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Revision as of 07:20, 10 November 2012
An Introduction
After having fiddled with suburbs for Ross's Unemplementia project, I decided to make a region of my own. I will be staying with the "Unemplementia" name and for all creative reasons, this region will be in the northwestern area of Unemplementia. Composed primarily of a range of mountains stretching from the southeast to the northwest, the area is dotted with lakes, towns, mines, caves, and other locations of the nature. Northwest Unemplementia will have a varying elevation, which unfortunately, is a bit challenging to accurately describe so for all reasons, imagine the mountains and peaks as having high elevations, valleys with gentle/rough slopes, and cliffs with dangerous ledges.
The following is purely speculation, as I don't have the ability to change the core of the game.
In addition, after having spent some time playing Quarantine 2019, Dead Frontier, and a few other survival-based games, many locations will feature content and various new gameplay issues that are foreign to Urban Dead such as the consumption of food and water for hunger and thirst (much like Action Points/Sleep and HP). Logically, food and water must be consumed on a daily? basis to prevent a loss of health, so players will be able to search locations for food and water. As a result, players will have the option to siege/hold a source of food and water to prevent others from accessing it. Players will also have the option of maintaining/defending/destroying/etc various essential utilities like power derived from renewable and non-renewable sources like solar, hydroelectric, coal, and natural gas in order to provide a source of power other than petrol/gasoline. Much like radio towers and transmitters, powered buildings can have computer(s) hooked up to the area's network so as to provide another source of communication between players, news of game updates, and other game-related areas.
Undetermined: Some locations will have unique qualities to them, such as a missile silo that with the combined efforts of a large gathering of players, have the option to destroy (ruin) an area; a hydroelectric water dam whose floodgates can be opened that will in turn, drain the lake/reservoir and flood the river attached to it.
Map of Northwest Unimplementia
North Goodsprings | Grizzly Bear Radio | Bennett Resort | Big Brother Peak | Lewis Silver Mine State Park | Lavender Clearing | Solache Reservoir | Dim Caves | Bad Mojo Forest | Crow Canyon |
South Goodsprings | Notched Quarry | Little Sister Summit | Eagle Lodge | Haiku Reservation | Prospect Village | Diggers' Peak | Unemplementia Army Base | Unemplementia Missile Silo | Crow Dry Lake |
Amber Bay Limits | Amber Bay | Haversand Castle | Haiku City | Premium Green Acres | Milton Resort | Whispering Caves | Ed's Outdoors Emporium | Beatrice Truckstop | Loal Power Plant |
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 |
71 | 72 | 73 | 74 | 75 | 76 | 77 | 76 | 79 | 80 |
81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 |
91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
Sections/Suburbs
To decrease the amount of wiki-scrolling for the entire region's suburbs, the suburb will be chopped up into nine sections, with the cardinal directions (North, South, West, East) being composed of a 3x4 chunk of suburbs and the intermediate directions (Northwest, Northeast, Southwest, Southeast) only consisting of a 3x3 chunk of suburbs.
- Northwestern Block
- Northern Block
- Northeastern Block
- Western Block
- Central Block
- Eastern Block
- Southwestern Block
- Southern Block
- Southeastern Block
Template Workbench
- Template:Water Station
- Template:RailwayA
- Template:RailwayB
- Template:RailwayC
- Template:RailwayD
- Template:Railway Crossing1
- Template:Railway Crossing2
- Template:Railway Turntable
- Template:Alternative Apparel Store
- Template:Jewelery Store
- Template:Book Store
- Template:Gun Store
- Template:Hardware Store
- Template:Liquor Store
- Template:Sports Store
- Template:Tech Store
- Template:Antique Store
- Template:Construction Zone
- Template:Windmill
- Template:Trailer Park
- Template:General Store
- Template:Watermill
- Template:Paddock
- Template:Water Tower
- Template:Spring
- Template:Observatory
- Template:Fire Tower
- Template:Ski Lift
- Template:Cabin
- Template:Supermarket
- Template:Casino
- Template:Shallow Water
- Template:Deep Water
- Template:Sunken Ship
- Template:Boat
- Template:Marina
- Template:Security Fence1
- Template:Security Fence2
- Template:Security Fence3
- Template:Security Fence4
- Template:Security Fence CornerA
- Template:Security Fence CornerB
- Template:Security Fence CornerC
- Template:Security Fence CornerD
- Template:Security Fence Gate1
- Template:Security Fence Gate2
- Template:Security Fence Gate3
- Template:Security Fence Gate4
- Template:Ranger Station
- Template:Abandoned Homestead
- Template:Geological Station
- Template:Cave
- Template:Mine
- Template:Visitors Center
- Template:Mountain Peak
- Template:Loading Platform
- Template:Missile Silo
- Template:Island1
- Template:Hydroelectric Damn
- Template:Truck Stop
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Construction Zone
Demo Block1 [1, 2]
Basic Info:
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Hardware Store
Demo Block2 [3, 4]
Basic Info:
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Paddock
Demo Block3 [5, 6]
Basic Info:
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Street Garage
Demo Block4 [7, 8]
Basic Info:
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Marina
Demo Block5 [9, 10]
Basic Info:
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Geological Station
Demo Block6 [11, 12]
Basic Info:
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Loading Platform
Demo Block7 [13, 14]
Basic Info:
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Loading Platform
Demo Block8 [15, 16]
Basic Info:
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