The Buckrell Arms Troops: Difference between revisions
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group_image=| | group_image=| | ||
group_abbrev= B.A.T.| | group_abbrev= B.A.T.| | ||
group_membership= (5 Confirmed <- The old members) | group_membership= (5 Confirmed <- The old members) 5 members| | ||
group_leaders=(Founding leader: Doctor Mad Scientist) Current leader: TheGuyWithHisPantsOn/Guy/Savsak| | group_leaders=(Founding leader: Doctor Mad Scientist) Current leader: TheGuyWithHisPantsOn/Guy/Savsak| | ||
group_goals= Safety of Northern Gibsonton, Southern Rolt Heights, The Buckrell Arms and the surrounding Tactical Resources| | group_goals= Safety of Northern Gibsonton, Southern Rolt Heights, The Buckrell Arms and the surrounding Tactical Resources| |
Latest revision as of 00:03, 20 January 2012
The Buckrell Arms Troops | |
Abbreviation: | B.A.T. |
Group Numbers: | (5 Confirmed <- The old members) 5 members |
Leadership: | (Founding leader: Doctor Mad Scientist) Current leader: TheGuyWithHisPantsOn/Guy/Savsak |
Goals: | Safety of Northern Gibsonton, Southern Rolt Heights, The Buckrell Arms and the surrounding Tactical Resources |
Recruitment Policy: | (Open, speak to a member of B.A.T., preferably Doctor Mad Scientist) That was the old order... This, is the new order! |
Contact: | The Buckrell Arms in Northern Gibsonton, of course |
I KNOW I'M A LAZY ARSE EDITOR, PLEASE BEAR WITH ME!
The Buckrell Arms Troops Origins
One day, a survivor by the name of Doctor Mad Scientist decided, arbitrarily, to open up a pub in Northern Gibsonton. Joined soon thereafter by Samantha Alavansta and Tetha, they originally planned to make it a hangout for survivors within the local area. One day, however, a survivor from the most famous bar in Malton... uh, the B.A.R. by the name of Redbalfour stopped in, and asked us if we were a group. Checking their group page, Doctor Mad realized that him and his friends could do so much more for Malton than just be a hangout. Within the span of 2 hours, the B.A.T. was formed, with the intention to fight the zed scourge/tea totalers within the local area.
Goals and Aims
(From the Old Order, will be updated later)
1st priority: Protect our allies/friends; the Rolt Heights Vigilante Patrol, The Burchell Arms Regulars, UBA (and Metal Fox).
2nd priority: Protect southern Rolt Heights.
3rd priority: Protect the Buckrell Arms.
4th priority: Protect the tactical resources in Northern Gibsonton.
5th priority: PROTECT THE BEER AND GET DRUNK!
6th priority: Lampoon Real Gamer Broadcasts.
7th priority: See numbers 1 through 6.
Current Events
Enforcing a "No killing" policy, marking anyone who breaks it on the "Hit list". More on the main page of the Buckrell Arms bar itself.
(Despite some graffiti and the usual gibberish coming over channel 28.01, business is booming at Buckrell. The recent reduction of the barricades to VSB has allowed an influx of newcomers to Malton to enter the bar and relax, and some Malton veterans are dropping by as word spreads. There has been a marked absence of conflict in the bar, and the drinks are flowing unhindered by groans or gunfire. We even have a Feral Undead member sitting at the bar, sipping tea and discussing local politics! So drop by, have a drink, and relax.
For the more culturally sensitive, feel free to drop by and admire Buckrell's collection of interesting art pieces imported from around the Northeastern region. --James Ennis 19:35, 14 January 2008 (UTC) )
Current Bartenders
While some members of the BAT travel from pub to pub, some stick close to home and tend the bar, leaving only for special occasions or supply runs. The bartenders currently on duty are:
- James Ennis Message from the Bartender: I've returned from a . . . well, honestly, I'm not quite sure where I've been. All I remember is five bottles of whiskey and an angry crocodile of some kind. Did I go to the Zoo? Or did I run into the Cult? Nevermind, the important thing is that the resident bartender is back, and as soon as we actually get the place back under control I'll get back to serving you drinks.
Recommended skills
We welcome a wide variety of survivors with varied skills; however, there are certain positions within the B.A.T. we would like to fill:
Beer Keg Tanks - These are survivors whose talents gear primarily towards firearms, and they should attempt to find and carry as much firearms/ammo as possible. On slow days with little zed activity, Tanks should stock up on ammo after fully reloading their guns. Tanks should find Flak Jackets as soon as possible, and learn Body Building, Radio Operation and Shopping Bargain Hunting after mastering the Military Skills Tree.
