User:The Necrobot: Difference between revisions

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==Saturday, July 21, 2007==
==Saturday, July 21, 2007==
===2:13 p.m. US EST===
===2:13 p.m. US EST===
After many weeks of waiting and watching, data transmitted back from the Project today indicate that it has finally been revived. Immediately upon standing up, the Project reentered [[St. Theodore's Church]] and promptly scanned and revived three zombies; all of whom were, interestingly, members of the [[Blackmore Bastard Brigade]]. Unfortunately, the Necrobot is now infected and will likely die if not quickly seen to by a medic. As luck would have it, however, it did manage to find safe haven for the evening in the [[Hubbard Boulevard Railway Station]], which was, oddly, extremely heavily barricaded. Hopefully the Necrobot will manage to survive the night.
After many weeks of waiting and watching, data transmitted back from the Project today indicate that it has finally been revived. Immediately upon standing up, the Project reentered [[St. Theodore's Church (Ridleybank)|St. Theodore's Church]] and promptly scanned and revived three zombies; all of whom were, interestingly, members of the [[Blackmore Bastard Brigade]]. Unfortunately, the Necrobot is now infected and will likely die if not quickly seen to by a medic. As luck would have it, however, it did manage to find safe haven for the evening in the [[Hubbard Boulevard Railway Station]], which was, oddly, extremely heavily barricaded. Hopefully the Necrobot will manage to survive the night.
==Sunday, July 22, 2007==
==Sunday, July 22, 2007==
===3:25 p.m. US EST===
===3:25 p.m. US EST===

Latest revision as of 14:10, 30 April 2009

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Notice: This User or Group enjoys the RPG aspect of MMORPGs, the category of games that Urban Dead falls into. As such, there is probably quite a bit of roleplaying and/or creative writing on this page and in said User/Group's in-game actions. In other words, if you think the difference between IC and OOC is "One has an 'I' and the other has two 'O's," buzz off.


The Necrobot

As written by Charles C. Goddard III

Thursday, May 10, 2007

11:13 a.m. US EST

Project 0004, a.k.a. the Necrobot, is finally complete. After many months of hard work, my colleagues and I have successfully programmed the first fully-functional NecroTech cyborg. It serves a simple purpose: to retrieve the DNA of zombies for purposes of study. While it would sound like a simple project to the uneducated, the situation of Malton has forced us to install a highly adaptive memory and nanotechnology. By doing so, the Necrobot is able to adapt quickly to its surroundings and identify the living from the undead and dangerous areas from safe ones; at least, in theory. It was released today from the Nisbet Building in Shearbank. We have not run active field tests yet so I look forward to the results and feedback we receive by the end of the day.

9:52 p.m. US EST

Our first field testing was a success as far as any definition of the word is concerned. Project 0004 successfully extracted DNA from four zombies and identified a safehouse in which to reside while it regains power. Although its solar panels will supply its robotic components indefinitely, its human condition requires rest to be fully functional. In addition, readings sent back via radio waves indicate that a flare was seen by the cyborg, although no reaction or adaptation was recorded afterwards, leading us to believe an apathetic response occurred. In addition, no violent behavior was known to have occurred; a relief to many of us here in the Nisbet Building. We have good reason to believe that a self-defense mechanism would occur courtesy of our adaptive memory in the event of hostile action taken towards the Project, but so far that remains to be seen. I can rest easier knowing that our first day went without a hitch.

Friday, May 11, 2007

10:54 a.m. US EST

The Necrobot experienced the sight of death for the first time last evening. While its humanoid side rested, the robotics recorded the death of a survivor by infection. Once again, an apathetic response occurred; we are currently debating whether this was so due to the fact that the cyborg was at 50% capacity, or due to the fact that the Project itself was not subjected to a direct threat. The cyborg has been wandering about rather aimlessly this morning; we are considering sending it direct commands, but have no means to do so. We are considering installing an upgrade via two-way radio waves or perhaps simple direct transmission, although the latter would also require a language patch, as the cyborg does not know how to speak or interpret language. There are also concerns that either of these methods would result in outsiders sending orders to the Necrobot, which we simply cannot allow. We will work on the problem, but in the meantime the project continues.

