User:Necrofeelinya: Difference between revisions
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==My Characters== | |||
I've gone through an enormous number of alts over the years, most of them in Monroeville where I wanted to use as many characters as possible back when it was still full of survivors. Most of them appear to have been deleted over time, and many I've actually forgotten about, but some still exist. Here's a partial list of them by town: | |||
'''Malton''' | |||
*[http://www.urbandead.com/profile.cgi?id=332214 Septicemia] | |||
'''Monroeville''' | |||
*[http://www.urbandead.com/profile.cgi?id=1324781 aach rechte] | |||
*[http://www.urbandead.com/profile.cgi?id=1278087 Ful Mudamas] | |||
*[http://www.urbandead.com/profile.cgi?id=1274602 Hummus bi Tahini] | |||
*[http://www.urbandead.com/profile.cgi?id=1274559 Laban bi Khyar] | |||
*[http://www.urbandead.com/profile.cgi?id=1153843 Osteonecrosis] | |||
'''Borehamwood''' | |||
*[http://www.urbandead.com/profile.cgi?id=1395449 Channah Dal Samosa] | |||
*[http://www.urbandead.com/profile.cgi?id=1412038 Malai Kofta] | |||
==My Groups== | |||
I've also formed a couple of groups. Thus far their membership consists of one character each, me, and they're both in Borehamwood. They are open to new recruits, though. Really, I just enjoy documenting my carnage and adding depth to the game this way. Here they are: | |||
*[[Indian/Pakistani Delicacies]] | |||
*[[Indian/Pakistani Leftovers]] | |||
'''This is probably about all you need or want to know about me:''' | |||
{| align="center" | |||
|- | |||
| style="font-size: 190%" |'''BALLS''' | |||
| align="right" | '''By Zombie Lord''' | |||
|- | |||
| colspan="2" | [[Image:ZLComic001.png]] | |||
|} | |||
<b>I agree completely with the premise of the above comic strip</b> | |||
==The Radically Different Direction I'd Like To See Urban Dead Take== | |||
===New Town Concept=== | |||
{| | |||
|'''Timestamp:''' [[User:Necrofeelinya|Necrofeelinya]] 01:30, 10 July 2009 (BST) | |||
|- | |||
|'''Type:''' Hardcore town | |||
|- | |||
|'''Scope:''' A new town, or revised rules for Borehamwood or Monroeville | |||
|- | |||
|'''Description:''' I'd like to suggest a new hardcore town, one which would differ enormously from previous "hardcore" towns in the way it functions. The details would be as follows: | |||
1. XP system completely revised. Skills are no longer permanent and aren't bought. Instead, characters have a set of involuntary "skill points" to divide between the various actions they are capable of taking in-game, and the frequency with which they take those actions determines how successful the action will be. New characters start with variation in the distribution of those skill points - Firemen will be good with an axe, Doctors good with finding and using Faks, etc. Thus, if a person rarely 'cades, they will likely fail often should they try, but with practice, they will become more proficient. If they've developed proficiency with a skill but cease to use it regularly, their proficiency with it will decrease over time. This would eliminate useless XP buildup with "maxxed out" characters and still allow for characters to change over time, as well as providing real variety in character class distinctions. Veterans would have no advantage over noobs except that which their experience and skill actually playing the game provides them. | |||
2. Revised Headshot. Rather than headshotted zombies simply needing to spend a few AP to stand up, headshot now "kills" a zombie, replacing it with a corpse and regenerating the zombie at a random cemetery elsewhere on the map. Rather than the inconvenience of losing a few AP standing up, zombies get the inconvenience of being resituated on the map when they're headshotted. This way noobs suffer no more penalty for being headshotted than veterans. Also, headshot is not an automatic skill, but a low % chance for every survivor when attacking a zombie which is modified slightly by their proficiency fighting with that particular weapon. | |||
3. No Necrotech. | |||
4. Survivor regeneration - Don't want to play a zombie? Click on "revive". Following an "are you sure?" message, your character can choose again what class he wants to start as, gets stripped of all his items except those he would normally start the game with, gets an intro storyline, and gets randomly regenerated in a class-typical building in the city (Doctors in Hospitals, Firemen in Fire Stations, etc). This'll keep players from having to create a new character every time they die and want to keep playing a survivor. | |||
