User:Epicure: Difference between revisions
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==Character Description== | ==Character Description== | ||
Epicure believes the ''Tetrapharmakon'', or 4-part cure for the soul, applies | Epicure believes the '''Tetrapharmakon''', or 4-part cure for the soul, applies to both life and unlife: | ||
*Don't fear god, | *Don't fear god, | ||
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This means, for zambah: | This means, for zambah: | ||
*Don't fear god, | *Don't fear god or authoritah, | ||
*Don't worry about living again; | *Don't worry about living again; | ||
*What is good is easy to get (brains!), and | *What is good is easy to get (brains!), and | ||
*What is terrible is easy to endure (axed? ankle grab | *What is terrible is easy to endure (axed to bits? ankle grab!) | ||
My main (and only for now), Epicure, is a follower of the Dual Nature policy, not affiliated to any group. | My main (and only for now), Epicure, is a follower of the '''Dual Nature''' policy, and is not affiliated to any group (and this is not likely to happen for a while unless I fall in love with a group). | ||
When alive, he will do his possible to survive, but when undead, he will do anything for brain. | When alive, he will do his possible to survive, but when undead, he will do anything for brain. | ||
This is not to be confused with '''schizophrenia'''. Wait, no: this is exactly what it is in fact. | |||
Finally, as a zambah he will ignore most complex information learnt while alive. | Finally, as a zambah he will ignore most complex information learnt while alive. | ||
Please note, location of high concentrations of fresh brains is NOT considered a complex information... | Please note, location of high concentrations of fresh brains is NOT considered a complex information... | ||
== Temporary Church of Oscar == | |||
I was bored. While looking for decorations for my safehouse I found a human skeleton! | |||
I decided to call it Oscar. And to start a cult. Let's call it [[Temporary Church of Oscar]]! | |||
First Temple founded 01/01/2011 at the Nettleton Building. Members: 1 | |||
Let's take it one day at a time and see what happens. | |||
Human sacrifices and laughter may ensue, who knows? | |||
==My Sub Pages and Custom Templates== | |||
[[User:Epicure/Projects]] | |||
[[User:Epicure/sig]] | |||
[[Template:Addicted to Life]] | |||
==Templates== | ==Templates== | ||
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{{Adventurer|User=Epicure}} | {{Adventurer|User=Epicure}} | ||
{{Gramer}} | {{Gramer}} | ||
{{ | {{Addicted to Life|User=Epicure}} | ||
That being said, I despise mrh cows. | |||
I believe the only proper way to use a syringe is during battle (see CRAP all over the place). | |||
==Some good ideas or friends I picked up on the way== | |||
{{C.R.A.P.}} | |||
{{RatTactics}} | |||
My strategy when alive... | |||
[[DSS|DSS Red Zone Support]] | |||
{{ZombiePlus}} | |||
I aggree: being a zed is not as fun as being alive. | |||
Katthew's suggestion for '''Empty buildings''' could be paired with the "sense life" ability, and the effects on survivors crowds should be beautiful to watch! | |||
It's a bit pointless to try and get the zeds organised IMO, this is more of a thing for survivors to team up as in horror movies. | |||
Just make the zeds a little more powerful and fearsome. | |||
On the XP sources, I particularly like the note about '''Below''': sharing your dinner with others should be generously rewarded with XP, in the same way healing others is rewarded for survivors. Make it social. | |||
Finally I love the horde benefits idea ('''Protection''')! Although I would make the benefits suggested slightly different. | |||
I would call that '''Flesh Flood''' or something, and balance it with the number of survivors present in the same location. So, if the difference is 20+ in favour of the zombies, I would grant them some sort of fear bonus to disorganise the survivors... | |||
It would make normally trivial skills like FAKing or reloading your gun subject to a '''random throw or fail''' (and importantly, waste the ammo/fak if you failed...), in the same way as barricading. | |||
Increase that malus if there are more zeds around (flood effect). | |||
Maybe balance with a '''Cold blood''' survivor skill (under Zombie Hunter) which negates partially the malus (halves?). That should only be available after even more levels than headshot. | |||
Also, forget about the stand up rule for 1AP which I find hard to justify. | |||
Oh, and did I mention about the 5 AP base rebuild rules? Simple, fair and logical, these should be applied already. | |||
Latest revision as of 12:52, 3 January 2011
Epicure | ||||||||||
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About Me as a Player
In general, I tend to roleplay my characters which means, practically, that they may waste precious AP for:
- doing things useful to others (if my character finds them sympathetic)
- barking orders at your characters
- swearing
- passing a beer (I wish this suggestion was implemented)
- sharing information
- or even make casual conversation.
