The Cleaves Arms: Difference between revisions
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===Current Status=== | ===Current Status=== | ||
Ruined, three zeds inside, doors open. Current repair cost would be 2 AP, once you get the undead out. --[[User:TohruRokuno|TohruRokuno]] 09:19, 1 January 2014 (UTC) | |||
Unknown at the moment.--[[User:Lithedarkangel|Lithedarkangel]] 03:13, 21 December 2008 (UTC) | Unknown at the moment.--[[User:Lithedarkangel|Lithedarkangel]] 03:13, 21 December 2008 (UTC) | ||
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[[Category:Hollomstown]] | [[Category:Hollomstown|Cleaves Arms, The]] | ||
[[Category:Arms]] | [[Category:Arms|Cleaves Arms, The]] |
Latest revision as of 09:19, 1 January 2014
The Cleaves Arms |
the Cleaves Arms
Hollomstown [64,91]
Basic Info:
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Description
Hollomstown contains six pubs, with two of them in the north and the rest all in the more commercial south. It is thought that this is because of the fact that Hollomstown's north side contains mostly growing families, while the south is the "Downtown" Hollomstown. Important locations include the Angerstein Building (2N,1W) a NecroTech in East Grayside as well as other Tactical Resource Points surrounding the NecroTech building.
Barricade Policy
According to the suburb Barricade Plan this building should be maintained at Extremely Heavily Barricaded thus keeping survivors "safe". This location can only be entered from an adjacent building when using the Free Running Skill.
History
None at the moment.
Current Status
Ruined, three zeds inside, doors open. Current repair cost would be 2 AP, once you get the undead out. --TohruRokuno 09:19, 1 January 2014 (UTC)
Unknown at the moment.--Lithedarkangel 03:13, 21 December 2008 (UTC)