Talk:Dunningwood: Difference between revisions
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===November 2009=== | ===November 2009=== | ||
====November 17<sup>th</sup>==== | |||
:The Cult of the Crocodile, The Defenders of Gummer Bank, and the Dunningwood Warriors have reached an agreement. The Defenders launched their attack on the suburb in retaliation to the Cult attacking them first. The Defenders have agreed to cease their attack on the suburb if the Cult of the Crocodile agrees to leave the suburb. The Dunningwood Warriors have agreed to allow the Cultists safe passage out of the suburb and end the war if they will leave. The Warriors have since refocused on securing the suburb and the hospitals, police departments, and Necrotech buildings have once again been brought back online. | |||
:However, the Dunningwood Warriors are recommending a voluntary evacuation. The Mob will be attacking within a few days unless they change their path soon. No amount of defense will hold the suburb against the hundred or so zombies who will be descending on us. Please evacuate and stock up on FAK's, syringes, Generators, and Fuel so that we can get the suburb back up and running as quickly as possible once the MOB moves through. | |||
:--[[User:Kcnole|kcnole]] 6:26, 17 November 2009 (EST) | |||
====November 13<sup>th</sup>==== | ====November 13<sup>th</sup>==== | ||
WARNING TO ALL SURVIVORS! - Stay as far away from this suburb as possible. This is not a safe place at all to venture into. My experience there was horrible. There is a gang war between the Crocodile Cultists and the Dunningwood Warriors. Innocent survivors will be attacked by cultists in both human and zombie form and don't count on any friendly assistance from the so-called Dunningwood Warriors. Both of these groups seem to have a mutual interest in ensuring the suburb is in utter chaos. I've seen areas ravaged by the MOB that have more organization and order. -- [[User:Taco2|Taco2]] 23:05, 13 November 2009 (UTC) | WARNING TO ALL SURVIVORS! - Stay as far away from this suburb as possible. This is not a safe place at all to venture into. My experience there was horrible. There is a gang war between the Crocodile Cultists and the Dunningwood Warriors. Innocent survivors will be attacked by cultists in both human and zombie form and don't count on any friendly assistance from the so-called Dunningwood Warriors. Both of these groups seem to have a mutual interest in ensuring the suburb is in utter chaos. I've seen areas ravaged by the MOB that have more organization and order. -- [[User:Taco2|Taco2]] 23:05, 13 November 2009 (UTC) |
Revision as of 23:30, 17 November 2009
Barricade Plan
Well I thought I would open up discussion here. Since this is the page for Dunningwood and what what I'm saying is related to it. Anyway the Dunningwood Warriors promote a VS+2 barricade policy for the majority of Dunningwood. Of course this is not always posiable to maintain as civilians and well meaning groups are over barricading. However I would like to see what other peoples thoughs are on trying to maintain this policy. - Jedaz 13:12, 25 July 2006 (BST)
I'm Ekashp from The Uncyclopedian Forces, operating out of Dunningwood. We're not a dictatorial group, but rather anarchistic. We would like to see a large number of buildings at VS++(primarily resources, etc), but still have EHB strongholds around for hiding out(those of us with free running). As such, the current listen plan is likely too EHB, and some buildings should be reduced to VS++. I suggest just a few spread around the suburb will suffice. Ekashp wuz here (aht harman bra!nz!) 05:26, 9 August 2007 (BST)
- I'm also from The Uncyclopedian Forces and agree that this would be a good Idea as it provides safe shelters for both N00bs and More experianced players --Bonner - Speak!. 21:51, 22 August 2007 (BST)
Emergency Barricade Plans
...or, What about the Big Bash, anyway?
Reports from the southeast, and the Big Bash's own wikipage, confirm that it's currently heading toward the far south-east corner of Malton. Given the areas it's already covered, it's reasonable to assume that the Bash is next going to head north, along the far eastern border of the city - yes, the same border Dunningwood is against...
I'd like to open talks with all Dwood groups & survivors on emergency plans - increasing barricade levels to slow the Bash down, and urging people to get the heck out of the way - by evacuating eastward - so they can come in behind the Bash to help clean up and rebuild.