5. A brief history page, similar to contacts but without info on attackers, lists how many times you were killed with time and datestamp as well as location, with map coordinates and revive dates. It'll help keep track of how long people have managed to stay alive, which is a matter of survivor prestige, and will be viewable by all players as a link on people's profiles. | |||
6. A "victims list" automatically logs who you kill, when and where. Only viewable by the player. Because that would be cool, and who really wants to go in and add contacts all the time just to keep track of that? Only keeps track of survivors killed, because zombies are both anonymous and just too easy and numerous. | |||
7. Keep new character creation open. | |||
It's a basic idea, and incomplete, but it's just a suggestion after all, and I thought I'd put it forward as a drastically revised manner in which Urban Dead could be reworked for people seeking something other than a social networking site. Apart from the admittedly substantial workload, there's no reason not to experiment with new cities, and this would be a great concept for a test drive. With the ease of regeneration, this actually wouldn't be that hardcore in a sense, but I think certain aspects of it would be highly enjoyable and might encourage action-oriented play somewhat. Being stripped of equipment and starting fresh is enough incentive for survivors to try to avoid death, I think. Posting it here because I ''don't'' believe that all suggestions need to be 100% worked out in detail before being worthy of Peer Review. After all, this kind of suggestion can't be made in parts, and too much detail would be overwhelming anyway. | |||
|} | |||
====Discussion (New Town Concept)==== | |||
---- | |||
===Gulfpratt=== | |||
{{EXP_Suburbblock|suburb=Gulfpratt| | |||
NW_Suburb=[[XXXX#Suburb_Map|NW]]| | |||
N_Suburb=[[XXXX#Suburb_Map|N]]| | |||
NE_Suburb=[[XXXX#Suburb_Map|NE]]| | |||
W_Suburb=[[XXXX#Suburb_Map|W]]| | |||
E_Suburb=[[XXXX#Suburb_Map|E]]| | |||
SW_Suburb=[[XXXX#Suburb_Map|SW]]| | |||
S_Suburb=[[XXXX#Suburb_Map|S]]| | |||
SE_Suburb=[[XXXX#Suburb_Map|SE]]| | |||
location1=private residence|location1_color=hotel| | |||
location2=private residence|location2_color=hotel| | |||
location3=unpaved alley|location3_color=wasteland| | |||
location4=private residence|location4_color=hotel| | |||
location5=Beach Boulevard|location5_color=street| | |||
location6=residential apartment building|location6_color=hotel| | |||
location7=private residence|location7_color=hotel| | |||
location8=private residence|location8_color=hotel| | |||
location9=residential apartment building|location9_color=hotel| | |||
location10=54th Street South|location10_color=street| | |||
location11=31st Ave South|location11_color=street| | |||
location12=31st Ave South|location12_color=street| | |||
location13=31st Ave South|location13_color=street| | |||
location14=31st Ave South|location14_color=street| | |||
location15=Beach Boulevard|location15_color=street| | |||
location16=31st Ave South|location16_color=street| | |||
location17=31st Ave South|location17_color=street| | |||
location18=31st Ave South|location18_color=street| | |||
location19=31st Ave South|location19_color=street| | |||
location20=31st Ave South|location20_color=street| | |||
location21=private residence|location21_color=hotel| | |||
location22=unpaved alley|location22_color=wasteland| | |||
location23=Evident Rabies Apartments|location23_color=hotel| | |||
location24=Evident Rabies Apartments|location24_color=hotel| | |||
location25=Beach Boulevard|location25_color=street| | |||
location26=La Basque Vittles Cafe'|location26_color=arms| | |||
location27=private residence|location27_color=hotel| | |||
location28=private residence|location28_color=hotel| | |||
location29=private residence|location29_color=hotel| | |||
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location31=private residence|location31_color=hotel| | |||
location32=unpaved alley|location32_color=wasteland| | |||
location33=strip mall|location33_color=Tower| | |||
location34=strip mall|location34_color=Tower| | |||
location35=Beach Boulevard|location35_color=street| | |||
location36=residential apartment building|location36_color=hotel| | |||
location37=unpaved alley|location37_color=wasteland| | |||
location38=unpaved alley|location38_color=wasteland| | |||
location39=unpaved alley|location39_color=wasteland| | |||
location40=54th Street South|location40_color=street| | |||
location41=private residence|location41_color=hotel| | |||
location42=unpaved alley|location42_color=wasteland| | |||
location43=strip mall|location43_color=Tower| | |||
location44=strip mall|location44_color=Tower| | |||
location45=Beach Boulevard|location45_color=street| | |||
