User:MaraJayde: Difference between revisions
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{{ScrollWarsAdForPromotion}} | {|border="1" bordercolor="#000000" cellpadding="3" style="background:#61B329; color:black" | ||
|- style="background:#4A7023; color:white" | |||
|colspan="2" align="center"|'''Bio''' | |||
|- | |||
|align="right"|'''UD Profile:''' | |||
|[http://www.urbandead.com/profile.cgi?id=1228643 '''MaraJayde'''] | |||
|- | |||
|align="right"|'''GROUP:''' | |||
|[[Ryuuki_Shikyo|'''Tactical Strike Force''']] | |||
|- | |||
|align="right"|'''CLASS:''' | |||
|'''Scientist''' | |||
|- | |||
|align="right"|'''STATUS:''' | |||
|'''Survivor''' | |||
|- | |||
|align="right"|'''LEVEL:''' | |||
|'''22''' | |||
|} <br /> | |||
=Skills= | |||
==Survivor== | |||
* * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | |||
o Pistol Training (An extra +25% to hit with a pistol.) | |||
+ Advanced Pistol Training (An extra +10% to hit.) | |||
o Shotgun Training (An extra +25% to hit with a shotgun.) | |||
* Hand-to-Hand Combat (+15% to melee attacks.) | |||
o Axe Proficiency (An extra +15% when attacking with an axe.) | |||
* Free Running (Can move between adjacent buildings without stepping outside.) | |||
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | |||
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |||
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | |||
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) | |||
o Surgery (Player can heal a further 5HP if working in a hospital with power.) | |||
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) | |||
* Shopping (Player may choose which stores to loot, when searching a mall.) | |||
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | |||
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) | |||
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | |||
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | |||
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | |||
==Zombie== | |||
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
* Lurching Gait (Zombie can walk as fast as the living.) | |||
o Ankle Grab (Zombie only spends 1AP standing up.) | |||
---- | |||
=Associations= | |||
{| align=left | |||
|{{Malton Coat of Arms}} | |||
|} | |||
{| align=right | |||
|<center>'''Other Games I Play:'''</center><br />{{ScrollWarsAdForPromotion}} | |||
|} | |||
===Supported Tactics and Groups (S.T.A.G.)=== | |||
---- | |||
{| align=left | |||
|{{UniformBarricadingPolicy}} | |||
|} | |||
{| align=right | |||
|<center>'''Other Games I Play:'''</center><br />{{Malton Police Departments Group}} | |||
|} | |||
{| align=left | |||
|{{SacredGroundPolicy}} | |||
|} | |||
{| align=right | |||
|{{MHG}} | |||
|} | |||
{| align=left | |||
|{{PK Reporting}} | |||
|} |
Revision as of 02:20, 18 September 2008
Bio | |
UD Profile: | MaraJayde |
GROUP: | Tactical Strike Force |
CLASS: | Scientist |
STATUS: | Survivor |
LEVEL: | 22 |
Skills
Survivor
* * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
==Zombie==
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
Associations
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Supported Tactics and Groups (S.T.A.G.)
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