Character Description
Epicure believes the Tetrapharmakon, or 4-part cure for the soul, applies to both life and unlife:
- Don't fear god,
- Don't worry about death;
- What is good is easy to get, and
- What is terrible is easy to endure
- Epicure (341BC - 270BC)
This means, for zambah:
- Don't fear god or authoritah,
- Don't worry about living again;
- What is good is easy to get (brains!), and
- What is terrible is easy to endure (axed to bits? ankle grab!)
My main (and only for now), Epicure, is a follower of the Dual Nature policy, and is not affiliated to any group (and this is not likely to happen for a while unless I fall in love with a group).
When alive, he will do his possible to survive, but when undead, he will do anything for brain.
This is not to be confused with schizophrenia. Wait, no: this is exactly what it is in fact.
Finally, as a zambah he will ignore most complex information learnt while alive. Please note, location of high concentrations of fresh brains is NOT considered a complex information...
Temporary Church of Oscar
I was bored. While looking for decorations for my safehouse I found a human skeleton!
I decided to call it Oscar. And to start a cult. Let's call it Temporary Church of Oscar!
First Temple founded 01/01/2011 at the Nettleton Building. Members: 1
Let's take it one day at a time and see what happens. Human sacrifices and laughter may ensue, who knows?
My Sub Pages and Custom Templates
Templates
Dual Nature | |
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature. |
An Adventurer is Me! | |
Epicure plays The Kingdom of Loathing |
Gramear | |
This usar or gruop suport teh use of propper gramer and speling on the Wiki. |
I'm waiting for the Man | |
Epicure is addicted to revivification syringe shots. |
That being said, I despise mrh cows.
I believe the only proper way to use a syringe is during battle (see CRAP all over the place).
Some good ideas or friends I picked up on the way
Combat Revive Any Person | |
Oh, C.R.A.P.!
Yet another proud supporter of the Malton Zombie Recycling Program |
Rat Tactics | |
Survive. Revive. Thrive. |
My strategy when alive...
Improve Urban Dead | |
Katthew's Zombie Improvements should be incorporated into Urban Dead. |
I aggree: being a zed is not as fun as being alive. Katthew's suggestion for Empty buildings could be paired with the "sense life" ability, and the effects on survivors crowds should be beautiful to watch! It's a bit pointless to try and get the zeds organised IMO, this is more of a thing for survivors to team up as in horror movies. Just make the zeds a little more powerful and fearsome.
On the XP sources, I particularly like the note about Below: sharing your dinner with others should be generously rewarded with XP, in the same way healing others is rewarded for survivors. Make it social.
Finally I love the horde benefits idea (Protection)! Although I would make the benefits suggested slightly different. I would call that Flesh Flood or something, and balance it with the number of survivors present in the same location. So, if the difference is 20+ in favour of the zombies, I would grant them some sort of fear bonus to disorganise the survivors... It would make normally trivial skills like FAKing or reloading your gun subject to a random throw or fail (and importantly, waste the ammo/fak if you failed...), in the same way as barricading. Increase that malus if there are more zeds around (flood effect). Maybe balance with a Cold blood survivor skill (under Zombie Hunter) which negates partially the malus (halves?). That should only be available after even more levels than headshot. Also, forget about the stand up rule for 1AP which I find hard to justify.
Oh, and did I mention about the 5 AP base rebuild rules? Simple, fair and logical, these should be applied already.