Developing Guides: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
 
(24 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[Category:Guides]]
<noinclude>[[Category:Guides]]
==Developing Guides==
==Developing Guides==
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
''This section is for presenting and reviewing guides which '''have not yet been submitted''' and are still being worked on.''
Line 29: Line 29:
<span style="font-size:1.75em; color:red">'''Please add new guides to the top of the list'''</span>
<span style="font-size:1.75em; color:red">'''Please add new guides to the top of the list'''</span>
----
----
==[[Guides:Managing Encumbrance]]==
I am submitting my guide for comments now rather than after crunching the numbers for maximum item amounts. I don't want to have to crunch numbers twice if there is a major change. --{{User:Vapor/sig}} <sub>15:33, 15 March 2011</sub>
===Comments===
Maybe you should also have a small section about the items that are still useable for zombies, to cover pro-zombie rotters as well. For the most part, those are handheld radios (must be tuned while alive). Further, there are flak jackets (only relevant for non-rotters) and [[Melee_Weapons#At_A_Glance|some of the melee weapons]] (more for lulz or novelty, since natural zombie weapons are always superior). Not sure about GPS Units - do they still show the coordinates in the "Drop Item" drop-down menu? Regardless, the best course of action for an efficient rotter who a.) doesn't care about novelty weapons and b.) has a GPS script is to grab 25 handheld radios and tune them all to different channels. That is enough to listen to all 19 mall/fort channels (covering the majority of all radio traffic) and still having some wiggling room for local channels. I'm certain TripleU could give more info on sensible channel choices, since he actually runs a rotter with plenty of radios. --{{User:Spiderzed/Sandbox/Sig}} 09:15, 16 March 2011 (UTC)
:Hmm...let me see how I can work that in. BTW the max number of handheld radios any character can carry is 16 because of the inventory slot limit. The limit is 81 and radios take 5 slots each (5 * 16 = 80). {{User:Vapor/sig}} <sub>14:09, 16 March 2011</sub>


==[[Guides:Guide to Forming Groups Part 2]]==
==[[User:Axe Hack/The Art of War]]==
I've submitted Part One for review. This is Part Two, which I will be working on now.--[[User:Penguinpyro|Penguinpyro]] 03:51, 21 February 2011 (UTC)
It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.


But...I need a good load of help. So...discuss! --{{User:Axe Hack/Sig}} 05:51, 5 July 2012 (BST)
===Comments===
===Comments===
Bump? --{{User:Axe Hack/Sig}} 06:21, 11 July 2012 (BST)


Added more stuff. Comments?--[[User:Penguinpyro|Penguinpyro]] 10:47, 22 February 2011 (UTC)
'''Crit 2'''. Delete. [[User:James Slimm|James Slimm]] 07:48, 28 July 2012 (BST)
:[[User:Rosslessness/Safehouse_Hatred|Add a link to this in your discussion of safehouses!]] --{{User:Rosslessness/Sig}} 11:11, 22 February 2011 (UTC)
::I concur. Link added.--[[User:Penguinpyro|Penguinpyro]] 11:49, 22 February 2011 (UTC)
:::Also finish the sections! --{{User:Rosslessness/Sig}} 12:56, 22 February 2011 (UTC)
 
Massive wall of text that really needs to be dealt with. You should make as much as possible more accessible formatting-wise. For example, the continuous text about emergency FAKs could be moved to general equipment bullet points (as [[Cobra/Guide#Equipment|here]], to draw from one of my own guides), while the part about hiding holes could be reworked with more line-breaks and bolded keywords (as [[Cobra/Guide#Exotic_Boltholes|here]]). --{{User:Spiderzed/Sandbox/Sig}} 17:10, 22 February 2011 (UTC)
 
''As for defending TRPs, the order of priority for survivors and zombies goes roughly: NTs/Malls > Hospitals/PDs > Fire Stations > everything else.'' - Harman key buildings are Hospitals, NTs and Factories/Auto Repairs. Malls and PDs are overrated - harmanz should generally avoid engaging zombies and PKers (which is the sole use of guns and ammo, which is in turn the sole benefit in malls), and FAKs and needles offer much more bang per buck AP-wise. (This is one of the moments where I really miss the lost opportunity to link to Iscariot's outstanding [[User:Iscariot/No More Heroes|No More Heroes]] article :( - dropping the link merely for fellow ops who can read deleted stuff). Fire Stations have no use anymore once you have an axe and all the radios you need, except as spawning points. --{{User:Spiderzed/Sandbox/Sig}} 17:10, 22 February 2011 (UTC)
 
''You lose the scouting bonus, and with it, your 30 AP spent, if you move far away'' - Easily misunderstood wording. Moving far away makes it tough to put the scouting to good use, but doesn't inherently negate the bonus. --{{User:Spiderzed/Sandbox/Sig}} 17:10, 22 February 2011 (UTC)
:No more heroes is indeed my favourite ever article. But yeah, once its all finished, drop me a line on my talk page and I'll do a line for line review of this one. There's some stuff that I feel could be handled ''differently'' --{{User:Rosslessness/Sig}} 17:13, 22 February 2011 (UTC)
 
I think you need to decide on whether or not you want this to be "Here is how to ''form a'' survivor group. Here is also a good roadmap to follow during those all-so-critical beginning months." type-of-a guide, or a "Here is how to ''run a'' survivor group, and these are some survivor-tactics and survival-tips you can follow" type-of-a guide. Right now, it tries to do both a little and given the length of it right now, I think you might lose your audience. I like the concept of a  "First Month" type section, and I think that is a great way to organize this.
 
