User:Sherry Stringfield: Difference between revisions
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:(Preview the page while you're making edits so that you can monitor the changes you're making. Use notepad to copy/paste - that makes it easier too.) | :(Preview the page while you're making edits so that you can monitor the changes you're making. Use notepad to copy/paste - that makes it easier too.) | ||
'' | Some edits are easier than others. If you're dealing with a block that already has status information, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Find the information text, and edit as you would any text document (don't disturb the more mysterious bits of code, just the information text). | ||
To | |||
To add status information to a blank block, add <nowiki><br></nowiki> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does. | |||
:For example, this is what the code for '''Martin General Hospital''' looks like unedited: | :For example, this is what the code for '''Martin General Hospital''' looks like unedited: | ||
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::location32=<nowiki>[[Martin General Hospital]]<br></nowiki>Ruined (1) 13AP|location32_color=Hospital| | ::location32=<nowiki>[[Martin General Hospital]]<br></nowiki>Ruined (1) 13AP|location32_color=Hospital| | ||
:"<nowiki><br>Ruined (1) 13AP</nowiki>" was added directly after the second brackets. | :"<nowiki><br>Ruined (1) 13AP</nowiki>" was added directly after the second brackets. | ||
'''Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.''' |
Revision as of 21:55, 31 August 2009
Members, allies and friends of Malton College of Medicine should feel free to update the plan if they change the status of any building in Randallbank, or notice that it has changed.
Randallbank Map
Notes
- Caded buildings are lit unless labelled otherwise, and the number of wounded is indicated.
- Ruined buildings are labelled with the AP required to repair them, and the number of zombies inside.
- GNF = Generator, no fuel.
Scouting Notes
(Status of blocks seen from adjacent blocks, inside, and outside buildings)
Editing Notes
- (Preview the page while you're making edits so that you can monitor the changes you're making. Use notepad to copy/paste - that makes it easier too.)
Some edits are easier than others. If you're dealing with a block that already has status information, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Find the information text, and edit as you would any text document (don't disturb the more mysterious bits of code, just the information text).
To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.
- For example, this is what the code for Martin General Hospital looks like unedited:
- location32=[[Martin General Hospital]]|location32_color=Hospital|
- This is what it would look like edited:
- location32=[[Martin General Hospital]]<br>Ruined (1) 13AP|location32_color=Hospital|
- "<br>Ruined (1) 13AP" was added directly after the second brackets.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.