User:Acorpse: Difference between revisions
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{{ud|[[User:Acorpse|Acorpse]] [[/Nikolai Alexandrov|Nikolai Alexandrov]]}} | {{ud|'''Characters:''' [[User:Acorpse|Acorpse]] - [[User:Acorpse/Nikolai Alexandrov|Nikolai Alexandrov]]}} | ||
{{RoleplayNotice}} | {{RoleplayNotice}} |
Latest revision as of 01:33, 3 April 2020
Characters: Acorpse - Nikolai Alexandrov
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Acorpse is a territorial zombie in northwest Malton. His activity began in 2006, reappearing sporadically both as a feral and a member of small, local hordes.
As a Zombie
No one was ever kind enough to give this shambling dead a name, but after hearing "A corpse!" yelled so many times during the early outbreaks he got used to it. His few distinctive feature as a zombie is appearing rather literally to be 'skin and bones' and sparse, long hair.
Early on in 2009, he developed a bit of an obsession with Necrotech buildings. In 2011, the Herman building in paticular was plagued by him. Eventually a few zombies tagged along. This brief, small group was referred to as the Herman Horde. In 2015, he reappeared at Caiger Mall with the CLZA. The Latrobe Building naturally drew most of his attention.
Acorpse has been sighted as active again in late 2019, still stalking Darvall heights.
Salt The Land | |
Acorpse supports the Salt The Land Policy & acknowledges that all zombies should end their day in a ransacked NecroTech building whenever possible. |
As a Survivor
Acorpse makes a very odd, uncomfortable survivor on the off chance he gets revived. Although his flesh rot usually brings the docile, skittish man the wrong kind of attention.
Life returns some semblance of vitality. His skin gains a mild improvement to it's deathly pallor. He regains the rest of his shoulder length brown hair. Finally, being revived gives a small amount of weight, more lean than terrifyingly gaunt.
"Corpse" dons himself with utilitarian clothing, sometimes impersonating the "role" he is trying to fill. It may just be his brain rot, but he is prone to the odd eccentric item. For example, he has convinced himself a gas mask might protect him from the biohazard responsible for the outbreak.
Perhaps as a subconscious awareness his 'condition' is more perilious than most, he prefers to find nonviolent means of earning his keep in a safehouse; providing medical support or fuel. Anything which keeps him further away from the undead outside.
Unfortunately, he still runs the risk of being confused for his dead self or targeted by other survivors due to his lingering rot. This raises the odds of him prematurely rejoining the undead considerably.
Dual Nature | |
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature. |