Yea Bank: Difference between revisions
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[[Image:YeaBank.jpg]] | [[Image:YeaBank.jpg]] | ||
''Opus dei cum pecunia alienum efficemus'' | |||
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==Description== | ==Description== | ||
Designed by | Designed by British architect Sir Edward Alexander de Rais, [[Yea Bank]] is one of fifteen ''[[Islands]]'' in [[Malton]]. | ||
==History== | |||
Rumour has it that [[Yea Bank]] stands over a claustrophobic maze-like complex of tunnels and caves that run under the city (and an escape route under the [[border]]). Descriptions of the complex describe the catacombs as "unending, completely unlit and featureless, consisting of smooth ash-grey walls, floors, and ceilings". The only sound disturbing the perfect silence of the hallways, he added, is a periodic low growl, the source of which is never fully explained. | |||
==WARNING!== | ==WARNING!== | ||
The building is in the blindspot of | The building is in the blindspot of [[Necrowatch]]; meaning from inside, survivors will have no idea of the zombie situation outside this building by checking Necrowatch from nearby [[Necrotech]] Building ([[The Wortley Building]] in [[Earletown]]). Survivors will to step outside the building to see the zombie situation, or, if they have binoculars, travel to one of the nearby tall buildings to recon for zombie activity.<br><br> | ||
- PLEASE EXERCISE CAUTION WHEN USING THIS BUILDING AS A OVERNIGHT SAFEHOUSE EVEN IF IT IS BARRICADED AS PER BARRICADE POLICY BELOW OR HIGHER - | - PLEASE EXERCISE CAUTION WHEN USING THIS BUILDING AS A OVERNIGHT SAFEHOUSE EVEN IF IT IS BARRICADED AS PER BARRICADE POLICY BELOW OR HIGHER - | ||
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Per [http://wiki.urbandead.com/index.php/Image:BOWbarricadeplanversion2.0.JPG BOW's Barricade Plan for Earletown] this building belongs at VSB++, this is important to this location as there are no buildings surrounding this location to free run into this building from. | Per [http://wiki.urbandead.com/index.php/Image:BOWbarricadeplanversion2.0.JPG BOW's Barricade Plan for Earletown] this building belongs at VSB++, this is important to this location as there are no buildings surrounding this location to free run into this building from. | ||
==Current Events== | ==Current Events== | ||
==== | ====April 1st, 2011==== | ||
This is the last communication of '''The Fifth Monarchists''', aka '''Department Q'''/[[Malton World Cup Committee]]/[[Malton Vice Unit]]. We have escaped, the tunnel network is real and we are out. Adios and farewell Malton, we have laughed and lost, sieged and slaughtered with the best of you, so thank you and f&*k you. | |||
''cras ingens iterabimus aequor'' | |||
====March 31st 2009==== | ====March 31st 2009==== |
Latest revision as of 02:24, 8 October 2024
Yea Bank VSB, lit. AndyMatthews (talk) 04:24, 22 October 2024 (UTC)
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Yea Bank
Earletown [77,0]
Basic Info:
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Opus dei cum pecunia alienum efficemus
Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 26.40 MHz |
Description
Designed by British architect Sir Edward Alexander de Rais, Yea Bank is one of fifteen Islands in Malton.
History
Rumour has it that Yea Bank stands over a claustrophobic maze-like complex of tunnels and caves that run under the city (and an escape route under the border). Descriptions of the complex describe the catacombs as "unending, completely unlit and featureless, consisting of smooth ash-grey walls, floors, and ceilings". The only sound disturbing the perfect silence of the hallways, he added, is a periodic low growl, the source of which is never fully explained.
WARNING!
The building is in the blindspot of Necrowatch; meaning from inside, survivors will have no idea of the zombie situation outside this building by checking Necrowatch from nearby Necrotech Building (The Wortley Building in Earletown). Survivors will to step outside the building to see the zombie situation, or, if they have binoculars, travel to one of the nearby tall buildings to recon for zombie activity.
- PLEASE EXERCISE CAUTION WHEN USING THIS BUILDING AS A OVERNIGHT SAFEHOUSE EVEN IF IT IS BARRICADED AS PER BARRICADE POLICY BELOW OR HIGHER -
Barricading Policy
Per BOW's Barricade Plan for Earletown this building belongs at VSB++, this is important to this location as there are no buildings surrounding this location to free run into this building from.
Current Events
April 1st, 2011
This is the last communication of The Fifth Monarchists, aka Department Q/Malton World Cup Committee/Malton Vice Unit. We have escaped, the tunnel network is real and we are out. Adios and farewell Malton, we have laughed and lost, sieged and slaughtered with the best of you, so thank you and f&*k you. cras ingens iterabimus aequor
March 31st 2009
After some skirmishes in past few days, I found time to visit Yea Bank again. I was pleasantly surprised when I found it intact, with running generator, and with two survivors sitting inside. I refueled the generator and spent the night there. Tybalt Peroni 09:31, 31 March 2009 (BST)
March 23rd 2009
I threw more resources at the bank, combat-reviving a lone zombie lurking inside, plugging a generator in and fixing the building to VSB++. Tybalt Peroni 10:58, 23 March 2009 (UTC)
March 20th 2009
No dice, today I found the building in ruins again, with four zombies and one trapped survivor hidden within. Tybalt Peroni 14:00, 20 March 2009 (UTC)
March 13th 2009
After R&R (rest and resupply), I headed back to Yea Bank, rebuilt it and barricaded to VSB++. No zombies seen around.
March 7th 2009
Approaching the bank, I noticed the soft glow from the windows was missing. When I came closer, I saw front doors completely smashed, and the stairs in front covered in dried blood. Inside it was no better. The stench was horrible - few rotting bodies, and two live zombies feeding on another, rather fresh one. I think the poor bugger was still moving, but it was too late for him. I turned and ran away, as I was too tired to take on two freshly fed zeds.
--Tybalt Peroni 10:26, 7 March 2009 (UTC)
February 24th 2009
Diverted from my regular route by small pack of stinkers, I had to crash in Yea Bank for the night. I found the building in ruined state, but empty. Installed generator, fixed it up and barricaded no sooner than first of them appeared on the street in front. Few of them scratched on the fortified door through the night, but I managed to keep them out - although I didn't get lot of sleep. In the morning, I got out using fire escape on the side wall. They must've heard me, as they immediately started to run (well, mostly shamble) after me. I managed to reach Stoy Avenue Fire Station safely, though. The building was left in VSB++ and a running generator. --Tybalt Peroni 19:37, 24 February 2009 (UTC)
Miscellaneous
-- Ninja4hire 16:34, 30 March 2009 (BST)