Recommended Skills:
Firearms Training >Pistol Training >>Adv. Pistol Training >Shotgun Training >>Adv. Shotgun Training
Headshot
Free Running
Body building
Radio Operation
Shopping >Bargain Hunting
Rubbing Alcohol - These are survivors who serve as medics for the B.A.T. and others. They should stock up regularly on FAKs and Syringes on slow days, and keep themselves at a distance during sieges, only entering the danger zone to Heal/Revive. Necrotech specialists, unlike other groups, are encouraged to revive even zeds not at revive points. (Use common sense and revive only those survivors we know as allies, and ALWAYS DNA Scan if you don't have them in contacts.) They should learn Shopping/Bargain Hunting as soon as they have mastered the Scientist Skill Tree to allow them to look for FAKs better in Malls.
Recommended Skills:
Necrotech Employment >Lab Experience >>Necro-Net Access
First-Aid >Surgery
Diagnosis
Free Running
Shopping >Bargain Hunting
Vodka Hammers - No matter how many guns you have, some genuine muscle never hurt. Survivors of this persuasion focus their efforts on Melee Weapon proficiency as well as Civilian skill that are useful to the group, such as barricading and machinery usage. Because they carry few guns and a small number of weapons, their light encumberance frees them up to carry items essential to the group, such as generators, fuel cans, radio transmitters, and toolboxes. During Sieges/PK wars, these survivors employ hit-and-run tactics against hostile group to draw fire away from fellow B.A.T. members as well as allies of B.A.T., while softening up the enemies. Because of this, they should find Flak Jackets and learn Body Building as soon as possible.
Recommended Skills:
Hand-to-hand Combat >Knife Training >Axe Proficiency
Headshot
Free Running
Body Building
Radio Transmission
Construction
Shopping >Bargain Hunting
Bacardi Bouncers - These are survivors who focus solely on protecting the Buckrell Arms from breakins/PKers/Squatting PKers of allied groups. You cause problems, you buy a one way ticket out the second story window. Bacardi Bouncers should be able to operate the radio to alert other of breakins, and be proficient in both firearms and Melee weapons.
Recommended Skills:
Firearms Training >Pistol Training >>Adv. Pistol Training >Shotgun Training >>Adv. Shotgun Training
Hand-to-hand Combat >Knife training >Axe Proficiency
Headshot
Free Running
Radio Operation
Smirnoff Socials - these are survivors whose purpose is to stay at allies' safehouses instead of the B.A.T. HQ, helping out our allies' with whatever they're doing. They may also be selected to pass along information or embark on Diplomatic missions to potential allies. Base medic skills are recommended, such as First Aid, Diagnosis, and Lab Experience, as well as Construction.
Recommended skills:
Free Running
Necrotech Employment >Lab Experience
First-Aid
Diagnosis
Tagging
Radio Transmission
Construction
White Wine Watchmen - these are survivors who simply maintain the barricades and scout for PKer activity, and only get directly involved in combat if necessary to earn XP/shortage of fighters. They should also scan for zed activity using Necronet for the sake of Convenience.
Recommended Skills:
Free Running
Necrotech Employment >Lab Experience >>Necro-Net Access
Construction
Tagging
Radio Operation
Everclear Enforcers - These are the Bounty Hunters of the B.A.T. Their job is to hunt down known PKers in the general area of Northern Gibsonton/Southern Rolt Heights. They should spend their time fighting against PKers and Zedspies.
It is recommended that survivors of this sector should have all survivor abilities.
Group Policies
Recruitment Policy is Open - Any survivor wishing to join the B.A.T. will be welcomed to do so, as long as they inform Doctor Mad and he approves. Formers PKers and Zed/Zedspies who have managed to get their names removed from the Rogues gallery are also welcome to join, as are survivors with Brain Rot wishing to play as survivors.
Use your Common sense, even if Drunk - While direct orders are rare and members are expected to use judgements to decide the best course of action, they are still expected to function toward the same goals and always help Allies in need.
Be Respectful - Do not engage in behavior that is counterproductive/rude to other members of B.A.T. or allies. This will force you to be temporarily or permanently banned. (Minor offenses never result in a permanent ban the first time.)
The B.A.T.s Greatest Tradition!
Whenever reasonably practical, all enemies should be finished off with a Baseball Bat!
Group Templates
Sacred Ground Policy Supporter | |
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points. |
Mr. Rogers Style! | |
This user or group supports and follows the Mr. Rogers policy. |
B.A.R | |
This user or group supports or is affiliated with the B.A.R. |
Real Gamer is an Asshole | |
This user or group believes that Real Gamer is a n00b, a loser, an asshole, as well as a host of unspeakable things.
He deserves to die by being stuffed with bananas in his ass. Or worse... |
WARNING! | |
This user or group knows how to lay the smack down. |