For anyone wondering who the heck I am, my Dwood alt is Madpilot, a DEM member and recently appointed as MFD/MEMS Captain of Dunningwood.
So, the time to plan for the Bash seems to be approaching - any input or thoughts are welcome! Madpilot 10:26, 16 August 2006 (BST)
- I think that we should barricade half of the buildings to full and the other half to VS+2. That way newbies who happen to be in the area should be able to find a safe area to hide and also allow all of the higher level survivors to hide out in hevily barricade buildings. All resource buildings should only be at VS+2 so everyone can get access to the resources, however we should also advise people to sleep in different locations for safety. Does that sound reasonable? I am extremly against barricading all the way up for all of the buildings because it ultimately adds to the Zombie numbers. - Jedaz 15:07, 19 August 2006 (BST)
- I agree with you generally on having fairly generous numbers of VS++ buildings... the trouble is, we're talking about having to deal with the Big Bash, not normal Dwood activity. When the Bash is a suburb or two away from Dwood, I'd urge people to barricade up, spray warning messages as much as they can - then get the heck out of the way for a couple of days! Head west, stock up on stuff, and come back to Dwood on the heels of the Bash... Madpilot 02:20, 20 August 2006 (BST)
- Yeah, that sounds like a good plan. I'll get my group to spread the message to barricade up and leave Dunningwood for a bit when the big Bash closes in. - Jedaz 12:21, 21 August 2006 (BST)
- I agree with you generally on having fairly generous numbers of VS++ buildings... the trouble is, we're talking about having to deal with the Big Bash, not normal Dwood activity. When the Bash is a suburb or two away from Dwood, I'd urge people to barricade up, spray warning messages as much as they can - then get the heck out of the way for a couple of days! Head west, stock up on stuff, and come back to Dwood on the heels of the Bash... Madpilot 02:20, 20 August 2006 (BST)
Overrun
Anybody with more clout than me want to put a plan together in regards to taking back this suburb?
I'm ready to do the work, but one guy running in to run revive points isn't good enough. --Goofy Mccoy 16:11, 20 July 2007 (BST)
Removed non-NPOV news
November 2009
November 17th
- The Cult of the Crocodile, The Defenders of Gummer Bank, and the Dunningwood Warriors have reached an agreement. The Defenders launched their attack on the suburb in retaliation to the Cult attacking them first. The Defenders have agreed to cease their attack on the suburb if the Cult of the Crocodile agrees to leave the suburb. The Dunningwood Warriors have agreed to allow the Cultists safe passage out of the suburb and end the war if they will leave. The Warriors have since refocused on securing the suburb and the hospitals, police departments, and Necrotech buildings have once again been brought back online.
- However, the Dunningwood Warriors are recommending a voluntary evacuation. The Mob will be attacking within a few days unless they change their path soon. No amount of defense will hold the suburb against the hundred or so zombies who will be descending on us. Please evacuate and stock up on FAK's, syringes, Generators, and Fuel so that we can get the suburb back up and running as quickly as possible once the MOB moves through.
- --kcnole 6:26, 17 November 2009 (EST)
November 13th
WARNING TO ALL SURVIVORS! - Stay as far away from this suburb as possible. This is not a safe place at all to venture into. My experience there was horrible. There is a gang war between the Crocodile Cultists and the Dunningwood Warriors. Innocent survivors will be attacked by cultists in both human and zombie form and don't count on any friendly assistance from the so-called Dunningwood Warriors. Both of these groups seem to have a mutual interest in ensuring the suburb is in utter chaos. I've seen areas ravaged by the MOB that have more organization and order. -- Taco2 23:05, 13 November 2009 (UTC)
- Cultists of the Crocodile will only kill you under the following conditions:
- - recently dead having been killed by the Dunningwood Warriors, in which case **** you, let's get it on!
- - you are in St (Croc)O'diles, Skarin Row PD, or near those two buildings.
- The Dunningwood Warriors are free to continue treating us like an apple when we are in fact a bunch of grapes, but this will lead only to frustration.
- --Cman yall 12:07, 14 November 2009 (UTC)