User:Sarge Barnes: Difference between revisions

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==Sarge Barnes==
==Sarge Barnes==
[[Image:Ridiculous.jpg|center]]
{{character|
{{character|
char_name=Sarge Barnes|
char_name=Sarge Barnes|
Line 8: Line 11:
char_profileID=1411349|
char_profileID=1411349|
char_status=Alive|
char_status=Alive|
char_group=[[The Black Watch]]|
char_group=[[The Randoms]]|
char_stats=Level 36|
char_stats=Level 43|
char_journal=none yet|
char_journal=[http://wiki.urbandead.com/index.php/User_talk:Sarge_Barnes#SARGE_BARNES]|
}}
}}
Home: [[Eastonwood]].
Former Home: [[Eastonwood]]
 
==='''SKILLS'''===
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
 
:* Pistol Training (An extra +25% to hit with a pistol.)
 
::* Advanced Pistol Training (An extra +10% to hit.)
 
:* Shotgun Training (An extra +25% to hit with a shotgun.)
 
::* Advanced Shotgun Training (An extra +10% to hit.)
 
* Hand-to-Hand Combat (+15% to melee attacks.)
 
:* Knife Combat (An extra +15% when attacking with a knife.)
 
:* Axe Proficiency (An extra +15% when attacking with an axe.)


* Free Running (Can move between adjacent buildings without stepping outside.)
Former Groups: [[The Black Watch]], [[Malton Skinz]]
 
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
 
:* Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
 
::* NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
 
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
 
:* Surgery (Player can heal a further 5HP if working in a hospital with power.)
 
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
 
* Shopping (Player may choose which stores to loot, when searching a mall.)
 
:* Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
 
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
 
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
 
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
 
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
 
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
 
--------------------------------------------------------------------------------
 
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
 
:* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
 
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
 
:* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
 
:* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
 
:* Rend Flesh (Hand attacks deal an extra 1 damage.)
 
:* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
 
:* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
 
* Memories of Life (Zombie is able to open doors to buildings.)
 
:* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
 
:* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
 
:* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
 
* Lurching Gait (Zombie can walk as fast as the living.)
 
:* Ankle Grab (Zombie only spends 1AP standing up.)


===STORY===
===STORY===
NONE YET
UNKNOWN


===EXTRAS===
===EXTRAS===
[[Image:Blockparty.jpg‎]]
{{Escape}}
{{Grab Some Ass}}
{{Boot2Head}}
{{Cop}}  
{{Cop}}  
----
----
==ZombieElvis==
{{character|
char_name=ZombieElvis|
char_image=[[Image:Zombiesarge.jpg]]|
char_joindate=2008-11-20 23:05:59|
char_class=Zombie|
char_equip=[[Infection|Infectious Bite]], [[Feeding_Drag|Feeding Drag]]|
char_profileID=1411260|
char_status=Dead|
char_group=[[Feral]]|
char_stats=Level 21|
char_journal=none yet|
}}
Home: [[Brooksville]].
==='''SKILLS'''===
--------------------------------------------------------------------------------
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
:* Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
:* Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
:* Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
:* Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
:* Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
:* Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
:* Rend Flesh (Hand attacks deal an extra 1 damage.)
:* Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
:* Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.)
:* Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
:* Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
:* Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
:* Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
* Lurching Gait (Zombie can walk as fast as the living.)
:* Ankle Grab (Zombie only spends 1AP standing up.)
* Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
:* Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
===STORY===
NONE YET
===SONGS===
===Har-manz===
<small>'Hu-mans' sung to the tune of "Hound Dog" by Elvis Presley</small>
<table><tr><td>''Gaa habbannah naz!n abar harmanz''</td><td>(You ain’t nothing but humans)</td></tr>
<tr><td>''Mrhan abar zah gamz...''</td><td>(livin all the time...)</td></tr>
<tr><td>''Gaa habbannah naz!n abar harmanz''</td><td>(You ain’t nothing but humans)</td></tr>
<tr><td>''Mrhan abar zah gamz...''</td><td>(livin all the time...)</td></tr>
<tr><td>''Aaah gaa habbanah nabar ahmran nah-namrh,''</td><td>(And you ain’t never become undead,)</td></tr>
<tr><td>''aaah gaa habbanah naz hranz ah arn''</td><td>(and you ain’t no friend of mine)</td></tr>
</table>
<small>Performed by [[User:Sarge_Barnes#ZombieElvis|ZombieElvis]] in the [[The Flooks Building]] on March 20, 2009</small>
===EXTRA===
{{BrainRot}} {{Flagbox|green|brainrot.gif|Zombie Dementia|This user is genetically predisposed to [[Zombie Dementia]]}}
{{Feral}}

Latest revision as of 18:08, 14 July 2014

Sarge Barnes

Ridiculous.jpg


Sarge Barnes
Sarge Barnes.jpg
Joined: 2008-11-21 01:16:45
Character class: Civilian/Cop
Favorite equipment: Shotgun, Pistol
Character profile: Urban Dead profile
Current status: Alive
Character group: The Randoms
Character stats: Level 43
Journal: [1] for Sarge Barnes

Former Home: Eastonwood

Former Groups: The Black Watch, Malton Skinz

STORY

UNKNOWN

EXTRAS

Blockparty.jpg

Escape glyph.png Escape
On June 1, we're going to break out of Malton. What will they do, shoot us?
Grabass.gif GRAB SOME ASS!!
This user enjoys sneaking up behind people and fondling their backsides.
Boot2head.gif BOOT TO THE HEAD!!
To those that have done me wrong

I bequeath... a boot to the head.

Policebadge.jpg Cop
This user is a Cop and is probably off shooting a zombie.