Saturday, May 12, 2007

5:20 p.m. US EST

The Necrobot had an exceptionally efficient day today, gathering DNA intel from twelve zombies successfully before returning to a safehouse. We are uncertain whether this is due to its adaptive nanotechnology developing a sort of tracking method or sheer luck, but no changes in protocol were recorded or sent back so we must unfortunately assume the latter. The Project has been running smoothly so far, but being only two days in, we don't want to get our hopes too high; no hostile actions have yet been taken to the Necrobot; it's only a matter of time until we find out the consequences of such an action.

Sunday, May 13, 2007

9:34 p.m. US EST

Another day of success for Project 0004. My colleagues and I are rather impressed with how well the Necrobot's performance has been since the start and have been considering an upgrade but are unsure as to exactly how to improve upon the Project; we made it so that it would be self-adaptive and never actually considered making any manual readjustments. We were certainly expecting it to be attacked by zombies by now but it has been exceptional in its seeking of shelter; we have already disregarded any consideration of adding armaments to it. We will continue discussions tomorrow but until then we rest easy knowing just how smoothly the Necrobot is running.

Monday, May 14, 2007

7:33 p.m. US EST

It was a tense day in the observatory room today. The Necrobot's sensors picked up a very unusual occurrence: an animate undead. We watched with high tensions as it's auto-adapters reacted; fortunately, it chose to flee and avoided contact with the zombie. We breathed a heavy sigh of relief, and are glad that the Project did not sustain any damages. In addition, it successfully extracted DNA from at least six more zombies today. We are all quite pleased at the success of this project and would like to improve upon it with upgrades and further adaptive technology, but for now this is in R&D's hands. Another successful day, despite a close call.

Wednesday, May 16, 2007

11:07 a.m. US EST

As we'd been fearing for quite some time, the Project sustained its first damages today after being attacked by the zombie bob606. It's reaction, however, was unexpected. The adaptive nanobot technology did not develop an auto-defense mechanism as we believed it would would have, but instead developed a swift means of escape. This is most unexpected and we now theorize that any form of weapons-based defense may require a manual installation; in which case, we would need to get the Necrobot to a facility before any such upgrade could be applied. In any case, we also noted that the Necrobot fled as if panicked (impossible, since it knows no emotion) and is now located in the dangerous suburb of Barrville, where it is now resting. We fear that, after today's encounter, it might not last very long there.

10:38 p.m. US EST

Unusual. My colleagues and I seem to have overlooked a detail of this morning's attack. The Necrobot has made a backlog of sorts in its memory of its attack and has stored this information in a permanent databank. Certainly more of its adaptive technology, but more importantly the question is why this record was created. Is it to identify threats or targets, and more importantly what is the criteria to be listed, or removed from the list? And how will the Necrobot react differently to those on the list as opposed to those off of it? More questions then answers are available to us. We need to get the Project back to a NecroTech facility soon so we can have our questions answered.

Friday, May 18, 2007

7:29 p.m. US EST

We were quite shocked here at the Nisbet Building today when the Necrobot, during it's daily routine, identified an incredulous 94 zombies standing outside the Blackmore Building in Ridleybank. We'd heard that the building had been under attack for some time but didn't know the extent of the situation; fortunately, we are now aware. Equally as astounding was the fact that the majority of those zombies had already been identified; the Project only successfully scanned about ten. It also identified the building as being powered. Were it not for the horde outside, it would be an excellent place to install our first upgrade: a weaponry identification and proficiency program, completed just yesterday and ready for uploading.

Saturday, May 19, 2007

10:56 a.m. US EST

The Necrobot spent last night in a powered junkyard next to a radio. It registered numerous voices and we hypothesize that I may have developed the ability to speak or something akin to speaking, though if it has developed this ability there is no evidence of it yet. The Project returned to the Blackmore Building today and scanned some of the new zombies that have begun to lay seige to the building. Unfortunately we discovered that the power to the building has been cut, possibly due to its generator being out of fuel or, worse, destroyed, but we cannot confirm either.

