Halloween: Difference between revisions
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Duke Garland (talk | contribs) (i think it looks better this way...) |
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Fog has enveloped Malton twice - at Halloween 2006 and 2007. When active, fog makes displays all surrounding blocks simply as "Fog", and so hides the name, building type, survivors and number of zombies present - except when inside [[Building Types#Large Buildings|Large Buildings]], when those adjacent blocks of the same building are visible as normal. [[Useful Items#Portable Generator|Powered]] buildings are displayed as a lit "Fog" block - with the block button coloured yellow as the block normally would be, but [[Ruin|ruined]] buildings remain as normal "Fog" blocks until approached. The block that you're currently located at remains unchanged. Binoculars can't be used in fog, and if tried, the message was given: | Fog has enveloped Malton twice - at Halloween 2006 and 2007. When active, fog makes displays all surrounding blocks simply as "Fog", and so hides the name, building type, survivors and number of zombies present - except when inside [[Building Types#Large Buildings|Large Buildings]], when those adjacent blocks of the same building are visible as normal. [[Useful Items#Portable Generator|Powered]] buildings are displayed as a lit "Fog" block - with the block button coloured yellow as the block normally would be, but [[Ruin|ruined]] buildings remain as normal "Fog" blocks until approached. The block that you're currently located at remains unchanged. Binoculars can't be used in fog, and if tried, the message was given: | ||
{{ | {{udspan|<b>The fog is too thick for binoculars to be of any use.</b>}} | ||
There were no [[External Military]] reports while there was fog. | There were no [[External Military]] reports while there was fog. | ||
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Giving Candy: | Giving Candy: | ||
{{ | {{udspan|<b>You give all of your stale candy to Arken Rennatta.</b>}} | ||
Giving Candy to a non existant person, such as the [[Target Codes#Survivors as Targets|crowd target list entries]]: | Giving Candy to a non existant person, such as the [[Target Codes#Survivors as Targets|crowd target list entries]]: | ||
{{ | {{udspan|<b>You give all of your stale candy to [gone].</b>}} | ||
Receiving Candy: | Receiving Candy: | ||
{{ | {{udspan|[[Example page|tonyay163]] gave you some stale candy.}} | ||
Eating Candy: | Eating Candy: | ||
{{ | {{udspan|<b>You chew on a piece of stale candy.</b>}} | ||
==Halloween Masks== | ==Halloween Masks== | ||
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Searching a Candy Store without Candy: | Searching a Candy Store without Candy: | ||
{{ | {{udspan|<b>You pick up a few handfuls of stale candy.</b>}} | ||
Searching a Candy Store already carrying Candy: | Searching a Candy Store already carrying Candy: | ||
{{ | {{udspan|<b>You're already carrying some candy.</b>}} | ||
===Costume Stores=== | ===Costume Stores=== | ||
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When the Costume Store was searched (for 0 AP by clicking on the Search Costume Store button using map.cgi?searchx), no items could be found, but it gave the message: | When the Costume Store was searched (for 0 AP by clicking on the Search Costume Store button using map.cgi?searchx), no items could be found, but it gave the message: | ||
{{ | {{udspan|<b>The shop has nothing but halloween masks. <i>(To wear one, click the 'Settings' button in the sidebar.)</i></b>}} | ||
==Door Knocking== | ==Door Knocking== | ||
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When standing outside a building with barricades or secured doors, it was possible for players to "Knock on the door" (interface button or using map.cgi?knock), which would make those inside hear the message: | When standing outside a building with barricades or secured doors, it was possible for players to "Knock on the door" (interface button or using map.cgi?knock), which would make those inside hear the message: | ||
{{ | {{udspan|You hear a loud knocking on the door.}} | ||
{{ | {{udspan|You heard a loud thumping on the door.}} | ||
From outside: | From outside: | ||
{{ | {{udspan|[[Example page|A zombie]] thumped loudly on the door.}} | ||
{{ | {{udspan|[[Example page|Vladimir Antipov]] knocked loudly on the door.}} | ||
This change along with the candy looks to be a joking way to allow trick or treating by being able to knock on doors, and then people inside giving candy to those who knock. | This change along with the candy looks to be a joking way to allow trick or treating by being able to knock on doors, and then people inside giving candy to those who knock. | ||
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In game, players were notified of these changes at around 9:40 GMT by the message: | In game, players were notified of these changes at around 9:40 GMT by the message: | ||
{{ | {{udspan|<b>Game News</b>: A thick and freezing fog swept in across the city. [[Example page|Read Game News]]}} | ||
The fog and the Candy and Costume stores appear to have been removed by around the same time the next day (the 1st of November). | The fog and the Candy and Costume stores appear to have been removed by around the same time the next day (the 1st of November). |
Revision as of 21:20, 1 November 2008
Halloween is a holiday celebrated on the night of the 31st of October. In Malton, certain game changes have been made on this day, and players sometimes run specific events, especially bearing in mind the horror genre of the game.
