Developing Suggestions: Difference between revisions

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=Suggestions=
=Suggestions=
===Daily XP for New Characters===
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|'''Timestamp:''' [[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 19:27, 28 April 2015 (UTC)
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|'''Type:''' Booster
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|'''Scope:''' All level 1 players
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|'''Description:''' A daily xp reward for new characters logging in every day. maybe 10xp a day to encourage new players to stick with the game a while. One of my friends hasn't been on in a while, for the past 2 weeks he's been level one. Its harder especially because there isn't a lot going on right now. If we want to foster a new player base we need to slightly shorten the learning curve.
|}
====Discussion (Daily XP for New Characters)====
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===Urban Dead Tournament Edition===
===Urban Dead Tournament Edition===
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{|
|'''Timestamp:''' [[User:Ishmael7|Ishmael7]] ([[User talk:Ishmael7|talk]]) 18:20, 19 April 2015 (UTC)
|'''Timestamp:''' [[User:Ishmael7|Ishmael7]] ([[User talk:Ishmael7|talk]]) 18:20, 19 April 2015 (UTC)

Revision as of 19:28, 28 April 2015

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

Daily XP for New Characters

Timestamp: JoshCz (talk) 19:27, 28 April 2015 (UTC)
Type: Booster
Scope: All level 1 players
Description: A daily xp reward for new characters logging in every day. maybe 10xp a day to encourage new players to stick with the game a while. One of my friends hasn't been on in a while, for the past 2 weeks he's been level one. Its harder especially because there isn't a lot going on right now. If we want to foster a new player base we need to slightly shorten the learning curve.

Discussion (Daily XP for New Characters)


Urban Dead Tournament Edition

Timestamp: Ishmael7 (talk) 18:20, 19 April 2015 (UTC)
Type: A New Edition of this Game
Scope: It will not affect the anything in the current edition of this game
Description: I propose that a new "Tournament Edition" of Urban Dead in addition to the current version of the game (which I will call the "Standard Edition"). This Tournament Edition would continually cycle through 90 day rounds. Every three months, the game would start over again and everybody would begin from scratch (having lost all their skills from the previous round). Also, the map would be considerably smaller.

In the Tournament Edition, only 10% of players (or less) would begin as zombies. However, there would be no revives so the number would grow as the game progressed. By the end of the 90 days, the majority of people would be zombies. Those who survived could proudly describe themselves as true survivors. The survivor who killed the most zombies would win the round and receive many internet points for being the most competent survivor. The Tournament Edition of the game would be entirely optional and separate from the Standard Edition so it would have no effect on those who prefer the status quo. However, I believe it would provide a fun alternative which would breath some life into the game. I'm very interested people's opinions on this suggestion. What are your thoughts???

Discussion (Urban Dead Tournament Edition)

Clock.png WARNING
This suggestion has no active discussion.

It will be removed on: 5/5

Sounds like you might be interested in Quarntine 2019. It's a different game in this same vein, but it operates in rounds, after which either the survivors or the zombies win. Survivors need to research a cure. Zombies need to prevent them from doing it. Might be up your alley. Aichon 00:16, 20 April 2015 (UTC)

I had an idea like this, maybe they could put in a piece of clothing for participants in an event, the clothes prevents a revive until the event is over. Like a UD hungergarmes haha JoshCz (talk) 13:18, 21 April 2015 (UTC)

Implement Suggestions

Timestamp: Kamikazie-Bunny (talk) 19:43, 15 April 2015 (UTC)
Type: Game Breaking
Scope: Everyone
Description: Quite simple really:

Implement all peer reviewed suggestions.

Undecided suggestions are decided by a coin flip; heads, they are implemented, tails they are not. Kevan flips.

Peer Rejected suggestions are discarded.

Discussion (Implement Suggestions)

Clock.png WARNING
This suggestion has no active discussion.

It will be removed on: 5/5

Disagree, I think game experimenting would be interesting, I'm trying to bring friends into the game, gotta see how well that works. If I'm successful I could get a whole college (U.S.) playing UDJoshCz (talk) 21:19, 15 April 2015 (UTC)

I would support a suggestion that talks about playing with the balance of UD, it would be fun to see what would actually happen if many things were just added to the game. I'm trying to do my part to bring in players, and new game mechanics may be enticing to new people and old people alike.JoshCz (talk) 01:18, 19 April 2015 (UTC)

Weapons from Museums

Timestamp: Jerran 06:17, 11 April 2015
Type: New Item drops
Scope: More weapons, more use for muesums
Description: I think that Kevan should add (assuming he ever considers updating the game again) museums of piracy and medieval history, and we should be able to scavenge weaponry and obtain clothes from these museums.

Discussion (Weapons from Museums)

Clock.png WARNING
This suggestion has no active discussion.

It will be removed on: 5/5

I would like the costumes, nost 100% on the weapons though.JoshCz (talk) 22:41, 14 April 2015 (UTC)

maybe flavor weapons like (I know a lot of people would love this) a rusty katana, hits just like any sports weapon.JoshCz (talk) 13:20, 21 April 2015 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.