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| <center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%"> Karth Salvage </span></center> | | <center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%"> Peter McGrady </span></center> |
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Revision as of 11:57, 6 September 2008
This is the page for the three characters
Peter McGrady - of the Flowers of Disease
Dr Sy N Tist - of the Dunell Hills Police Department
BehindUndeadEyes - of Rot From The Moors
and is currently under construction...
Peter McGrady
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Peter McGrady
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Name:
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Peter McGrady
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Age:
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Estimated in his late 30s
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Occupation:
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Ex-Fireman turned Visionary
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Current Status:
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Alive and hunting
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Location:
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Unknown
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Current Level:
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30
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Joined:
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25/04/2008
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Group:
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the Flowers of Disease
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Character Details:
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Urban Dead profile
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Peter McGrady
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PK Count
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Peter McGrady has PKed 14 people.
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Rogues Gallery
Description
A dominating figure at 6'5, this broad-shouldered, burly Irishman with firey red hair has a spark in his eyes, showing his willingness to fight for what he believes in.
Skills
Survivor
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
Beliefs
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PKer
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This user is a PKer and is probably off killing some poor defenseless survivor.
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Zergers Suck
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This user believes that there is no such thing as griefing a Multi abuser, they deserve everything they get.
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Disclaimer
This userpage layout and my new signature to match it were originally inspired by Revenant's signature, and I then stole the resulting greatness from Karth Salvage.
Last Edit Timestamp: 20080906115726
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