Talk:DSS Red Zone Support: Difference between revisions

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:Just my opinion. Hey, I've been wrong before, if I'm mistaken I'll be glad to be shown so. --[[User:Hashk/Sophie Ames|Sophie Ames]] 17:14, 10 February 2009 (UTC)
:Just my opinion. Hey, I've been wrong before, if I'm mistaken I'll be glad to be shown so. --[[User:Hashk/Sophie Ames|Sophie Ames]] 17:14, 10 February 2009 (UTC)
== Forum ==
I really loathe myself for insisting, I know you're awfully busy Dub, but we need a forum. I can set up a temporary forum if you want. Yeah, the ugly ones, annoying ads and all. Just while you get the real one going. I may be paranoid, but I'm really concerned, making ourselves remarkable in-game while our profiles link to the bloody place where we discuss plans and locations and all. And anyway, look at this page, we've been using it one day and it's already slightly messy. I'm actually expecting some wiki op to step in any time now, ask us to move the realtime chat elsewhere. --[[User:Hashk/Sophie Ames|Sophie Ames]] 17:32, 10 February 2009 (UTC)

Revision as of 17:32, 10 February 2009

Please click on the + symbol above to add a new topic, or add your comment at the end of an ongoing topic. We will reply in this same page.

Our Mission

I'm beginning work on a mission statement for our organization - once I've got a little more time, I'm going to grab one of the existing group templates and modify it for our use, to make the page a little more attractive, since an inviting group page is our second best recruitment tool - the best, of course, being ourselves and our actions in the field. --DubStreet 12:15, 8 February 2009 (UTC)

Grand. I just shuffled some things a bit, make them more readable (well, imo anyway). I actually like the current page. It presents the group briefly (good intro, Dub), then cuts the nonsense and provides actual useful information for people surviving in the zone we're working in. I find that quite distinctive. Refreshing, in fact, very different from the more common, barely readable, self-referential, ego wanking you find out there.
Go ahead with the template. I've got to say, to tell the truth, I quite like it as it is, with the default look - I'd just add a neat small logo. See it's light and quick, explicitly designed to load fast and be easily readable, you don't have to learn to use the bloody page just to find something there. But yeah, I'm sort of an ergonomics fundamentalist haha, I'm well aware people do care for colour. So beautify it by all means. --Sophie Ames 17:15, 8 February 2009 (UTC)

You know, tactically, we're learning something here. I'd been going about things all wrong, trying to rally enough support to take back the whole suburb at once -that was the wrong way to go about it. What we needed was one significant public step towards re-establishing the suburb - in this case, Lumber Mall. Retaking that mall, and publicizing it over the local airwaves, was the critical action that began to rally survivor assistance. From that point, all we had to do was begin to retake, repair, and repower the most essential critical infrastructure elements and other survivors began returning to assist with the cause. I'd say this is a damned good tactical template for us to use, whichever Red Zone we hit next --DubStreet 08:47, 9 February 2009 (UTC)

That sounds reasonable. I mean, I wouldn't really know, I'm a newbie hehe, but it does make sense. Though I don't think it'd be too easy for us alone to take a swarmed mall, even working together, and I do think what you did before Lumber made a difference. There's no way to know, but I have the feeling all the noise you made while you were searching for help actually woke people up, even if they didn't bother to answer. We really don't know who took Lumber back, even if you kicked the last zed and I built the last barricade - maybe doc knows since he learned the news first. But anyway, so, we go for one initial high profile success, make a lot of noise about it, then help people help themselves. Not the worst M.O. I can think of. --Sophie Ames 16:33, 9 February 2009 (UTC)

Penny Heights

Moving conversation here then. Current stock, repeating from my talk page: 5 syringes, 2 FAKs, 2 shells, 11 bullets. 30 AP. --Sophie Ames 05:14, 10 February 2009 (UTC)

