User:MaraJayde: Difference between revisions
From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{| align="left" width= | {| align="left" width=500px border="1px" cellpadding="2px" | ||
|- | |- | ||
| rowspan="7"|<center>[[Image:Mara_Image004.jpg|200px]]</center> | | rowspan="7"|<center>[[Image:Mara_Image004.jpg|200px]]</center> | ||
Line 22: | Line 22: | ||
|} | |} | ||
<br /><br /><br /><br /><br /><br /><br /><br /><br /> | |||
<br /><br /><br /><br /><br /><br /><br /><br /><br /> | |||
<br /><br /><br /> | <br /><br /><br /> | ||
Revision as of 02:54, 18 September 2008
IGN: | MaraJayde | |
Class: | Scientist | |
Level: | 22 | |
Kills Since Member: | 12 | |
Group: | [| Tactical Strike Force] | |
Rank: | Recruit |
Supported Tactics and Groups (S.T.A.G.)
|
|
|
|
|
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
Associations
|
|