Sunday, May 20, 2007

3:25 p.m. US EST

The Project spent another night in the junkyard. We can now confirm that it has consequently developed a speech-pattern program and can interpret speech to the fullest of any adult human. While we were examining this program, we were astounded to find that it has also devised a literacy ability due to constant exposure to ragamuffin graffiti. In effect, the Necrobot is now fully literate and can speak, write, read, and comprehend the english language. It can also understand verbalized commands, pose questions, and distinguish multiple voices. This is a huge breakthrough and came unexpectedly quickly. Shedding modesty for a moment, we here at the Nisbet Building are rather impressed with ourselves.

Monday, May 21, 2007

1:55 p.m. US EST

The Necrobot had a successful day today, venturing out to the Blackmore Building and extracting DNA from over twenty zombies. Towards the end its day, however, it was once again attacked, this time by an undead named Blackstarswrath. This information was promptly recorded in the Project's databanks and was then assessed a threat level; news to us here in the Nisbet Building. We then checked bob606 and, sure enough, it too had been assigned a threat level of mild. We are unsure whether threat levels are a sign to flee or to attack, however, but it is yet another new development and one worthy of note.

10:23 p.m. US EST

Interesting. The Necrobot booted up for about five minutes this evening and sent back records of being healed by two survivors in the Acourt Library, one block north of the Blackmore Building. We are very curious as to who these two people were, but checking the Project's backlogs revealed no saved data. This leads us to believe that the Necrobot only stores data about hostiles. We have formulated many hypotheses as to exactly why this is, but have no conclusive evidence so far. We also wonder who these two mysterious benefactors were. I, personally, wonder if they knew their kind act was helping to further the very name of science.

Tuesday, May 22, 2007

11:49 a.m. US EST

Today was the first uneventful day for Project 0004 in quite some time, once again extracting DNA from a dozen or so zombies outside the Blackmore Building. Its sensors picked up Blackstarswrath but remained ambivalent to its presence. However, we had a productive day back here at HQ, and have nearly completed a weapons' patch to be uploaded to the Necrobot, which will cause the nanobots aboard it to create sharpened appendages to its cybernetic arm. This will give it a certain measure of self-defense in the event of future undead attacks.

Thursday, May 24, 2007

10:58 a.m. US EST

The Blackmore Building is done for. The Necrobot's sensors picked up 58 zombies to a paltry ten or so survivors left in the building. An unknown number of zombies, probably greater than 100 in number, are outside as well. We will have to find another building to upgrade the Necrobot in. We have two patches available; one for increased body armor and the other for a blade-like protrusion, both for self-defense only, of course. DNA extraction takes priority. In addition to this, the Necrobot is two weeks old today. Apparently, it decided to 'celebrate' by coming across its first mall, Nichols Mall in Stanbury Village. It stumbled across the mall after fleeing Ridleybank. Coming into contact with so many survivors doesn't seem to have influenced its behavior, however.

Monday, May 28, 2007

12:18 p.m. US EST

After three days of further research and development, all upgrades for the Necrobot are complete and ready to be uploaded. The data was sent to the Herbert Building, where the Necrobot will spend the next 24 hours while it assimilates the new data. This will greatly increase the Necrobot's self-defense capabilities against the undead and help further the success of the Project.

Tuesday, May 29, 2007

12:34 p.m. US EST

After all is said and done, there is good news and bad news. The good news is that the bladed appendages attached seamlessly to the Necrobot, and it is now armed, not to mention rather intimidating-looking. The bad news is that our second patch, the body armor, is still adapting. We believe that the changes in the Necrobot's code, over the course of nearly four weeks, has caused it to assimilate poorly to our body armor patch. The nanobots are currently adapting to the body armor code and will likely be fully upgraded by the end of this month. All upgrades can now be considered as completed, and the Necrobot has been released back into the fray.

Thursday, May 31, 2007

11:00 a.m. US EST

We have known for a while that the Project was capable of intelligent human speech, but for the first time this morning it put that ability into practice at Nichols Mall. Interestingly enough, it's first sentient speech requested directions to the local NecroTech facility. The Necrobot is growing more familiar with NecroTech facilities over time due to its programming; it was recently recorded as holding three syringes, although it is currently unknown if it knows how to use them. In addition, the body armor patch finally took hold, making the Necrobot more resilient to attack from the undead. The success of this project seems to be approaching more rapidly with each passing day.