I'm fairly similar, supply wise - 5 FAK's, 31 AP, 3 needles, 4 shells, 6 bullets, no reloads. With our ammo situation, if we don't have any other muscle backing us up, we should focus on combat revives, I think. We could each take down two zeds and have enough time to get to cover. Downside is, if they're all dedicated zombies, rather than opprotunistic or dual natured, we've just made four or five new GK/Spies. --DubStreet 06:00, 10 February 2009 (UTC)
Speaking of which, I just noticed the grafitti inside Odo: a bad paper cut = zed spy, PKer, and griefer. KOS. I'm almost sure I've seen "a bad paper cut" recently, maybe even inside Odo, listening to us rallying people and such. They may be reading this page, for all we know - both our profiles link to here now. Oh, and we still need gennie and fuel, if we're going to jab rotters. --Sophie Ames 06:06, 10 February 2009 (UTC)
Fuck! We suddenly have much more immediate concerns - Dr. Chris is in Sully Bank, with a RRF spy "BRAINS BRAINS I WANT BRAINS" and Buffygirl, a PK. Worse, I think he's asleep. I've got to off them or he's toast. --DubStreet 06:12, 10 February 2009 (UTC)
(moved Zip comment to own section, see Base of operations below --Sophie)
Oh, hell - I just noticed they killed the gennie. It's now a dark building. My accuracy is going to be through the floor. --DubStreet 06:13, 10 February 2009 (UTC)
Bloody hell! Get back when you're out of ammo, I'll try to finish them. Of course, I'll shoot even worse. 10% worse, or so I think. With you in a minute George --Sophie Ames 06:18, 10 February 2009 (UTC)
Dub! ZIPO is back online. He's near Craddy, and confirms: it's EHB and lit. --Sophie Ames 06:20, 10 February 2009 (UTC)
There's no point. With the accuracy stats in a dark building, I'll burn out all my ammo before either one is down to half health. Won't help Mycroft, but it will bring them to Odo after us. Either have to get a gennie for that building, or we have to get mycroft the hell out of there. Upside is that their accuracy is just as bad. With ZIPO's confirmation, maybe we should relocate to Craddy. We'll have better defenses there and more experienced people to work with - NT's are usually the hangout for higher level players, if they don't choose an inconspicuous non-resource building, like a factory. --DubStreet 06:26, 10 February 2009 (UTC)
Sigh. We can't do anything else, right? Well. Let's go then. Might as well revive ZIPO while I'm there. --Sophie Ames 06:32, 10 February 2009 (UTC)
Hey, lets try messaging doc in his wiki. Maybe that'll wake him up. --Sophie Ames 06:36, 10 February 2009 (UTC)
He's still at 60 HP. That BRAINS character was online more recently than doc, didn't hurt him. Could it be just a coincidence they're there, and not explicitly targeting him? --Sophie Ames 07:05, 10 February 2009 (UTC)
It could be anything. I don't know if he has a reputation in wider circles that would make him a target. He was the one who announced the reopening of Lumber Mall, apart from that, who knows. Frankly, I'm kind of baffled by BRAINS. Who would revive somebody from the RRF? And what the hell would he be doing alive? With a name like that, it's not like he's much of a spy - if he came in my safehouse I'd be plugging him as soon as I woke up. I'm going to wait in Odo a while longer, I want to be next door in case they do make a move so I can at least try to help. --DubStreet 07:08, 10 February 2009 (UTC)
Fine then. Staying with you, unless you want me to check on Tomkyns or Craddy or something else. You know, this isn't the first (allegedly) RRFer I've seen revived lately. Could be Gore Corps. I believe he's just another PKer, though - one of the many you saw in Lumber, just holed up where he can't be hunted easily, building up AP for his next raid on the mall. Doc's in EST I seem to remember - that's 2:30 AM right now I think. Slim chance of him waking up soon. --Sophie Ames 07:33, 10 February 2009 (UTC)
Yeah, I've been thinking about that. I'm genuinely concerned about seeing several PK's and at least one RRF member holing up in places, near survivor centers, where they'll be harder to attack. I'm going to hit Lumber and put out a general warning over the airwaves - there's a chance they're doing exactly what you said, just living close to their food source and sleeping, but it might also be preparation for a larger offensive. I'm going to try and get some ammunition, I'm damned low, and we may be in the need of some firepower soon. --DubStreet 08:15, 10 February 2009 (UTC)
Alright, I just burned through 5 AP on the radio to put out a warning. This may make us targets in Odo, if any of them know we're here, but it's better than them catching people entirely unawares - and with enough people aware of their den, hopefully we can purge the bastards. --DubStreet 08:19, 10 February 2009 (UTC)
Good. I heard. Can't stay awake much longer, Dub. We need to choose a course of action. The Rothwell zeds are building up AP as we speak, they'll be trashing Tomkyns soon, if they aren't already. I could go looking for genny and fuel, so you and doc jab rotters -- though I have more needles, maybe I should be the one with 50 AP tomorrow. Or we both go to the mall, stock up on ammo for old fashioned headshots - though I don't think we can afford that, it'd be a full day until we're stocked and rested to put down 4 or 5. We can go revive people who may help, that's not immediate help though. And we've been holed up in this hospital way too long. And the PKers and zeds may be reading us right now, mind (hello zeds!). Sorry, out of ideas. Thinking hard though. --Sophie Ames 08:25, 10 February 2009 (UTC)
I know, Sophie. The only reason I didn't send us to Rothwell hours ago is that, plain and simple, we don't have the numbers to deal with the threat as reported. We can't take down the entire zombie presence there, and taking down even half and then APing out will end up doing two things - alerting them to our presence and putting a big target on our foreheads. We've managed to repair, rearm, and evict zeds from essential buildings so far without making ourselves primary targets. Sooner or later, probably sooner, we're going to lose that stealth, but when we blow it, I want it to be for a decisive blow. Frankly, there's nothing they can do to Rothwell that they haven't done already - it's certain they've 5x ransacked or will any moment, and the generator is already dead. I hate that they're wrecking our hard work, but I'm trying to think of objectives for us that maximize our utility while reducing our risk as much as possible. --DubStreet 08:34, 10 February 2009 (UTC)
Yes. I know. Sigh. You know, my first impulse is clearing up that revive queue right now, so we have more hands to shoot them, eventually. But CRAPing them out from Rothwell would be much more efficient, and I want to have AP the moment Mycroft can help us. Maybe you should get ammo and I should rest. --Sophie Ames 08:49, 10 February 2009 (UTC)
No, strike that. You know, the more I think, the more I become convinced we need to revive survivors. As many as we can. You're right, it is disheartening that they destroy what we've just done... but we're can't defend those buildings ourselves. The only long term solution is to get more people alive in the suburb. We pass the tipping point, the zed problem solves itself. We should be using each AP we get reviving. That's my stance. --Sophie Ames 09:01, 10 February 2009 (UTC)

