Suggestion:20090326 Putrification: Difference between revisions

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===20090326 Putrification===


===Advanced Rot===
[[User:Honestmistake|Honestmistake]] 10:35, 26 March 2009 (UTC)
{{suggestionNew
|suggest_time=----[[User:Honestmistake|Honestmistake]] 13:39, 23 March 2009 (UTC)
|suggest_type=Skill.
|suggest_scope=Zombies.
|suggest_description=
Sub-Skill of Flesh Rot. Cost: 100 XP


'''Suggestion type'''<br />
Zombie skill
'''Suggestion scope'''<br />
Zombies with the rot who really dislike revives. Pre req skill is "Flesh Rot"
'''Suggestion description'''<br />
The body is now so far gone with rot that even in a powered NT it often takes more than a single syringe to revive, not only that but prolonged contact with this walking cadaver risks infection! However the advanced decomposition may be noticeable to those nearby
The body is now so far gone with rot that even in a powered NT it often takes more than a single syringe to revive, not only that but prolonged contact with this walking cadaver risks infection! However the advanced decomposition may be noticeable to those nearby


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Contributors: Thanks go to [[User:Zombie Lord|Zombie Lord]] for his enthusiasm in pushing this
Contributors: Thanks go to [[User:Zombie Lord|Zombie Lord]] for his enthusiasm in pushing this
|discussion=|}}

Revision as of 10:35, 26 March 2009

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20090326 Putrification

Honestmistake 10:35, 26 March 2009 (UTC)

Suggestion type
Zombie skill Suggestion scope
Zombies with the rot who really dislike revives. Pre req skill is "Flesh Rot"

Suggestion description
The body is now so far gone with rot that even in a powered NT it often takes more than a single syringe to revive, not only that but prolonged contact with this walking cadaver risks infection! However the advanced decomposition may be noticeable to those nearby

Because of the advanced state of purification that this body has reached it has become harder to successfully reinvigorate, even inside a powered NT revives will fail 50% of the time. Revive Attempts & Body Dumps have a 1% chance to spread infection (as if bitten) Due to the advanced state of decomposition the body of those rotters may give warning to those nearby, The areas description will include a note of how many zombies smell particularly rotten. IE: "there are two zombies here, one of them smells worse than normal"

  • Many did not like the idea that scans and (particularly) attacks could also result in the infection which is exactly why they are no longer included.
  • A lot of people did not like the idea of no warning. This is now included and there is always the potential for a later medical or NT skill to further identify those with advanced rot (as well as possibly negate the infection chances!)

Contributors: Thanks go to Zombie Lord for his enthusiasm in pushing this |discussion=|}}