Friday, June 01, 2007

7:49 p.m. US EST

Apparently, the Necrobot has indeed become acquainted with syringes. Today, while extracting zombie DNA in the Blackmore Building, the Necrobot made a judgment call, so to speak, when finding a zombie with no known zombie abilities. It proceeded to promptly inject the zombie with a revivification syringe. Coincidentally, the zombie simultaneously asked "Mrh?", the universal code for a revivification request. Whether the Necrobot reacted to this request, or whether it was simply by chance is currently unknown. However, this furthers the Project's versatility in the field. We are considering putting the Necrobot on active revivification duty in the future, but for now DNA extraction takes priority.

Monday, June 04, 2007

1:00 p.m. US EST

Unfortunate; the Project has been killed. Last night, a coordinated attack by the Militant Order of Barhah struck the Went Building, and two zombies (both of whom have been recorded in the Necrobot's memory bank) attacked and slew the Necrobot. However, only the humanoid side truly met this foul fate. This morning, the robotics of the Necrobot were still fully functional, and it proceeded to drag itself, so to speak, one block west to await revivification at a revive point as marked by the graffiti on a nearby tree in Yeoman Park. We were unsure as to the response the Necrobot would take to death but it seems to have reacted in our favor, as opposed to proceeding to eat our scientists.

Tuesday, June 05, 2007

12:21 p.m. US EST

The Project made outstanding progress today. Having been revived overnight, the Project promptly proceeded to revivify two more zombies standing at the revive point. It then proceeded into the Went Building, where it was granted NecroNet clearance. It brought up some disturbing figures; over fifty zombies are now in proximity of the local mall, Nichols. The Necrobot was not designed with combat in mind; however, this is one situation we cannot simply ignore. We are currently debating what the next course of action to be taken should be.

Wednesday, June 13, 2007

9:28 p.m. US EST

Has it been a week since my last log? Not much has happened, truly; however, the Project seems to have acquired a degree of mental independence, and has spent the past few days seeking out and assembling revivification syringes to raise the fallen. While this was not its primary function, it does extract DNA before revivification, so progress is still being made. I am writing this log today in particular due to a new function devised by the Necrobot; the enforcing of barricades. It seems to have developed this behavior after staying some nights in the Blackmore Building, as a self-defense mechanism. We are glad to see that the Project continues to evolve and adapt; it makes our jobs that much easier.

Saturday, June 30, 2007

9:33 p.m. US EST

This past week has been quite troublesome for those here at the Nisbet Building. The robotic components of Project 0004 have been malfunctioning. To make matters worse, the Blackmore Building has been overrun; fortunately, the Project immediately identified the local revive point; we believe it to have Memories of Life. Nevertheless, recently uncovered programming glitches have caused the Necrobot to operate properly only once a week; at other times, it remains idle and fails to register most of its surroundings. We are uncertain if this was caused by a trigger mechanism, a poor self-upgrade, or far worse, a potential virus. It seems unlikely that the Project will auto-adjust to a self-healing capability, but rather that we must return it to a powered NecroTech facility. The Blackmore Building, had it not been recently ransacked, would be the ideal location for this repair. Hopefully it will be retaken soon, and we can get this issue taken care of quickly.

Saturday, July 14, 2007

10:52 p.m. US EST

The weeks have been passing rather slowly of late. The Necrobot is still transmitting data erratically and has still not been revived. Some recent data that was received is indicating that the Necrobot's extended stay in the unlife has resulted in the stiffening and decay of its humanoid components, resulting in Vigour Mortis. Besides this, however, the situation remains unchanged. We can only hope that the Project is revived soon, as our research is now at a standstill until such time.

Saturday, July 21, 2007

2:13 p.m. US EST

After many weeks of waiting and watching, data transmitted back from the Project today indicate that it has finally been revived. Immediately upon standing up, the Project reentered St. Theodore's Church and promptly scanned and revived three zombies; all of whom were, interestingly, members of the Blackmore Bastard Brigade. Unfortunately, the Necrobot is now infected and will likely die if not quickly seen to by a medic. As luck would have it, however, it did manage to find safe haven for the evening in the Hubbard Boulevard Railway Station, which was, oddly, extremely heavily barricaded. Hopefully the Necrobot will manage to survive the night.

