Junkyard 74,26: Difference between revisions
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===Barricade Policy=== | ===Barricade Policy=== | ||
This Junkyard is in use as a revive point for the revivers of the Hall NT building just 1NE of the Junkyard. | This Junkyard is in use as a revive point for the revivers of the Hall NT building just 1NE of the Junkyard. | ||
This Junkyard should never be barricaded, so that zombies seeking revive easily | This Junkyard should never be barricaded, so that zombies seeking a revive can easily gain entrance, as well as for people seeking refuge and needing a entry point. | ||
Due to it not being barricaded, sleeping here is not advised. | Due to it not being barricaded, sleeping here is not advised. |
Revision as of 00:50, 9 January 2009
Junkyard (RP) Santlerville [74,26]
Basic Info:
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Junkyard 74,26
This is an Entry Point to the nearby Hall NT building, as well as a indoor Revive Point, for same NT building.
Description
The mounds of rusted and burnt out cars create a eerie landscape.
History
Junkyard is place of several grisly murders in 2001.
Barricade Policy
This Junkyard is in use as a revive point for the revivers of the Hall NT building just 1NE of the Junkyard. This Junkyard should never be barricaded, so that zombies seeking a revive can easily gain entrance, as well as for people seeking refuge and needing a entry point.
Due to it not being barricaded, sleeping here is not advised.
Current Status
Has recently been taken into service as a indoor revive point, to help with the ongoing siege of Santlerville.
This page, Junkyard 74,26, is a locations stub. Please help us to improve the wiki by contributing to this page. Be sure the following information is added to the page: coordinates, suburb, 9 block map (or 16 block map for large buildings), description, barricading policy, and history. Please refer to the Location Style Guide. |