Suggestion talk:20081017 Save Monroeville: Difference between revisions

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:::Iscariot wrote: '''I fucking guarantee that all the people who died will be magically back to life as their starting class after these 'resets'.''' That's how I read it too. Resets are another way of him saying "Quarantine lift". It would have to work this way or else people would not be able to make IP donations for their characters since they'd have to create newer characters every reset/quarantine lift, every time their old one died. What's the difference between having your dead character completely restart at the character class selection screen and creating a new character with the same name, except for a "2" at the end? This way, you could also look at a character and see a good history of that character with the badge system/etc. Whereas if a new character was created everytime the old one died, he wouldn't have much of a history. --[[User:Silisquish|Silisquish]] 22:04, 17 October 2008 (BST)
:::Iscariot wrote: '''I fucking guarantee that all the people who died will be magically back to life as their starting class after these 'resets'.''' That's how I read it too. Resets are another way of him saying "Quarantine lift". It would have to work this way or else people would not be able to make IP donations for their characters since they'd have to create newer characters every reset/quarantine lift, every time their old one died. What's the difference between having your dead character completely restart at the character class selection screen and creating a new character with the same name, except for a "2" at the end? This way, you could also look at a character and see a good history of that character with the badge system/etc. Whereas if a new character was created everytime the old one died, he wouldn't have much of a history. --[[User:Silisquish|Silisquish]] 22:04, 17 October 2008 (BST)
:::: I'm going to take this back to the development page for revision. But yes everything would be reset including xp and character class. And your arguments saying that we are all "Magically revived" is stupid and unrealistic, did you ever notice that this game is about ZOMBIES which DON'T EXIST. --[[User:Super Nweb|Super Nweb]] 00:35, 18 October 2008 (BST)  
:::: I'm going to take this back to the development page for revision. But yes everything would be reset including xp and character class. And your arguments saying that we are all "Magically revived" is stupid and unrealistic, did you ever notice that this game is about ZOMBIES which DON'T EXIST. --[[User:Super Nweb|Super Nweb]] 00:35, 18 October 2008 (BST)  
:::::I'm interpreting "magically revived" as a statement that gets the genereal idea across. There's no magic, everyone's just...revived. More like the last quarantine didn't happen, save for the badges. But other than that, I heartily support this idea--just be sure to reset EVERYONE to their level 1 status--ESPECIALLY the zeds that are already camped out in there. Otherwise, it'll be like what Iscariot suggested with the trenchies in reverse--no survivors will want to play against a horde of high-level zeds. --[[User:Mithos Yggdrasill|Mithos Yggdrasill]] 17:39, 25 October 2008 (BST)
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Latest revision as of 16:39, 25 October 2008

I moved this across as the suggester forgot. In future, could the suggester please remember. Linkthewindow Talk 11:35, 17 October 2008 (BST)

Save Monroeville

Timestamp: --Super Nweb 02:49, 17 October 2008 (BST)
Type: Monroeville
Scope: Monroeville Players
Description: Ok since Monroeville is the "Hardcore" urban dead why not make it last? It would play out like this, every two months Monroeville restarts. Basically everyone's characters reset to lvl 1 and all their skills and items removed. New characters can only be made within the first week of each round. Although to get new skills takes half the AP, (IE 100xp = 50xp, 75xp = 40xp, 150xp = 75xp) This would make the game more fast paced. The rules of perma-death, headshot is a perma kill, etc apply, if your character survives all the way to the end as either a human or zombie will get a badge that says "I survived Monroeville as a [insert human/zombie here] and all I got was a stupid badge". You would get another for each time you survived. This would make Monroeville an even more "Hardcore" game then before. --Super Nweb 02:49, 17 October 2008 (BST)

Discussion (Save Monroeville)

Instead of a badge how about a link from your profile to a list displaying you character's status for every quarantine. Otherwise it'll get cluttery after a few quarantines. I'm not sure about the half-xp cost idea; seems alright as it is now--Silisquish 03:29, 17 October 2008 (BST)

The badge idea is a last minute idea, maybe it just says 5x and then the badge. But the only reason half the cost of xp to buy skills is so that some people can level up above like level 20. Although you might have a point since your really only buying from one skill tree, human or zombie. Anyway I just don't want to see the awesome idea of Monroeville die. --Super Nweb 05:39, 17 October 2008 (BST)

Sounds alright i guess. Meh i don't care for Monroeville, Malton has all the action i need :D --xoxo 06:01, 17 October 2008 (BST)

Are you retarded? Why not just remove the zombies again, because that's what'll happen. You'll be giving the survivors a chance to "save up" through the rounds to buy headshot, after a few rounds no zombie will bother playing anymore. You won't have a hardcore server, you'll have a trenchie paradise. Monroeville is the hardcore server in its current configuration, we're not changing it because you stupidly died. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 11:23, 17 October 2008 (BST)

I think he means you reset to a brand new character (no xp or skills) at the end of each round.--xoxo 11:30, 17 October 2008 (BST)
He mentions nothing about the removal of XP, and I fucking guarantee that all the people who died will be magically back to life as their starting class after these 'resets'. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 11:32, 17 October 2008 (BST)
Super Nweb wrote: everyone's characters reset to lvl 1 and all their skills and items removed. He doesn't mention it but it seems strongly implied that he's talking about a complete reset when he talks of resetting character levels to 1 without skills or items; perhaps he forgot to mention it. You've still got a point; he will have to mention it explicitly.
Iscariot wrote: I fucking guarantee that all the people who died will be magically back to life as their starting class after these 'resets'. That's how I read it too. Resets are another way of him saying "Quarantine lift". It would have to work this way or else people would not be able to make IP donations for their characters since they'd have to create newer characters every reset/quarantine lift, every time their old one died. What's the difference between having your dead character completely restart at the character class selection screen and creating a new character with the same name, except for a "2" at the end? This way, you could also look at a character and see a good history of that character with the badge system/etc. Whereas if a new character was created everytime the old one died, he wouldn't have much of a history. --Silisquish 22:04, 17 October 2008 (BST)
I'm going to take this back to the development page for revision. But yes everything would be reset including xp and character class. And your arguments saying that we are all "Magically revived" is stupid and unrealistic, did you ever notice that this game is about ZOMBIES which DON'T EXIST. --Super Nweb 00:35, 18 October 2008 (BST)
I'm interpreting "magically revived" as a statement that gets the genereal idea across. There's no magic, everyone's just...revived. More like the last quarantine didn't happen, save for the badges. But other than that, I heartily support this idea--just be sure to reset EVERYONE to their level 1 status--ESPECIALLY the zeds that are already camped out in there. Otherwise, it'll be like what Iscariot suggested with the trenchies in reverse--no survivors will want to play against a horde of high-level zeds. --Mithos Yggdrasill 17:39, 25 October 2008 (BST)