Developing Suggestions: Difference between revisions
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So, a system whereby characters are randomly selected to be overpowered? I'm okay with the idea of randomized benefits, but the key point is that they can't provide people with an unfair advantage over others, which is what it seems like this idea would be doing right now. {{User:Aichon/Signature}} 22:46, 7 April 2015 (UTC) | So, a system whereby characters are randomly selected to be overpowered? I'm okay with the idea of randomized benefits, but the key point is that they can't provide people with an unfair advantage over others, which is what it seems like this idea would be doing right now. {{User:Aichon/Signature}} 22:46, 7 April 2015 (UTC) | ||
not necessarily OP, given the ability first to test a feature that is more powerful than previous features. The thing is, each character could only get one power-up, making the features balanced between each other. In my opinion, unfair is being able to do all the cool things, the lottery would be a way to test things first before letting loose on larger amounts of players.[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) | not necessarily OP, given the ability first to test a feature that is more powerful than previous features. The thing is, each character could only get one power-up, so the important thing would be making the features balanced between each other. In my opinion, unfair is being able to do all the cool things, the lottery would be a way to test things first before letting loose on larger amounts of players.[[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) | ||
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Revision as of 15:27, 10 April 2015
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Lottery tickets for developments
Timestamp: JoshCz (talk) 15:50, 5 April 2015 (UTC) |
Type: Game Upgrades |
Scope: Donaters |
Description: I have some ideas for things that could be worked into the game, things that would make the game more interesting. Rather than giving over-powered items or skills to everyone, perhaps we could use a lottery system for characters. Each character can get a single special skill tree and/or item to use in the game (this includes zombies), and you pay to enter into a lottery. This way you can still have interesting items without a player running around with everything all at once. Say you want to use power weapons, well you enter a character into the PW lottery and every so often we pick new players to try out new features. Not only would this add to the diversity of how the game is played, but it could be used to attract new players. |
Discussion (Lottery tickets for developments)
So, a system whereby characters are randomly selected to be overpowered? I'm okay with the idea of randomized benefits, but the key point is that they can't provide people with an unfair advantage over others, which is what it seems like this idea would be doing right now. —Aichon— 22:46, 7 April 2015 (UTC)
not necessarily OP, given the ability first to test a feature that is more powerful than previous features. The thing is, each character could only get one power-up, so the important thing would be making the features balanced between each other. In my opinion, unfair is being able to do all the cool things, the lottery would be a way to test things first before letting loose on larger amounts of players.JoshCz (talk)
Official Mayor Idea (lottery)
Timestamp: JoshCz (talk) 15:50, 5 April 2015 (UTC) |
Type: In-game Election |
Scope: Experienced Donaters |
Description: experienced players enter for a lottery to choose who can run for mayor. However many we take, we work down until we get 2 candidates and have a real 2 party election. Mayor gets a top-hat with a mayor pin, which allows them to broadcast on all frequencies at once, and to talk to large groups of people. |
Discussion (Official Mayor Idea (lottery))
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.