Developing Guides: Difference between revisions

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[[Category:Guides]]
<noinclude>[[Category:Guides]]
==Developing Guides==
==Developing Guides==
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
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==[[Tidal Tactics]]==
==[[User:Axe Hack/The Art of War]]==
It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.


Cast an eye over it, peoples? Mostly looking for more examples to give and perhaps some better layout-ing. {{User:Misanthropy/Sig}} 16:00, 14 October 2010 (BST)
But...I need a good load of help. So...discuss! --{{User:Axe Hack/Sig}} 05:51, 5 July 2012 (BST)
:Firstly, I think you mean fail, not fall in the opening paragraph. Secondly River tactics is not based off hyper organised large scale movements. I can, and have done it on my own. --{{User:Rosslessness/Sig}} 16:08, 14 October 2010 (BST)
===Comments===
::Secondly, you don't always start at point 1, and you've made no mention of darks. --{{User:Rosslessness/Sig}} 16:10, 14 October 2010 (BST)
Bump? --{{User:Axe Hack/Sig}} 06:21, 11 July 2012 (BST)
:::Zombie river? Regular river is just a tactic of avoidance, but zombie river is based on the inevitable victory of a massed horde. And no, I meant fall. {{User:Misanthropy/Sig}} 16:12, 14 October 2010 (BST)
::::Your opening paragraph cites river tactics, not zombie river. --{{User:Rosslessness/Sig}} 16:14, 14 October 2010 (BST)
:::::Thirdly, Id say blackmore fell as much to do with [[Beachhead Tactic]]s as to zombie river tactics. --{{User:Rosslessness/Sig}} 16:13, 14 October 2010 (BST)
::::::See those to me are interlinked, the former an important factor in the success of the latter. {{User:Misanthropy/Sig}} 16:14, 14 October 2010 (BST)
:::::::Indeed, I'd mention them both. --{{User:Rosslessness/Sig}} 16:15, 14 October 2010 (BST)
Man, I hate to say it but you should probably dumb it down. Don't assume that everyone that could benefit from the guide reads at a college level. Don't get me wrong I thought it was well written, just probably too well written to retain the attention of everyone. --{{User:Vapor/sig}} 16:33, 14 October 2010 (BST)
 
"due to successful beachheads, it was the attrition of the constant Tidal Tactics that prevented the survivor foothold from spreading to other buildings. " Virtually every building in Ridley was reclaimed, and several of the trp's had 20+ survivors in them when blackmore fell. --{{User:Rosslessness/Sig}} 16:41, 14 October 2010 (BST)
:For reals? I'd asked and was told that nothing was held for more than 24 hours at a time. If that bit's wrong then I'll take it out. {{User:Misanthropy/Sig}} 16:42, 14 October 2010 (BST)
::who told you that? Factories, hospitals were up for days at a time. Thats why the constables were able to attack them with strikes most evenings. --{{User:Rosslessness/Sig}} 16:43, 14 October 2010 (BST)
:::Oh. I'll get to fixing that then. {{User:Misanthropy/Sig}} 16:44, 14 October 2010 (BST)
::::Yeah, when the constables took time to focus on a TRP, it fell rather quickly. Otherwise, it was just your standard feral-smash-cade act. {{:User:Red Hawk One/sig}} 16:46, 14 October 2010 (BST)
Oh, and [[SFHNAS]] weren't really trendsetters. Give some respect to [[Rowcliffe Must Fall]] --{{User:Rosslessness/Sig}} 16:44, 14 October 2010 (BST)
:Added. {{User:Misanthropy/Sig}} 16:56, 14 October 2010 (BST)
I skimmed through this when you made it yesterday, and it looked really good then. If facts need qualifying (a la Ross' comments) sort that out, but it's looking pretty good from what I can see.--{{User:Yonnua Koponen/signature‎}} 16:46, 14 October 2010 (BST)
:Since you're mostly a survivor player, your thoughts on the notions of demoralisation would be great. {{User:Misanthropy/Sig}} 16:56, 14 October 2010 (BST)
::In terms of the demoralising effect of somebody dying? Not really, imo, but my home suburb's been ruiend for 2 years, so I may just be used to it. --{{User:Yonnua Koponen/signature‎}} 16:59, 14 October 2010 (BST)


[[Talk:Guides:Ghost_Town_Reclamation]] Iscariot's insights into how to make a guide American friendly. Well worth a read. --{{User:Rosslessness/Sig}} 16:49, 14 October 2010 (BST)
'''Crit 2'''. Delete. [[User:James Slimm|James Slimm]] 07:48, 28 July 2012 (BST)
:Whilst entertaining it's also quite specific to GTR. :/ {{User:Misanthropy/Sig}} 16:56, 14 October 2010 (BST)
think it shows what level you should pitch at! --{{User:Rosslessness/Sig}} 16:58, 14 October 2010 (BST)

Latest revision as of 06:48, 28 July 2012

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

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==[[Page Under Development]]==
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User:Axe Hack/The Art of War

It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.

But...I need a good load of help. So...discuss! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:51, 5 July 2012 (BST)

Comments

Bump? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:21, 11 July 2012 (BST)

Crit 2. Delete. James Slimm 07:48, 28 July 2012 (BST)