Suggestion:20090331 Free Running Toggle: Difference between revisions
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This is different from my previous suggestion (on that note, someone withdraw my previous one? I'm not quite sure how to and I don't want to anger Midianian =P). <br> | This is different from my previous suggestion (on that note, someone withdraw my previous one? I'm not quite sure how to and I don't want to anger Midianian =P). <br> | ||
I believe that a change to the skill Free Running would benefit everyone. Free running allows players to move from building to building without ever touching the street. But what if you want to get on the street? I propose a free running toggle be implemented. Such a toggle would manifest itself in the form of a checkbox - you simply check it to turn free running "on" and uncheck it to turn free running "off". When free running is "on", there is no difference from current gameplay - you move from building to building without touching the street. However, if free running is "off", clicking an adjacent square from the inside of a building will move you to the street of that square, as if you didn't have free running. Toggling (clicking) free running would not cost an AP, as deciding to free run or not isn't an action - just a decision you would make in your head. <br> | I believe that a change to the skill Free Running would benefit everyone. Free running allows players to move from building to building without ever touching the street. But what if you want to get on the street? I propose a free running toggle be implemented. Such a toggle would manifest itself in the form of a checkbox - you simply check it to turn free running "on" and uncheck it to turn free running "off". When free running is "on", there is no difference from current gameplay - you move from building to building without touching the street. However, if free running is "off", clicking an adjacent square from the inside of a building will move you to the street of that square, as if you didn't have free running. Toggling (clicking) free running would not cost an AP, as deciding to free run or not isn't an action - just a decision you would make in your head. <br><br> | ||
My proposed suggestion would solve several minor problems/annoyances, such as:<br> | My proposed suggestion would solve several minor problems/annoyances, such as:<br> | ||
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'''1)'''Trying to free run into ruined buildings when you can't, <br> | '''1)'''Trying to free run into ruined buildings when you can't, <br> | ||
'''2)'''Paradoxically having to spend 2 AP to get to the street of an adjacent block from the inside of a building, instead of the usual 1 AP, <br> | '''2)'''Paradoxically having to spend 2 AP to get to the street of an adjacent block from the inside of a building, instead of the usual 1 AP, <br> | ||
'''3)'''Hurting yourself when trying to get out of an EHB building surrounded by ruined buildings (Mall Tour?). | '''3)'''Hurting yourself when trying to get out of an EHB building surrounded by ruined buildings (Mall Tour?).<br><br> | ||
Some have argued that free running is already overpowered. How does '''giving players the option to turn it off''' sound? | Some have argued that free running is already overpowered. How does '''giving players the option to turn it off''' sound?<br><br> | ||
Special thanks to:<br> | Special thanks to:<br> | ||
1)'''Midianian''', for reminding me to keep suggestions short and to the point, and for extending a hand in welcome to a newb, <br> | 1)'''Midianian''', for reminding me to keep suggestions short and to the point, and for extending a hand in welcome to a newb, <br> | ||
2)'''Bob Boberton''', for confirming the utility and feasability of a free running toggle, and <br> | 2)'''Bob Boberton''', for confirming the utility and feasability of a free running toggle, and <br> | ||
3)'''Giles Sednik''', for further confirming the utility of a free running toggle <br> | 3)'''Giles Sednik''', for further confirming the utility of a free running toggle <br><br> | ||
Special '''no''' thanks to: <br> | Special '''no''' thanks to: <br> | ||
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'''Keep Votes''' | '''Keep Votes''' | ||
#'''Keep''' - I am the author and I am allowed to vote once on my own suggestions. --[[User:ScaredPlayer|ScaredPlayer]] 02:43, 31 March 2009 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' |
Revision as of 01:43, 31 March 2009
20090331 Free Running Toggle
ScaredPlayer 02:37, 31 March 2009 (BST)
Suggestion type
Skill Change
Suggestion scope
Characters with Free Running
Suggestion description
This is different from my previous suggestion (on that note, someone withdraw my previous one? I'm not quite sure how to and I don't want to anger Midianian =P).
I believe that a change to the skill Free Running would benefit everyone. Free running allows players to move from building to building without ever touching the street. But what if you want to get on the street? I propose a free running toggle be implemented. Such a toggle would manifest itself in the form of a checkbox - you simply check it to turn free running "on" and uncheck it to turn free running "off". When free running is "on", there is no difference from current gameplay - you move from building to building without touching the street. However, if free running is "off", clicking an adjacent square from the inside of a building will move you to the street of that square, as if you didn't have free running. Toggling (clicking) free running would not cost an AP, as deciding to free run or not isn't an action - just a decision you would make in your head.
My proposed suggestion would solve several minor problems/annoyances, such as:
1)Trying to free run into ruined buildings when you can't,
2)Paradoxically having to spend 2 AP to get to the street of an adjacent block from the inside of a building, instead of the usual 1 AP,
3)Hurting yourself when trying to get out of an EHB building surrounded by ruined buildings (Mall Tour?).
Some have argued that free running is already overpowered. How does giving players the option to turn it off sound?
Special thanks to:
1)Midianian, for reminding me to keep suggestions short and to the point, and for extending a hand in welcome to a newb,
2)Bob Boberton, for confirming the utility and feasability of a free running toggle, and
3)Giles Sednik, for further confirming the utility of a free running toggle
Special no thanks to:
Eh, you know who you are.
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- Keep - I am the author and I am allowed to vote once on my own suggestions. --ScaredPlayer 02:43, 31 March 2009 (BST)
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