Zombie Skills Usable by Survivors: Difference between revisions
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|Neck Lurch || No effect || Survivors can't bite anyway. | |Neck Lurch || No effect || Survivors can't bite anyway. | ||
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|Death Grip || No effect | |Death Grip || No effect || Survivors don't have claws. | ||
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|Rend Flesh || No effect | |Rend Flesh || No effect || Survivors don't have claws. | ||
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|Tangling Grasp || No effect | |Tangling Grasp || No effect || Survivors don't have claws. | ||
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|Feeding Drag || No effect | |Feeding Drag || No effect | ||
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|Memories of Life || No effect || Survivors | |Memories of Life || No effect || Survivors don't need to open doors. | ||
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|Death Rattle || No effect || Survivors can speak | |Death Rattle || No effect || Survivors can speak normally without this. | ||
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|Feeding Groan || No effect | |Feeding Groan || No effect | ||
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|'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP. | |'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP. | ||
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|Brain Rot || Counter-effect || It makes becoming a survivor again after being killed extremely difficult, and some survivors will even kill survivors with Brain Rot as a zombie spy. | |*Brain Rot* || Counter-effect || It makes becoming a survivor again after being killed extremely difficult, and some survivors will even kill survivors with Brain Rot as a zombie spy. Must be purchased before Flesh Rot. | ||
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|'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack | |'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack, however the disadvantages of Brain Rot probably counter the benefits. | ||
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Revision as of 06:27, 3 May 2009
A number of zombie skills are usable by and useful to survivors.
Zombie Skills
Bold skills are usable by survivors.
*Starred* skills are prerequisites of skills usable by survivors.
Skill | Usable? | Comments |
---|---|---|
*Scent Fear* | No effect | Must be purchased in order to get Scent Death. |
Scent Blood | No effect | The Survivor skill Diagnosis is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. |
Scent Trail | No effect | |
Scent Death | Usable | Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though. |
Digestion | No effect | Survivors can't bite anyway. |
Infectious Bite | No effect | Survivors can't bite anyway. |
Vigour Mortis | No effect | |
Neck Lurch | No effect | Survivors can't bite anyway. |
Death Grip | No effect | Survivors don't have claws. |
Rend Flesh | No effect | Survivors don't have claws. |
Tangling Grasp | No effect | Survivors don't have claws. |
Feeding Drag | No effect | |
Memories of Life | No effect | Survivors don't need to open doors. |
Death Rattle | No effect | Survivors can speak normally without this. |
Feeding Groan | No effect | |
Ransack | No effect | |
Flailing Gesture | No effect | |
*Lurching Gait* | No effect | Survivors can walk for 1 AP anyway. Must be purchased in order to get Ankle Grab.
It is, however, useful for any dead survivor traveling to a revival point. |
Ankle Grab | Usable | Allows survivors to stand up for 1 AP. |
*Brain Rot* | Counter-effect | It makes becoming a survivor again after being killed extremely difficult, and some survivors will even kill survivors with Brain Rot as a zombie spy. Must be purchased before Flesh Rot. |
Flesh Rot | Usable | Has the same effect as Bodybuilding and a flak jacket, but doesn't stack, however the disadvantages of Brain Rot probably counter the benefits. |