Fog
Fog has enveloped Malton twice - at Halloween 2006 and 2007. When active, fog makes displays all surrounding blocks simply as "Fog", and so hides the name, building type, survivors and number of zombies present - except when inside Large Buildings, when those adjacent blocks of the same building are visible as normal. Powered buildings are displayed as a lit "Fog" block - with the block button coloured yellow as the block normally would be, but ruined buildings remain as normal "Fog" blocks until approached. The block that you're currently located at remains unchanged. Binoculars can't be used in fog, and if tried, the message was given:
The fog is too thick for binoculars to be of any use.
There were no External Military reports while there was fog.
It is also possible that fog reduces the search percentages, but there's no definite evidence either way.
Stale Candy
Stale candy became available on Halloween 2007 by searching Mall Candy Stores.
When found, 'stale candy' is added to your inventory (see the screenshot), but doesn't take any percentage space.
It can be given to any other zombie or survivor (using the item with map.cgi?use-G6) for 1 AP as a present, which adds it to that player's inventory. If your try to give it to a crowd target list entry (basically to no-one), it removes the item from your inventory, takes 1 AP and gives it to nobody.
No player can have more than one lot of candy in their inventory at a time - searching for or being given more candy doesn't add to your total number of candies in your inventory.
If no other zombies or survivors are present, you can eat some by using the item - this takes 1 AP but doesn't remove the candy from your inventory.
It can also be dropped along with any other item using the drop item command for 0 AP.
Note that unlike other items, it can't be blocked in the user settings page.
Flavour text includes:
Giving Candy:
You give all of your stale candy to Arken Rennatta.
Giving Candy to a non existant person, such as the crowd target list entries:
You give all of your stale candy to [gone].
Receiving Candy:
tonyay163 gave you some stale candy.
Eating Candy:
You chew on a piece of stale candy.
Halloween Masks
When adding clothes in Malls the following options were added to face wear:
2007
- a zombie mask
- a vampire mask
- a werewolf mask
- a skull mask
- a Frankenstein's monster mask
- a pumpkin mask
2008
- a ghost mask
- a ghoul mask
- a wolfman mask
- a skeletal mask
- an executioner's hood
- a robot mask
- a clown mask
- a white facemask
- a white half-face mask
- a black facemask
It is currently unknown if these masks can be used to headbutt as a zombie, please see here for the current research
Zombies can wear these masks as starting clothes regardless of where they are.
Halloween-only stores
Candy Stores
Candy Stores are found in one or more blocks in a Mall. Searching a Candy Store (for 1 AP, using map.cgi?searchx) automatically adds stale candy to your inventory, even if already 100% encumbered, unless you are already carrying some (0 AP used, and a message given).
