Stand up: Difference between revisions
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The action taken by dead characters when they wish to be undead (or alive, if they were [[revive]]d with a Mark II [[NecroTech syringe]]). Originally, the "Stand up" action cost 1 [[Action Points|AP]], but increased to 10 AP in August, 2005. | The action taken by dead characters when they wish to be undead (or alive, if they were [[revive]]d with a Mark II [[Useful Items#NecroTech Revivification Syringe|NecroTech syringe]]). Originally, the "Stand up" action cost 1 [[Action Points|AP]], but increased to 10 AP in August, 2005. | ||
Characters can stand up for the reduced cost of 1 AP with the skill [[Ankle Grab]], irrespective of whether they are rising as a zombie, or being revivified. | Characters can stand up for the reduced cost of 1 AP with the skill [[Ankle Grab]], irrespective of whether they are rising as a zombie, or being revivified. |
Revision as of 20:04, 8 July 2009
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The action taken by dead characters when they wish to be undead (or alive, if they were revived with a Mark II NecroTech syringe). Originally, the "Stand up" action cost 1 AP, but increased to 10 AP in August, 2005.
Characters can stand up for the reduced cost of 1 AP with the skill Ankle Grab, irrespective of whether they are rising as a zombie, or being revivified.
Zombies that have been Headshot must pay an additional 5 AP to rise, making it 6 AP with Ankle Grab or 15 AP without.
The URL query string for this command is ?rise
.
Summary of stand up cost
Headshot | No Headshot | |
Ankle Grab | 6 AP | 1 AP |
No Ankle Grab | 15 AP | 10AP |