Oi! Doc Mycroft is in Odo! --Sophie Ames 09:05, 10 February 2009 (UTC)

Well Dub. I have to go real soon now. We can't very well ask Mycroft to read all this and ponder and debate with us. His plan is to CR those rotters out of Rothwell, I'm sure. And I LOVE that plan. But I think it'd be in our best interests to let them play for now and revive more helpful survivors for as long as we have needles. And while Craddy stays up, we don't have to worry about that. No one zed or PKer can kill faster than we can revive, at least while we're stocked... etc. etc. the CRAP thing. As I said, that's my stance. Not that I can't be convinced otherwise, of course, but I think it's better to start summarizing and dealing in concrete options. Oh, I mean, if you're not offline by now haha. I wouldn't mind one bit, really, I'm falling asleep! :D --Sophie Ames 09:32, 10 February 2009 (UTC)

Base of operations

Zip here again. I still think we should have an HQ. Hear me through on this: it's not supposed to be permanent, but it would be really good to have a base of operations that we could go to each night so we don't get killed. And when I say "we," I mean "me." "Oh my God, they killed George!" "You bastards!" Anyway, I have just oodles of ammo but I miss whenever I shoot. Still have five FAKs; I'm still in the factory. I don't have enough AP to do anything else until tomorrow. -George Zip 06:13, 10 February 2009 (UTC)

I can only see disadvantages in having a building we call "home".
  • We're easy to find for hostiles, unless we change homes rather often (which is, essentially, what I propose below).
  • We don't want to waste AP defending some non-descript building just because it's "home".
  • We can't really secure a building anyway. Zeds will break in if they really want to break in, PKers will just walk in.
  • We can't defend each other by being together. We can only watch each other die.
I believe that last one is the most important issue. This game is about successfully attacking, then moving your pieces, as it were, so you are less likely to be successfully attacked while you sleep. There's no way to defend. So what I'm saying is, not only am I not too fond of the home thing - I think we should explicitly sleep in different non-descript buildings, whenever posssible, at undisclosed locations (I mean, to the public). I mean, try not be caught asleep together. Yeah, reeally not comfortable in that hospital, Dub.
I hate it because I love to hang out with you, lads, I really do - playing games, chatting quietly in the dark, all that. But this way we make it much hard for anyone to successfully attack us all.
Just my opinion. Hey, I've been wrong before, if I'm mistaken I'll be glad to be shown so. --Sophie Ames 17:14, 10 February 2009 (UTC)

Forum

I really loathe myself for insisting, I know you're awfully busy Dub, but we need a forum. I can set up a temporary forum if you want. Yeah, the ugly ones, annoying ads and all. Just while you get the real one going. I may be paranoid, but I'm really concerned, making ourselves remarkable in-game while our profiles link to the bloody place where we discuss plans and locations and all. And anyway, look at this page, we've been using it one day and it's already slightly messy. I'm actually expecting some wiki op to step in any time now, ask us to move the realtime chat elsewhere. --Sophie Ames 17:32, 10 February 2009 (UTC)