The following Malls are known to have Candy Stores:
- Ackland NE
- Bale NE
- Blesley NW and SE
- Buckley NW and SE
- Caiger NE (2007 & 2008)
- Calvert NE
- Dowdney NW and SE (2008)
- Giddings NE
- Hildebrand NW
- Joachim SE
- Marven SW (2007 & 2008)
- Pole NW and SE
- Stickling SW (2007), NW (2008)
- Tompson SW (2008)
- Treweeke NE
- Tynte NW and SE
The following Malls are known to have no Candy Stores:
(Please also add Mall locations for Costume Stores, and also add any Malls that are confirmed not to have Candy Stores)
Flavour Text includes:
Searching a Candy Store without Candy:
You pick up a few handfuls of stale candy.
Searching a Candy Store already carrying Candy:
You're already carrying some candy.
Costume Stores
Costume Stores were added to certain Mall blocks on Halloween 2007. They didn't give any in game items, but indicated that certain Halloween masks were available to be worn as clothes.
The following Malls are known to have Costume Stores:
- Bale NW and SE
- Blesley SW
- Buckley SW
- Caiger NW and SE (2007 & 2008)
- Dowdney SW
- Calvert NW and SE
- Giddings NW and SE
- Hildebrand SW
- Joachim SW
- Lumber N
- Marven NW (2008)
- Nichols NE
- Stickling SW (2008)
- Tompson SW (2008)
- Treweeke SE
- Tynte SW
The following Malls are known to have no Costume Stores:
- Pole (Has a Candy Store though)
(Please also add Mall locations for Candy Stores, and also add any Malls that are confirmed not to have Costume Stores)
When the Costume Store was searched (for 0 AP by clicking on the Search Costume Store button using map.cgi?searchx), no items could be found, but it gave the message:
The shop has nothing but halloween masks. (To wear one, click the 'Settings' button in the sidebar.)
Door Knocking
When standing outside a building with barricades or secured doors, it was possible for players to "Knock on the door" (interface button or using map.cgi?knock), which would make those inside hear the message:
You hear a loud knocking on the door.
You heard a loud thumping on the door.
From outside:
A zombie thumped loudly on the door.
Vladimir Antipov knocked loudly on the door.
This change along with the candy looks to be a joking way to allow trick or treating by being able to knock on doors, and then people inside giving candy to those who knock.
Halloween 2007
Halloween 2007 saw a few additions to the game - stale candy and Halloween masks became available from newly re-opened Candy and Costume stores respectively. Fog once again descended on Malton, and it was possible for Zombies and Survivors to knock on doors.
In game, players were notified of these changes at around 9:40 GMT by the message:
Game News: A thick and freezing fog swept in across the city. Read Game News
The fog and the Candy and Costume stores appear to have been removed by around the same time the next day (the 1st of November).
A number of parties also took place - notably the The Halloween Hootenanny of Horror at Malton Zoo for both the living and dead. In game
The Halloween Hootenanny of Horror
The Malton Zookeepers host an annual Halloween Party at the Zoo during the holiday. The keystone event of the party each year has been the costume contest, but this year the Zookeepers have added several other events, including Bobbing For Apples, a Halloween Film Festival, and a special Malton Zoo Radio podcast. Click any of the above links or more information.
Other Events
Survivors and zombies celebrated all over Malton from Lukinswood to small scale parties citywide.
Halloween 2006
Halloween 2006 had a number of game changes - specifically for Halloween fog and knocking on doors was added. As well as this, other changes were added - including the addition of billboards, renaming knives and dumping bodies one at a time. While the fog lifted the next day, the other changes remained in play.
Official News
There were two official news stories for the 31st of October 2006:
Weather warning. Malton has awoken to a thick and freezing fog this morning, reducing visibility to zero across the city. It will have cleared away by the morning - citizens are advised to stay indoors, and to ignore any strange knocking sounds they might hear on their safehouse doors today.
The fog hides a number of minor updates: powered buildings in adjacent blocks are now highlighted, billboards have been scattered through the city, bodies can now only be dumped from buildings one at a time, and a few aesthetic changes have been made.