User talk:TripleU/New City: Difference between revisions

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(Created page with "==Although== Different set ups surely suggest plans can change? --~~~~")
 
(I started playing UD mere months after the last last perma-death city closed, and didn't start liking UD until most citizens there were already dead. #BadLuckBrian)
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==Although==  
==Although==
 
Different set ups surely suggest plans can change? --[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  12:15, 8 June 2012 (BST)
Different set ups surely suggest plans can change? --[[User:Rosslessness|Ross]]<sup>[[User:Rosslessness/Battle of Tebbett|less]]</sup>[[User:Rosslessness|ness]]  12:15, 8 June 2012 (BST)
:Absolutely. I've been designing these characters based on the assumption that there would be no syringes or standing after headshot, and that the city would start unbarricaded but filled with the living. In different situations:
:*If the zombies start their bloody wrecking ball of death earlier than expected, my characters would still use the same methods to survive, but would die earlier.
:*If buildings start out with barricades, more of my characters would prefer free running to construction.
:*If Malton is converted into a perma-death city as a way of closing down UD with style, I think I'd keep my many Maltonians ''and'' make these nine, although I'd give IP hit priority to the Maltonians. Many of my Maltonians could be converted into survivalists without the role play being unrealistic; I can think of [[User:TripleU/Mold_Man|only one]] who couldn't be persuaded that personal longevity is more important than hastening the end of human life.
:*If nothing is implemented to prevent this, I'll have my characters take long dirt naps when they die. This is so they can be safe without using IP hits. If headshots are fatal, the fallen will stay on the ground for a ''very long'' time before standing to fight.
:*If headshot is not fatal, my zombies would stand and occupy ruins, but my living characters would always receive priority when it comes to IP hits.
:*My primary concern is easily-exploited inactivity. If idling a character for five days is all it would take to make them invincible, I'd grow them each to level five or six (having only three active at a time) then idle them all until this changes. I would not enjoy using this tactic at all, but to not use it would be inexcusably dangerous, IMO.
:All of my characters would begin with the strategy of sleeping in EHB dark buildings (or if there are no dark buildings, EHB non-TRPs that aren't in free-running lanes), with the exception of Elizabeth, who has a more unique idea. Once the flesh hits the fan and the majority of buildings are ruined, I'm not sure what to do. They could work in groups to repair and EHB a buildings, sleep there until it's discovered, and then relocate and repeat. Or they could use their [[Hiding in Plain Sight|HIPS]]. You've had characters survive into these stages Ross, so you're an expert of sorts. Do you prefer barricades or HIPS? --{{User:TripleU/Sig}} 21:53, 8 June 2012 (BST)

Revision as of 20:53, 8 June 2012

Although

Different set ups surely suggest plans can change? --Rosslessness 12:15, 8 June 2012 (BST)

Absolutely. I've been designing these characters based on the assumption that there would be no syringes or standing after headshot, and that the city would start unbarricaded but filled with the living. In different situations:
  • If the zombies start their bloody wrecking ball of death earlier than expected, my characters would still use the same methods to survive, but would die earlier.
  • If buildings start out with barricades, more of my characters would prefer free running to construction.
  • If Malton is converted into a perma-death city as a way of closing down UD with style, I think I'd keep my many Maltonians and make these nine, although I'd give IP hit priority to the Maltonians. Many of my Maltonians could be converted into survivalists without the role play being unrealistic; I can think of only one who couldn't be persuaded that personal longevity is more important than hastening the end of human life.
  • If nothing is implemented to prevent this, I'll have my characters take long dirt naps when they die. This is so they can be safe without using IP hits. If headshots are fatal, the fallen will stay on the ground for a very long time before standing to fight.
  • If headshot is not fatal, my zombies would stand and occupy ruins, but my living characters would always receive priority when it comes to IP hits.
  • My primary concern is easily-exploited inactivity. If idling a character for five days is all it would take to make them invincible, I'd grow them each to level five or six (having only three active at a time) then idle them all until this changes. I would not enjoy using this tactic at all, but to not use it would be inexcusably dangerous, IMO.
All of my characters would begin with the strategy of sleeping in EHB dark buildings (or if there are no dark buildings, EHB non-TRPs that aren't in free-running lanes), with the exception of Elizabeth, who has a more unique idea. Once the flesh hits the fan and the majority of buildings are ruined, I'm not sure what to do. They could work in groups to repair and EHB a buildings, sleep there until it's discovered, and then relocate and repeat. Or they could use their HIPS. You've had characters survive into these stages Ross, so you're an expert of sorts. Do you prefer barricades or HIPS? --VVV RPMBG 21:53, 8 June 2012 (BST)