Sunday, July 22, 2007

3:25 p.m. US EST

The Project's intelligence increased fourfold recently, it would seem; however, we do not know exactly when. This was proven today when the Necrobot revived four zombies at St. Theodore's in full knowledge that it would be slain as consequence. In fact, it's vocal receptors picked up the following message, and I quote: "I've sacrificed my life so that you four may live. Maybe someday soon you'll be kind enough to repay the favor." This shows an alarmingly high degree of intelligence, both verbally and socially. While this would seem beneficial, too high a level of independence may ultimately cause it to neglect its purpose. If not for the recent problems with data transmission, we could fix this problem very quickly, but for now it is out of our hands.

Sunday, August 26, 2007

11:51 a.m. US EST

Most unfortunate. The last few weeks have left us in the dark, I'm afraid, due to terrible quality data transmissions and the slow decay of the Project due to its extended period in undeath. It was recently revived and repaired at the Morrish Building, but recent events, including the rapid progression of the Necrobot's intelligence, have forced us to have to shut down the project. Although unfortunate, we have not forgotten the great successes also achieved by the Project in the name of science. One day in the future we hope to re-release the Project, but that is a distant dream for now. Perhaps I will continue this log at that time.

Saturday, October 6, 2007

1:51 p.m. US EST

After a long and extensive effort towards repair, I am pleased to report that the Project is back up and running! My colleagues and I put a tiresome month into the repairs, which included a stem cell transplant to repair damaged biological parts, as well as some memory and data cleanup, and the installation of our own custom firewall to help protect against potential viruses or errors in either the Necrobot itself or in its nanotechnology. We have it under heavy surveillance, however, as a precautionary measure against any details that may have been overlooked. At present, the Project is located in the Morrish building of Pitneybank, immediately adjacent to Giddings Mall, where the repairs occurred. It is currently on revivification duty, bringing life to those at Walrond Square; although that was not the Project's original intention, we can no longer ignore the current situation of Malton. As such, the Project's code has been rewritten to focus more upon reviving those who seek life, rather than extracting DNA. After all these changes, we have renamed our creation Project 0005, to represent the progress made and the step forward. It will continue to revive on a daily basis until we are satisfied with its recuperation, after which we will release it once more into the city.

Wednesday, October 17, 2007

12:08 a.m. US EST

It was a long night at the office this evening, but after ten days and much observation, the Project has been deemed fit for further testing and exploration. It was recently moved to the Farmer Building, just south of the Morrish Building, where it will remain for another ten days to undergo more experimentation. We are being as cautious as possible not to expose the Necrobot to undeath prematurely, or it may have critical problems as it did before the repairs.

Friday, October 26, 2007

3:10 p.m. US EST

Just as the Project was finishing out the final days of its test phase, a break-in at the Farmer Building resulted in it being attacked. Although it survived all damage and was treated to by the fellow living, a critical swipe tore out some major components of its memory, erasing some of its databanks. This is quite terrible, as all stored data about encountered zombies has been wiped out. Although we had never fully established the purpose of said databanks, we are disappointed that they are gone, as they are the only data from the Project that we had never backed up. After a swift evaluation, we have come to the conclusion that no other parts were seriously damaged; nevertheless, we will be holding the Necrobot until the end of the month to ensure this.

Tuesday, November 6, 2007

7:36 p.m. US EST

An incredible discovery occurred today. We were concerned about the loss of the Necrobot's old databanks, but it seems to have already begun reconstruction of them; this time, they appear even more elaborate. We have irrefutable evidence that the Necrobot now tracks all humans it encounters in addition to hostile zombies. Zombies who have taken no direct offense to the Necrobot are still not recorded, but all humans are recorded as either "neutral" or "friendly" and all hostile zombies are, once again, assigned a "threat level" ranging from mild to severe. This is very impressive, demonstrating not only the swift repair capabilities of the nanobots on board, but also the eidetic memory of the Necrobot. In addition to this news, we were unsure as to where to release the Necrobot to, but our questions were answered by a survivor today who stated that a revive point to the south was in need of assistance. When we acquire more information as to where this revive point exactly is, we will send the Necrobot there to lend its abilities.

Unknown Entry

Unknown Time

The remainder of the logbook is severely damaged with splatters of blood, smudged ink, and torn pages.