |
| Home: [[Eastonwood]]. | | Former Home: [[Eastonwood]] |
| | |
| ==='''SKILLS'''===
| |
| * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
| |
| | |
| :* Pistol Training (An extra +25% to hit with a pistol.)
| |
| | |
| ::* Advanced Pistol Training (An extra +10% to hit.)
| |
| | |
| :* Shotgun Training (An extra +25% to hit with a shotgun.)
| |
| | |
| ::* Advanced Shotgun Training (An extra +10% to hit.)
| |
| | |
| * Hand-to-Hand Combat (+15% to melee attacks.)
| |
| | |
| :* Knife Combat (An extra +15% when attacking with a knife.)
| |
| | |
| :* Axe Proficiency (An extra +15% when attacking with an axe.)
| |
|
| |
|
| * Free Running (Can move between adjacent buildings without stepping outside.)
| | Former Groups: [[The Black Watch]], [[Malton Skinz]] |
| | |
| * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
| |
| | |
| :* Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
| |
| | |
| ::* NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
| |
| | |
| * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
| |
| | |
| :* Surgery (Player can heal a further 5HP if working in a hospital with power.)
| |
| | |
| * Diagnosis (The HP values of nearby survivors are displayed next to their name.)
| |
| | |
| * Shopping (Player may choose which stores to loot, when searching a mall.)
| |
| | |
| :* Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
| |
| | |
| * Body Building (Player has a maximum of 60 Hit Points instead of 50.)
| |
| | |
| * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
| |
| | |
| * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
| |
| | |
| * Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
| |
| | |
| * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
| |
| | |
| --------------------------------------------------------------------------------
| |
| | |
| * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
| |
| | |
| :* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
| |
| | |
| * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
| |
| | |
| :* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
| |
| | |
| :* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
| |
| | |
| :* Rend Flesh (Hand attacks deal an extra 1 damage.)
| |
| | |
| :* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
| |
| | |
| :* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
| |
| | |
| * Memories of Life (Zombie is able to open doors to buildings.)
| |
| | |
| :* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
| |
| | |
| :* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
| |
| | |
| :* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
| |
| | |
| * Lurching Gait (Zombie can walk as fast as the living.)
| |
| | |
| :* Ankle Grab (Zombie only spends 1AP standing up.)
| |
|
| |
|
| ===STORY=== | | ===STORY=== |
| NONE YET
| | UNKNOWN |
|
| |
|
| ===EXTRAS=== | | ===EXTRAS=== |
| | [[Image:Blockparty.jpg]] |
| | {{Escape}} |
| | {{Grab Some Ass}} |
| | {{Boot2Head}} |
| {{Cop}} | | {{Cop}} |
| ---- | | ---- |
|
| |
| ==ZombieElvis==
| |
| {{character|
| |
| char_name=ZombieElvis|
| |
| char_image=[[Image:Zombiesarge.jpg]]|
| |
| char_joindate=2008-11-20 23:05:59|
| |
| char_class=Zombie|
| |
| char_equip=[[Infection|Infectious Bite]], [[Feeding_Drag|Feeding Drag]]|
| |
| char_profileID=1411260|
| |
| char_status=Dead|
| |
| char_group=[[Feral]]|
| |
| char_stats=Level 21|
| |
| char_journal=none yet|
| |
| }}
| |
| Home: [[Brooksville]].
| |
|
| |
| ==='''SKILLS'''===
| |
|
| |
| --------------------------------------------------------------------------------
| |
| * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
| |
| :* Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
| |
| :* Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
| |
| :* Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
| |
|
| |
| * Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
| |
| :* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
| |
|
| |
| * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
| |
| :* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
| |
| :* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
| |
| :* Rend Flesh (Hand attacks deal an extra 1 damage.)
| |
| :* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
| |
| :* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
| |
|
| |
| * Memories of Life (Zombie is able to open doors to buildings.)
| |
| :* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
| |
| :* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
| |
| :* Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
| |
| :* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
| |
|
| |
| * Lurching Gait (Zombie can walk as fast as the living.)
| |
| :* Ankle Grab (Zombie only spends 1AP standing up.)
| |
|
| |
| * Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
| |
| :* Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
| |
|
| |
| ===STORY===
| |
| NONE YET
| |
|
| |
| ===SONGS===
| |
|
| |
| ===Har-manz===
| |
| <small>'Hu-mans' sung to the tune of "Hound Dog" by Elvis Presley</small>
| |
| <table><tr><td>''Gaa habbannah naz!n abar harmanz''</td><td>(You ain’t nothing but humans)</td></tr>
| |
| <tr><td>''Mrhan abar zah gamz...''</td><td>(livin all the time...)</td></tr>
| |
| <tr><td>''Gaa habbannah naz!n abar harmanz''</td><td>(You ain’t nothing but humans)</td></tr>
| |
| <tr><td>''Mrhan abar zah gamz...''</td><td>(livin all the time...)</td></tr>
| |
| <tr><td>''Aaah gaa habbanah nabar ahmran nah-namrh,''</td><td>(And you ain’t never become undead,)</td></tr>
| |
| <tr><td>''aaah gaa habbanah naz hranz ah arn''</td><td>(and you ain’t no friend of mine)</td></tr>
| |
| </table>
| |
| <small>Performed by [[User:Sarge_Barnes#ZombieElvis|ZombieElvis]] in the [[The Flooks Building]] on March 20, 2009</small>
| |
|
| |
| ===EXTRA===
| |
| {{BrainRot}} {{Feral}}
| |