User talk:A Helpful Little Gnome/Sandbox/PuzzleExperimentBox: Difference between revisions

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:Yes. The point being to make things more complicated (since no matter how difficult a puzzle would be, you could also try each option until you get the right one). --{{User:A Helpful Little Gnome/Sig}} 03:40, 21 September 2012 (BST)
:Yes. The point being to make things more complicated (since no matter how difficult a puzzle would be, you could also try each option until you get the right one). --{{User:A Helpful Little Gnome/Sig}} 03:40, 21 September 2012 (BST)
:: I like just going with the story, a lot more than puzzeling. (also, doesn't this slow things down a LOT, since you have to reload a page just to see what you CAN do?) {{User:Peralta/Signature}} 03:51, 21 September 2012 (BST)
:: I like just going with the story, a lot more than puzzeling. (also, doesn't this slow things down a LOT, since you have to reload a page just to see what you CAN do?) {{User:Peralta/Signature}} 03:51, 21 September 2012 (BST)
:::The puzzle (and action cycle thingy) is just for a portion of the Latrobe chapter and only in certain rooms, so maybe there's 4 of these in total. It might be tedious having to go cycle through some of the options (loading other pages). Originally I wanted the player to be able to enter some actions (such as "take crowbar" or "examine box"), but technically it wouldn't work, since I needed [http://www.mediawiki.org/wiki/Extension:InputBox an inputbox] and it doesn't work the way I wanted it to. --{{User:A Helpful Little Gnome/Sig}} 04:23, 21 September 2012 (BST)

Latest revision as of 03:23, 21 September 2012

You cycle throug phossible answers in stead of typing them? PB&J 02:44, 21 September 2012 (BST)

Yes. The point being to make things more complicated (since no matter how difficult a puzzle would be, you could also try each option until you get the right one). --  AHLGTG THE END IS NIGH! 03:40, 21 September 2012 (BST)
I like just going with the story, a lot more than puzzeling. (also, doesn't this slow things down a LOT, since you have to reload a page just to see what you CAN do?) PB&J 03:51, 21 September 2012 (BST)
The puzzle (and action cycle thingy) is just for a portion of the Latrobe chapter and only in certain rooms, so maybe there's 4 of these in total. It might be tedious having to go cycle through some of the options (loading other pages). Originally I wanted the player to be able to enter some actions (such as "take crowbar" or "examine box"), but technically it wouldn't work, since I needed an inputbox and it doesn't work the way I wanted it to. --  AHLGTG THE END IS NIGH! 04:23, 21 September 2012 (BST)