Malton Manhunt: Difference between revisions

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==Rules of the Manhunt==
==Rules of the Manhunt==
'''Established in the 2007 Manhunt'''
*Players are encouraged to play an active part in the Manhunt after they have been killed, but '''only as a zombie, and only as the character they died as.''' Even though they can not win, this is encouraged, it adds excitement.
*No alts, period.
*Once you die, you '''can't''' win the manhunt. Whether you die from manhunt contender, PKer, Zombie or window, you can not be revived and allowed in the competition.
*'''No revives once you have died''', unless you '''have left''' the area while the manhunt is on.
*No leaving the designated area, period. And don't think it can't be policed. They've been found before.
*Once you kill someone, you are required announce it on the Wiki. If it is someone who is likely to fight against it, a screenshot it always handy.
*Do what you can to win; anything within the game's limits (except cheating) are legal in the manhunt. Seek out opponents, hide, overbarricade, broadcast propaganda, send text messages.
'''The following rules were established in the 2008 Manhunt'''
*The information restriction regarding player whereabouts has been abolished: Information sharing is allowed to suffice for the introduction of teams.
*Mobiles, spraycans and radio broadcasts will now be allowed to be used to coordinate attacks and display whereabouts to other players. A group frequency is recommended.
*As per tradition, if there are just two contestants alive and they haven't found each other after a long time, they are encouraged to have a '''fight night''', where they meet in an arranged area and fight to the death.
**'''There is no limit to the amount of ammo or FAKs that the contestants can carry, by traditionally a limit is agreed upon by both contestants.'''
**Spectators (including past contestants) are allowed, and reviving contestants (so they can watch) is allowed only '''after''' the fight is announced by the contestants or the referee.
**'''The limit that this rule can be implemented into the contest is 5 days after there officially becomes only 2 contestants'''.
**If the fight is interfered with by anyone (contestant or not, zombie or human) the fight is allowed to be postponed to a later date. The objective of this fight is to achieve a chance-based conclusion to the Manhunt.
*To discipline players who break the above rules, their team will be disqualified.
*The team you are playing for needs to be known before the manhunt. If you are going solo, this rule still counts, just nominate 'solo'.
*When less players are alive in the Manhunt, the size of the arena is subject to change to encourage the ending of the Manhunt.


''See: [[Malton Manhunt/Rules|Rules]]''


==Past Manhunts==
==Past Manhunts==

Revision as of 08:24, 4 September 2008

The Manhunt motto: "The last man will be victorious"

The Malton Manhunt is a biannual survivor event held in Malton where a group of participants hide in a set area and hunt each other down in a 'last man standing' scenario. The concept is credited to the Beatbox Kids and has been a private competition exclusively for past or present BBK members. Recent discussion has opened the possibility to future public manhunts.

The aim of the manhunt, ultimately, is to stay alive as long as possible. This includes hide and seek tactics, and finding/killing an opponent if possible. If a participant is killed, he stays a zombie and traditionally waits around for the end of the manhunt. More recently, organized zombie hordes (made out of killed contestants) have played a more important role in the manhunt.

Since the manhunt has been made, ethical issues have existed regarding whether the participants can be truely called Pkers. While, according to the game's definition, participants can be labeled as PKers, none of the murders in the Manhunt have ever been reported to the Rogues gallery. Furthermore, because of the victim's acknowledgment that the murder is only in the aim of sport, the term tends to not be used in this case.

Future Manhunts

2008 Player Hunt

See Also: Player Hunt 2008

Upcoming Event:This is where one man is let loose in the whole of Malton and, after giving clues as to their whereabouts, he is hunted down by all contestants. The first one to kill the chosen player wins this Manhunt. Whenever the hunted player moves, he leaves clues as to his new hideout, in the hope that someone can decipher the clues and kill him.

2008 Public Manhunt

Plans for a 2008 Manhunt that is open to all citizens of Malton is currently underway, pending the resolve of issues regarding policing of possible cheating in the Manhunt.

3rd BBK Exclusive Manhunt

The traditional 3rd Beatbox Kids exclusive manhunt will be organized soon if met with enough demand.

Rules of the Manhunt

See: Rules

Past Manhunts

The Manhunt 2007

See Also: Manhunt 2007

The 2007 BBK Manhunt was made up of 21 contestants of various levels, who fought in a 3x1 arena of Pashenton, Santlerville and Heytown. The original aim of the Manhunt was conceived by BBK leader Nallan in an attempt to bring the BBK together through various activities and events which would re-enthuse members into UD. The manhunt proved a success, with 20 of the 27 members joining up. It would be an individual based manhunt, with no teams allowed.

