Suggestion:20130404 Experience Gain for Defiling Graffiti: Difference between revisions
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Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it. | Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it. | ||
This would not overly imbalance the game, as a one or two experience points are not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game. | This would not overly imbalance the game, as a one or two experience points are not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game. | ||
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'''Keep Votes''' | '''Keep Votes''' | ||
# '''Keep''' Author vote. [[User:Lpha|Lpha]] 03:09, 5 April 2013 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' |
Revision as of 02:09, 5 April 2013
20130404 Experience Gain for Defiling Graffiti
Lpha 23:14, 4 April 2013 (BST)
Suggestion type
New method for gaining experience for zombies.
Suggestion scope
Every zombie in the city of Malton.
Suggestion description
Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it.
This would not overly imbalance the game, as a one or two experience points are not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game.
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- Keep Author vote. Lpha 03:09, 5 April 2013 (BST)
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