User:Sherry Stringfield: Difference between revisions
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location21=[[Junkyard 60,32|a junkyard]]<br>EHB|location21_color=Junkyard| | location21=[[Junkyard 60,32|a junkyard]]<br>EHB|location21_color=Junkyard| | ||
location22=[[Carpark 61,32|a carpark]]|location22_color=Carpark| | location22=[[Carpark 61,32|a carpark]]|location22_color=Carpark| | ||
location23=[[the Brimblecombe Arms]]<br>VSB | location23=[[the Brimblecombe Arms]]<br>VSB Lit|location23_color=Arms| | ||
location24=[[Parslow Cinema]]<br>VSB EP|location24_color=Cinema| | location24=[[Parslow Cinema]]<br>VSB EP|location24_color=Cinema| | ||
location25=[[Pynny Drive]]|location25_color=Street| | location25=[[Pynny Drive]]|location25_color=Street| |
Revision as of 05:37, 4 September 2009
Members, allies and friends of Malton College of Medicine should feel free to update the plan if they change the status of any building in Randallbank, or notice that it has changed.
Randallbank Map
Notes
- 1) Caded buildings are lit unless labelled otherwise.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) EP = Entry Point.
- 6) GNF = Generator, no fuel.
- Barricade Plan for Randallbank: Randallbank_Barricade_Plan
Scouting Notes
(Status of blocks seen from adjacent blocks, inside, and outside buildings)
1 September 2009
An unusually large group of survivors in the junkyard 1N of Simeon General, including several members of the 92nd Response Unit.
Editing Notes
Some edits are easier than others. If you're dealing with a block that already has status information, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Find the information text, and edit as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal him or her, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.
- For example, this is what the code for Martin General Hospital looks like unedited:
- location32=[[Martin General Hospital]]|location32_color=Hospital|
- This is what it would look like edited:
- location32=[[Martin General Hospital]]<br>Ruined (1) 13AP|location32_color=Hospital|
- "<br>Ruined (1) 13AP" was added directly after the second brackets.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.