location46=residential apartment building|location46_color=hotel| | |||
location47=Egret's Sneeze Apartments|location47_color=hotel| | |||
location48=building under construction|location48_color=hotel| | |||
location49=building under construction|location49_color=hotel| | |||
location50=54th Street South|location50_color=street| | |||
location51=unpaved alley|location51_color=wasteland| | |||
location52=unpaved alley|location52_color=wasteland| | |||
location53=carpark|location53_color=carpark| | |||
location54=strip mall|location54_color=Tower| | |||
location55=Beach Boulevard|location55_color=street| | |||
location56=Essex Avenue South|location56_color=street| | |||
location57=Essex Avenue South|location57_color=street| | |||
location58=Essex Avenue South|location58_color=street| | |||
location59=Essex Avenue South|location59_color=street| | |||
location60=54th Street South|location60_color=street| | |||
location61=The Village Idiot Restaurant|location61_color=arms| | |||
location62=empty lot|location62_color=field| | |||
location63=Dough-Mange outdoor bar|location63_color=wasteland| | |||
location64=Dough-Mange Restaurant and Antiques|location64_color=arms| | |||
location65=Beach Boulevard|location65_color=street| | |||
location66=Berlusconi's Bathhouse Ristorante |location66_color=arms| | |||
location67=decrepit offices/ apartments|location67_color=warehouse| | |||
location68=Gulfpratt Under The Rocks|location68_color=arms| | |||
location69=O'Madly's Bar & Grille|location69_color=arms| | |||
location70=54th Street South|location70_color=street| | |||
location71=Shore Boulevard|location71_color=street| | |||
location72=Shore Boulevard|location72_color=street| | |||
location73=Shore Boulevard|location73_color=street| | |||
location74=Shore Boulevard|location74_color=street| | |||
location75=Shore Boulevard|location75_color=street| | |||
location76=Shore Boulevard|location76_color=street| | |||
location77=Shore Boulevard|location77_color=street| | |||
location78=Shore Boulevard|location78_color=street| | |||
location79=Shore Boulevard|location79_color=street| | |||
location80=Shore Boulevard|location80_color=street| | |||
location81=Gulfpratt Beach|location81_color=cornfield| | |||
location82=Gulfpratt Beach|location82_color=cornfield| | |||
location83=beach playground|location83_color=cornfield| | |||
location84=beach volleyball court|location84_color=cornfield| | |||
location85=Gulfpratt Casino|location85_color=warehouse| | |||
location86=Gulfpratt Beach|location86_color=cornfield| | |||
location87=Gulfpratt Beach|location87_color=cornfield| | |||
location88=Gulfpratt Beach|location88_color=cornfield| | |||
location89=Gulfpratt Beach|location89_color=cornfield| | |||
location90=Gulfpratt Pier|location90_color=carpark| | |||
location91=sea|location91_color=river76| | |||
location92=sea|location92_color=river76| | |||
location93=sea|location93_color=river76| | |||
location94=sea|location94_color=river76| | |||
location95=Gulfpratt Dock|location95_color=wasteland| | |||
location96=sea|location96_color=river76| | |||
location97=sea|location97_color=river76| | |||
location98=sea|location98_color=river76| | |||
location99=sea|location99_color=river76| | |||
location100=Gulfpratt Pier|location100_color=carpark|}} | |||
===Gulfpratt 2=== | ===Gulfpratt 2=== | ||
{{EXP_Suburbblock|suburb=Gulfpratt| | {{EXP_Suburbblock|suburb=Gulfpratt| | ||
Line 84: | Line 268: | ||
location73=unpaved alley|location73_color=wasteland| | location73=unpaved alley|location73_color=wasteland| | ||
location74=private residence|location74_color=hotel| | location74=private residence|location74_color=hotel| | ||
location75= | location75=Beach Boulevard|location75_color=street| | ||
location76=Delett Avenue|location76_color=street| | location76=Delett Avenue|location76_color=street| | ||
location77=Delett Avenue|location77_color=street| | location77=Delett Avenue|location77_color=street| |
Revision as of 20:03, 2 December 2009
My Characters
I've gone through an enormous number of alts over the years, most of them in Monroeville where I wanted to use as many characters as possible back when it was still full of survivors. Most of them appear to have been deleted over time, and many I've actually forgotten about, but some still exist. Here's a partial list of them by town:
Malton
Monroeville
Borehamwood
My Groups
I've also formed a couple of groups. Thus far their membership consists of one character each, me, and they're both in Borehamwood. They are open to new recruits, though. Really, I just enjoy documenting my carnage and adding depth to the game this way. Here they are:
This is probably about all you need or want to know about me:
