Suggestion:20130331 Rage: Difference between revisions
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#'''Kill''' - I don't think this lines up with the "rage" mechanics mentioned in the Frequently Suggested page, but it ''is'' a form of auto-attack, and it fails to address one of the concerns with auto-attacks, namely: why let the computer do the fun part? Sharing barhah with the breathers is the whole point of playing a zombie, and this skill makes it a single button click, rather than an experience to enjoy. Moreover, it really won't be useful except in buildings that have just one survivor and no barricades (otherwise you'd be accomplishing nothing by spreading the damage around too much), and in that case, it effectively becomes an insta-kill button. Why, you ask? Because it's a skill that costs 30AP, a zombie could wait until they're at 1AP and then activate the skill, allowing them to get in 29 more attacks than they would have otherwise. Also, no mention of whether they might attack other zombies, but if they don't, I could see zergers using this to clear entire buildings super fast, since they'd be able to use 79AP worth of attacks with 30 of them at +15% accuracy, which is rather insane. {{User:Aichon/Signature}} 01:15, 5 April 2013 (BST) | #'''Kill''' - I don't think this lines up with the "rage" mechanics mentioned in the Frequently Suggested page, but it ''is'' a form of auto-attack, and it fails to address one of the concerns with auto-attacks, namely: why let the computer do the fun part? Sharing barhah with the breathers is the whole point of playing a zombie, and this skill makes it a single button click, rather than an experience to enjoy. Moreover, it really won't be useful except in buildings that have just one survivor and no barricades (otherwise you'd be accomplishing nothing by spreading the damage around too much), and in that case, it effectively becomes an insta-kill button. Why, you ask? Because it's a skill that costs 30AP, a zombie could wait until they're at 1AP and then activate the skill, allowing them to get in 29 more attacks than they would have otherwise. Also, no mention of whether they might attack other zombies, but if they don't, I could see zergers using this to clear entire buildings super fast, since they'd be able to use 79AP worth of attacks with 30 of them at +15% accuracy, which is rather insane. {{User:Aichon/Signature}} 01:15, 5 April 2013 (BST) | ||
#'''Kill'''. Hard enough for zombies as is without narrowing down their options by making targeting harder. Plus if I'm reading this right, you're paying 30AP for "privilege", leaving you 20AP to not get a lot done. {{User:Misanthropy/Sig}} 18:44, 5 April 2013 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 17:44, 5 April 2013
For: zombies
Type: skill
Name: Rage
Summary : for 30ap a zombie can go into rage mode and have a plus 15% to all attacks with hands but the zombie will randomly change what he attacks. Example: zombie activates rage) he attacks one out of three survivors 4 times then switches to attack the barricades. Five times then switches to one of the survivors and so on.
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- Kill - I don't think this lines up with the "rage" mechanics mentioned in the Frequently Suggested page, but it is a form of auto-attack, and it fails to address one of the concerns with auto-attacks, namely: why let the computer do the fun part? Sharing barhah with the breathers is the whole point of playing a zombie, and this skill makes it a single button click, rather than an experience to enjoy. Moreover, it really won't be useful except in buildings that have just one survivor and no barricades (otherwise you'd be accomplishing nothing by spreading the damage around too much), and in that case, it effectively becomes an insta-kill button. Why, you ask? Because it's a skill that costs 30AP, a zombie could wait until they're at 1AP and then activate the skill, allowing them to get in 29 more attacks than they would have otherwise. Also, no mention of whether they might attack other zombies, but if they don't, I could see zergers using this to clear entire buildings super fast, since they'd be able to use 79AP worth of attacks with 30 of them at +15% accuracy, which is rather insane. —Aichon— 01:15, 5 April 2013 (BST)
- Kill. Hard enough for zombies as is without narrowing down their options by making targeting harder. Plus if I'm reading this right, you're paying 30AP for "privilege", leaving you 20AP to not get a lot done. 18:44, 5 April 2013 (BST)
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- Spam The Frequently Suggested page says it all. Rage modes are not good suggestions. Lpha 23:04, 4 April 2013 (BST)
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