One way to think about this is to take the idea of the "First Month" and expand on it. What are the things a good survivor leader needs to consider when forming a group during 1)the first day 2) the first month and 3) the first year and beyond? Tips on picking a location, recruitment, group policies, picking a group-style (mobile revivers, stationary suburb, etc) and starting both an in-game and out-of-game presence are probably more important in the beginning stages of forming a group. Tips on maintaining your presence in-and-out of game, motivating your group, dealing with burn-out / attrition and such are more important after that early formation stage, when that "initial excitement" begins to fade.
 
If I were a new survivor-leader type person, I would find a concise guide that walks me through those stages and the early months of running a group would be extremely valuable. Your long "survival tips" section is going to tune a lot of readers out I bet, and I'd think in-general about moving away from the "survival tips / strategy" mindset to a more "short term/ long term goals / things to consider" type-of-approach.-[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 20:34, 22 February 2011 (UTC)
::Spiderzed, I agree with you on Auto Repairs/Factories, but I'm keeping PDs, Fire Stations, and Malls as is because they attract and supply ordinary survivors, who are worth keeping around as meatshields, potential recruits and support. Also, if I can ask, what was the "no more heroes" article about? MHSstaff, noted. --[[User:Penguinpyro|Penguinpyro]] 21:26, 22 February 2011 (UTC)
:::Iscariot was a notorious pundit on this wiki, with a nasty attitude especially towards stupid survivor play (as seen [http://wiki.urbandead.com/index.php?title=Guides%2FReview&diff=1592021&oldid=1591979 here] and [http://wiki.urbandead.com/index.php?title=Guides%2FReview&diff=1619576&oldid=1619553 there], to pick two of many examples.) Back to NMH, it was about the mongtardation of the [[S.O.S.]] page, followed by an insightful rant on what's wrong with survivors and survivor groups, a look at the only two new groups that did it right that year (The Big Prick and MCM) and how survivors would need to change in order to have any worth (along with the sister article Building Better Survivors). Having no access to NMH, your next best bet is probably looking at SOS and the two guides that Izzy ripped apart, and doing the exact opposite of what they proclaim :p --{{User:Spiderzed/Sandbox/Sig}} 22:06, 22 February 2011 (UTC)
::::It basically says. "Don't even bother, unless you're 100% committed to devoting your life to it, survivors are their own worst enemies, and that zombies make by far the best survivors. (Which they do.) But filled with such vehement anger that it ''occasionally'' got in the way of the points he was making. --{{User:Rosslessness/Sig}} 22:18, 22 February 2011 (UTC)
:::Daaaaaamn. I'm glad I'm not half as stupid as that Winman1 guy.--[[User:Penguinpyro|Penguinpyro]] 22:32, 22 February 2011 (UTC)
::::I'd forgotten about winmin. I never did write my counterpoint. --{{User:Rosslessness/Sig}} 22:42, 22 February 2011 (UTC)
::::You have to admit though, that this part here: {{quote|Iscariot|The very best thing you can do with your guide that will help survivors, yourself and the quality of this wiki is to go [[A/SD|here]], place a link to your guide followed by the words "Crit Seven" and then your signature.}}
::::is absolutely hilarious. Cold. But hilarious. -[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 23:36, 22 February 2011 (UTC)
::Also, for MHS's original comment, I think Part One of this guide takes care of a lot of what you said. I'm writing this with the assumption that Part One has at least been skimmed over.--[[User:Penguinpyro|Penguinpyro]] 23:57, 22 February 2011 (UTC)
 
Almost finished now, with the exception of the propaganda section. Any more comments? And Ross, I'll be taking you up on your offer very soon. :P--[[User:Penguinpyro|Penguinpyro]] 06:37, 10 March 2011 (UTC)

Latest revision as of 06:48, 28 July 2012

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Please Read Before Posting

  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your Guide to review, please remove it from this page to avoid clutter. You may move the discussion to your guide's talk page if you wish to preserve a record of the discussion.

Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

Cycling Guides

  • Guides with no new discussion in the past week may be removed.
  • Any Guide posted on Guides/Review Should be removed from this page, any comments on this page should be copied onto the Guides talk page.

Please add new guides to the top of the list


User:Axe Hack/The Art of War

It should be obvious since I've stated this a long time ago on this wiki somewhere, but I'm quite the fan of Sun Tzu's The Art of War. And recently, I've been thinking. How can we best incorporate the Art of War into Urban Dead? This is what this is. "How to incorporate Sun Tzu's the Art of War into Urban Dead." 'Cause there's that very small strategy element in UD that some players tend to miss. And the Art of War is a good start for anybody trying to devise their own tactics to use in this game.

But...I need a good load of help. So...discuss! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:51, 5 July 2012 (BST)

Comments

Bump? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:21, 11 July 2012 (BST)

Crit 2. Delete. James Slimm 07:48, 28 July 2012 (BST)