User:Uberursa: Difference between revisions
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{{ALICE|Name=Uberursa|Gender=he}} | {{ALICE|Name=Uberursa|Gender=he}} | ||
{{NecroBadges|Name=Uberursa|Rank=1|NW-ASE=1}} | {{NecroBadges|Name=Uberursa|Rank=1|NW-ASE=1}} | ||
====Suggestions==== | |||
'''Road Flares''' | |||
Timestamp: Uberursa 21:46, 21 July 2009 (BST) Edit: --Uberursa 21:39, 22 July 2009 (BST) | |||
Type: Item | |||
Scope: All unpowered buildings | |||
Description: Location: Auto Repair Shop (6% with lights;4% without lights; 1% in ruins) Fire Stations (5% with lights; 2.5% without lights; 1% in ruins), Mall Hardware Stores (6% with lights; 4% without lights; 1% in ruins),Police Departments (10% with lights; 5% without lights; 1% in ruins) | |||
Can be used to make it appear as if a building is lit on the mini map. This does not include when a survivor uses binoculars (the magnified vision allows them to see that it is not actually lit). These are LED flare lights, and thus do not have flames or fumes as a traditional road flare would. | |||
When standing outside the building the message There is a light flickering from inside the windows appears in the building description, when inside, the message There are road flares in the windows. If there is a generator in the building, the building's external description will ignore the flares as long as the generator is running. The internal description will indicate both the flares and the generator. | |||
They can also be lit and dropped on streets and outside buildings with the message There are lit road flares here. The flares will not be visible on the mini map when placed on the street, as they are hidden by low-lying debris. | |||
If someone lights a flare, the message XXX placed a flare behind the windows or XXX placed flares on the street appears (depending on the situation). | |||
The flare lasts 48 hours once lit. They can be taken down and subsequently destroyed or disabled (removing batteries, smashing, etc.). NO OTHER EFFECTS. The interior of the building will remain the same as if it were not lit, except for the message that there are flares in the windows. A flare on the street can also be destroyed/disabled. Destroying flares provides 0 XP to survivors and 1 XP to zombies. | |||
'''Powered Ruins''' | |||
Timestamp: | |||
Type: Mechanic change | |||
Scope: Ruined buildings | |||
Description: Ruined building with a generator will show up as white on the mini map, similar to the way a ruined building shows up as black/dark gray, an unpowered and repaired building shows up as gray, and powered buildings show up as yellow. | |||
{{NW Recon Map| | {{NW Recon Map| |
Revision as of 02:25, 7 August 2009
Bacon is good for your soul. or your Barhah, whichever you prefer.Groups/AffiliationsNecroWatch technician If you happen to meet meI will destroy any generators I see in cinemas, clubs, or banks because they are useless. The inhabitants of such buildings will also get a lecture on why these building should be kept dark at all times. YOU HAVE BEEN WARNED. Petty opinionsALL cinemas, banks, and clubs should be kept dark at all times. Unless there is a party. and If I wasn't invited, then I may darken it out of spite. None of you can say you would do different.
SuggestionsRoad Flares Timestamp: Uberursa 21:46, 21 July 2009 (BST) Edit: --Uberursa 21:39, 22 July 2009 (BST) Type: Item Scope: All unpowered buildings Description: Location: Auto Repair Shop (6% with lights;4% without lights; 1% in ruins) Fire Stations (5% with lights; 2.5% without lights; 1% in ruins), Mall Hardware Stores (6% with lights; 4% without lights; 1% in ruins),Police Departments (10% with lights; 5% without lights; 1% in ruins) Can be used to make it appear as if a building is lit on the mini map. This does not include when a survivor uses binoculars (the magnified vision allows them to see that it is not actually lit). These are LED flare lights, and thus do not have flames or fumes as a traditional road flare would. When standing outside the building the message There is a light flickering from inside the windows appears in the building description, when inside, the message There are road flares in the windows. If there is a generator in the building, the building's external description will ignore the flares as long as the generator is running. The internal description will indicate both the flares and the generator. They can also be lit and dropped on streets and outside buildings with the message There are lit road flares here. The flares will not be visible on the mini map when placed on the street, as they are hidden by low-lying debris. If someone lights a flare, the message XXX placed a flare behind the windows or XXX placed flares on the street appears (depending on the situation). The flare lasts 48 hours once lit. They can be taken down and subsequently destroyed or disabled (removing batteries, smashing, etc.). NO OTHER EFFECTS. The interior of the building will remain the same as if it were not lit, except for the message that there are flares in the windows. A flare on the street can also be destroyed/disabled. Destroying flares provides 0 XP to survivors and 1 XP to zombies. Powered Ruins Timestamp: Type: Mechanic change Scope: Ruined buildings Description: Ruined building with a generator will show up as white on the mini map, similar to the way a ruined building shows up as black/dark gray, an unpowered and repaired building shows up as gray, and powered buildings show up as yellow.
Can be used to make it appear as if a building is lit on the mini map. This does not include when a survivor uses binoculars (the magnified vision allows them to see that it is not actually lit). These are LED flare lights, and thus do not have flames or fumes as a traditional road flare would. When standing outside the building the message There is a light flickering from inside the windows appears in the building description, when inside, the message There are road flares in the windows. If there is a generator in the building, the building's external description will ignore the flares as long as the generator is running. The internal description will indicate both the flares and the generator. They can also be lit and dropped on streets and outside buildings with the message There are lit road flares here. The flares will not be visible on the mini map when placed on the street, as they are hidden by low-lying debris. If someone lights a flare, the message XXX placed a flare behind the windows or XXX placed flares on the street appears (depending on the situation). The flare lasts 48 hours once lit. They can be taken down and subsequently destroyed or disabled (removing batteries, smashing, etc.). NO OTHER EFFECTS. The interior of the building will remain the same as if it were not lit, except for the message that there are flares in the windows. A flare on the street can also be destroyed/disabled. Destroying flares provides 0 XP to survivors and 1 XP to zombies. |