Template:UDProfile4: Difference between revisions

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mNo edit summary
(Maybe this. And then a few stats/trivia unique for each character)
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:'''{{{sexcap|He}}} prefers to sleep {{{wheresleep|facing the door}}}.'''
:'''{{{sexcap|He}}} prefers to sleep {{{wheresleep|facing the door}}}.'''
:'''{{{sexcap|He}}} prefers to pack {{{pack|light}}} and travel during {{{daynight|daytime}}} through {{{environment|streets/buildings/alleys/open country}}}.'''
:'''{{{sexcap|He}}} prefers to pack {{{pack|light}}} and travel during {{{daynight|daytime}}} through {{{environment|streets/buildings/alleys/open country}}}.'''
</small>
''{{{sexcap|He}}} knows [this much] about zombies...''<small>
:'''{{{sexcap|He}}} ''of course'' knows to "shoot them in the head," but doesn't know {{{noz|not to set them on fire}}}.
:'''{{{sexcap|He}}} knows that a scratch wound has a {{{scratchinfection|50%}}} chance of infection and {{{scratchparasite|5%}}} chance to contract the zombifying parasite.'''
:'''{{{sexcap|He}}} knows that a bite wound has a {{{biteinfection|100%}}} chance of infection and {{{biteparasite|50%}}} chance to contract the zombifying parasite.'''
:'''According to {{{sexy|him}}} the cardinal symptom of zombification {{{sympton|is when they actually turn into a zombie / develop delusions / show a fever}}}'''.
:'''If deprived of sustenance long enough, {{{sex|he}}} knows a zombie {{{nofoodzombie|will never die of starvation/will weaken/will become dormant}}}.'''
:'''In an ideal world, {{{smexy|his}}} weapon of choice against a zombie {{{zweapon|is a blunt weapon}}}, because {{{because|it's flexible and easy to use}}}.'''
:'''{{{smexycap|His}}} worst case zombie scenario is {{{worst|being caught out in the open / being trapped}}}.'''
</small>
</small>
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smexy=his/her
smexy=his/her
smexycap=His/Her


sexcap=He/She
sexcap=He/She

Revision as of 21:33, 18 July 2013

GNOME NOTES

sex=he/she

sexy=him/her

smexy=his/her

smexycap=His/Her

sexcap=He/She

sexyself=Himself/Herself

climb=what can climb

pack=how one packs

daynight=travels during day/night

environment=where prefer to travel

wheresleep=where one would sleep

canYN=can/can't

run=how many meters can run

znumber=how many zeds can take on

weight=how much manmeat/zombiemeat can push

eroutes=how many escape routes