| |||
| |||
|
BALLS | By Zombie Lord |
I agree completely with the premise of the above comic strip
The Radically Different Direction I'd Like To See Urban Dead Take
New Town Concept
Timestamp: Necrofeelinya 01:30, 10 July 2009 (BST) |
Type: Hardcore town |
Scope: A new town, or revised rules for Borehamwood or Monroeville |
Description: I'd like to suggest a new hardcore town, one which would differ enormously from previous "hardcore" towns in the way it functions. The details would be as follows:
1. XP system completely revised. Skills are no longer permanent and aren't bought. Instead, characters have a set of involuntary "skill points" to divide between the various actions they are capable of taking in-game, and the frequency with which they take those actions determines how successful the action will be. New characters start with variation in the distribution of those skill points - Firemen will be good with an axe, Doctors good with finding and using Faks, etc. Thus, if a person rarely 'cades, they will likely fail often should they try, but with practice, they will become more proficient. If they've developed proficiency with a skill but cease to use it regularly, their proficiency with it will decrease over time. This would eliminate useless XP buildup with "maxxed out" characters and still allow for characters to change over time, as well as providing real variety in character class distinctions. Veterans would have no advantage over noobs except that which their experience and skill actually playing the game provides them. 2. Revised Headshot. Rather than headshotted zombies simply needing to spend a few AP to stand up, headshot now "kills" a zombie, replacing it with a corpse and regenerating the zombie at a random cemetery elsewhere on the map. Rather than the inconvenience of losing a few AP standing up, zombies get the inconvenience of being resituated on the map when they're headshotted. This way noobs suffer no more penalty for being headshotted than veterans. Also, headshot is not an automatic skill, but a low % chance for every survivor when attacking a zombie which is modified slightly by their proficiency fighting with that particular weapon. 3. No Necrotech. 4. Survivor regeneration - Don't want to play a zombie? Click on "revive". Following an "are you sure?" message, your character can choose again what class he wants to start as, gets stripped of all his items except those he would normally start the game with, gets an intro storyline, and gets randomly regenerated in a class-typical building in the city (Doctors in Hospitals, Firemen in Fire Stations, etc). This'll keep players from having to create a new character every time they die and want to keep playing a survivor. 5. A brief history page, similar to contacts but without info on attackers, lists how many times you were killed with time and datestamp as well as location, with map coordinates and revive dates. It'll help keep track of how long people have managed to stay alive, which is a matter of survivor prestige, and will be viewable by all players as a link on people's profiles. 6. A "victims list" automatically logs who you kill, when and where. Only viewable by the player. Because that would be cool, and who really wants to go in and add contacts all the time just to keep track of that? Only keeps track of survivors killed, because zombies are both anonymous and just too easy and numerous. 7. Keep new character creation open. It's a basic idea, and incomplete, but it's just a suggestion after all, and I thought I'd put it forward as a drastically revised manner in which Urban Dead could be reworked for people seeking something other than a social networking site. Apart from the admittedly substantial workload, there's no reason not to experiment with new cities, and this would be a great concept for a test drive. With the ease of regeneration, this actually wouldn't be that hardcore in a sense, but I think certain aspects of it would be highly enjoyable and might encourage action-oriented play somewhat. Being stripped of equipment and starting fresh is enough incentive for survivors to try to avoid death, I think. Posting it here because I don't believe that all suggestions need to be 100% worked out in detail before being worthy of Peer Review. After all, this kind of suggestion can't be made in parts, and too much detail would be overwhelming anyway. |
Discussion (New Town Concept)
Gulfpratt
The Malton Suburb of Gulfpratt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gulfpratt 2
The Malton Suburb of Gulfpratt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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