The manhunt lasted just 8 days, with rookie member DanceDanceRevolution coming out victorious, after defeating Evieman in a 'grand final' match in St. Boniface's Hospital (Santlerville). The fight night was organized by the two survivors upon realization that they were the only two contestants left, and the opinion that they had come too far as rookies to just throw the title away in a 'whoever finds each other first' scenario.

2007 Manhunt Results

Contestant # of Kills Killed By Place
DanceDanceRevolution 5 - 1st
Evieman 3 DanceDanceRevolution 2nd
looter69 0 Evieman 3rd
rugatron 0 a feral 4th
Dandy69 3 DanceDanceRevolution 5th
MichaelRead 0 Dandy69 6th
Butch Jerkins 2 DanceDanceRevolution 7th
Scurley7 2 Butch Jerkins 8th
GomerPyle41 1 a feral 9th
EvDaddio 0 Scurley7 10th
smurfmj 0 Scurley7 11th
GomerPyle41 1 a feral 12th
Wilsonzmb918 1 Evieman 13th
J3D 2 Evieman 14th
phillip the pole man 0 wilsonzmb918 15th
omeegabeetron 0 GomerPyle41 16th
FATCHICK 0 Butch Jerkins 17th
jokersmoker 0 J3D 18th
sir'Pom 0 Dandy69 19th
Nallan 0 J3D 20th
Shakey60 0 DanceDanceRevolution 21st
jabuti77 0 DanceDanceRevolution 22nd
Other Contestants Status Reason
Benny Lo exempt from placing Started as zombie (unintentional)
MichaelRead exempt from placing Started as zombie (unintentional)
Dan Codak exempt from placing (when 6th) forfeited from competition


The 2008 Manhunt

See Also: Manhunt 2008

The 2008 Manhunt was organized around 4 months after the Beatbox Kids split up and a number of groups had emerged from the remains of the messy breakup of the BBK. This created a problem regarding individuals in the manhunt and the probability that they would end up teaming up regardless of rules. Instead of policing this, the organizer altered the rules to suit the contestant's opinions on a team-based manhunt.

This manhunt was played in a 2x2 block, in Mornington, Wykewood, North Blythville and South Blythville. 15 players signed up and 3 teams of 4 were made, with 3 individuals playing for themselves. One team was the Spice girls, a 6 member PK group created from the senior members of the BBK, and the other two teams were part of the Allied Travellers Organisation, a pro survivor group who had 8 sign-ups. 3 ex-BBK signed up as individuals.

Soon after the manhunt started the efficient killers in the Spice Girls wiped out the individuals and an entire ATO team #1, killing 5 players and leaving the teams at 3 ATO members versus 4 Spice Girls. Eventually it came down to one ATO member against 3 Spice Girls. After a few days, and the event of some unplanned zombie action resulting in a Spice Girl member's death, The ATO member became the last player to survive the manhunt.

2008 Manhunt Results

Contestant Team # of Kills Killed By Place
DanceDanceRevolution ATO Team #2 3 - 1st
MichaelRead Spice Girls 1 DanceDanceRevolution 2nd
Nallan Spice Girls 3 a feral 3rd
Dandy69 Spice Girls 2 DanceDanceRevolution 4th
Guy the Firefighter ATO Team #2 0 Nallan 5th
Evieman ATO Team #2 1 Dandy69 6th
wilsonzmb918 Spice Girls 1 Evieman (overruled), DanceDanceRevolution 7th
Megapup ATO Team #1 0 MichaelRead 8th
Shakey60 Individual 2 Wilsonzmb918 9th
Strong'Bad ATO Team #1 0 Shakey60 10th
tdep ATO Team #1 0 Shakey60 11th
Scurley7 Individual 0 Dandy69 12th
Clueless Traveller ATO Team #2 0 Nallan 13th
J3D Individual 0 Nallan 14th
Other Contestants Team Status Reason
Jonzay ATO Team #1 Exempt from Placing Legally participated as a zombie
CounterStruck ATO Team #1 Disqualified from competition Left Game Arena

Axe Hack's Manhunt

See Also: Axe Hack's Manhunt

This new competition was based on the concept of Axe Hack's manhunt, where kill counts would determine the winners, rather than focusing on survival. Essentially, the player with the most kills (of competitors) in the given time limit would be the winner. Deaths would not count towards final score. This was a private competition which was essentially invite only.

Axe Hack's Manhunt Results

Contestant # of Kills # of Deaths Kill/Death Ratio Place
DanceDanceRevolution 3 4 3:4 1st
Nallan 2 2 1:1 2nd
Obicop 2 2 1:1 2nd
Target Zombie 1 0 1:0 4th
Guy The Firefighter 1 1 1:1 5th
Axe Hack 0 0 0 6th