User:Aichon/Userscripts: Difference between revisions
No edit summary |
(A new script and updates to two others, oh my!) |
||
Line 61: | Line 61: | ||
Besides those, it has a barricade level indicator that is colorized to match the colors of {{User:Aichon/snazzylink|#UD Building State Colorizer|Building State Colorizer}}, and can be clicked on to increase the barricade levels. Plus, it has tab buttons that show up just above the minimap and take the place of a few common buttons you see in the game, such as those for dumping bodies, entering and exiting buildings, standing up, etc. | Besides those, it has a barricade level indicator that is colorized to match the colors of {{User:Aichon/snazzylink|#UD Building State Colorizer|Building State Colorizer}}, and can be clicked on to increase the barricade levels. Plus, it has tab buttons that show up just above the minimap and take the place of a few common buttons you see in the game, such as those for dumping bodies, entering and exiting buildings, standing up, etc. | ||
|-style="font-size: .8em;" | |-style="font-size: .8em;" | ||
|colspan=3|[http://www.aichon.com/dumpbox/ud_userscripts/screenshots/udbarrista1.png Screenshot] - ruined, unable to barricade (zombie), high XP, high AP, high HP | |colspan=3|[http://www.aichon.com/dumpbox/ud_userscripts/screenshots/udbarrista1.png Screenshot] - ruined, unable to barricade (zombie), high XP, high AP, high HP | ||
Line 116: | Line 114: | ||
|-style="font-size: .8em;" align=left border=1px | |-style="font-size: .8em;" align=left border=1px | ||
|style="width: 50px;"|[http://www.aichon.com/dumpbox/ud_userscripts/udsurvivoraggregator.user.js Install] | |style="width: 50px;"|[http://www.aichon.com/dumpbox/ud_userscripts/udsurvivoraggregator.user.js Install] | ||
|style="width: 105px;"|updated 2009- | |style="width: 105px;"|updated 2009-12-05 | ||
|version 1.2. | |version 1.2.2 | ||
|- | |- | ||
|colspan=3|You know how zombies show up on the minimap as, for example, "3 zombies"? This script makes survivors at your block work the same way. It'll also try to do the same thing for neighboring blocks, but, due to limitations in the game, it can't count past five for those. As a bonus, if you're outside, it won't try to count neighboring blocks, that way, if you're engaged in live combat and your opponent runs, you can see which direction they went. | |colspan=3|You know how zombies show up on the minimap as, for example, "3 zombies"? This script makes survivors at your block work the same way. It'll also try to do the same thing for neighboring blocks, but, due to limitations in the game, it can't count past five for those. As a bonus, if you're outside, it won't try to count neighboring blocks, that way, if you're engaged in live combat and your opponent runs, you can see which direction they went. | ||
Line 243: | Line 241: | ||
==<span style="color: #ffc; font-weight: bold;">Other modified releases</span>== | ==<span style="color: #ffc; font-weight: bold;">Other modified releases</span>== | ||
These are scripts released by other authors (or else significantly derived from the work of other authors) which I have taken the liberty of editing for my own use. For the most part, I've been lazy about updating the comments in the code with my author information, version numbers, change history, etc., so pay it no heed. | These are scripts released by other authors (or else significantly derived from the work of other authors) which I have taken the liberty of editing for my own use. For the most part, I've been lazy about updating the comments in the code with my author information, version numbers, change history, etc., so pay it no heed. | ||
{|style="background-color: #212921; color: #ffc; border: #f65 solid 1px;" | |||
|- | |||
|colspan=3| | |||
===<span style="color: #ffc; font-weight: bold; font-size: .9em;">chud</span>=== | |||
|-style="font-size: .8em;" align=left border=1px | |||
|style="width: 50px;"|[http://www.aichon.com/dumpbox/ud_userscripts/udbetternamecolorer.user.js Install] | |||
|style="width: 105px;"|updated 2009-12-05 | |||
|original author haliphax | |||
|- | |||
|colspan=3|'''Known issues: There are currently no known issues, but this version of the script is still in beta and may have some quirks. Let me know if you spot any.''' | |||
Creates a box that appears underneath the minimap whenever there are injured survivors. It then sorts them by their HP and colorizes their HP in the same fashion as {{User:Aichon/snazzylink|#UD Better HP Colorizer|Better HP Colorizer}}. Next to their name, you then have the option to hurt them (e.g. pistol, shotgun, knife, bite, claw, etc. depending on which are available) or heal them. The script is significantly modified from haliphax's original version of chud. | |||
|-style="font-size: .8em;" | |||
|colspan=3|[http://www.aichon.com/dumpbox/ud_userscripts/screenshots/chud1.png Screenshot] - able to use an axe, a pistol, or a FAK on an injured player | |||
|-style="font-size: .8em;" | |||
|colspan=3|For reference, here's haliphax's original [http://sites.google.com/site/udscripts/chud chud]. | |||
|} | |||
Line 261: | Line 278: | ||
[http://www.aichon.com/dumpbox/ud_userscripts/screenshots/udbetterhpcolorizer4.png Screenshot] - large group of survivors, some on contacts list ({{User:Aichon/snazzylink|#UD Better HP Colorizer|Better HP Colorizer}} is used too) | [http://www.aichon.com/dumpbox/ud_userscripts/screenshots/udbetterhpcolorizer4.png Screenshot] - large group of survivors, some on contacts list ({{User:Aichon/snazzylink|#UD Better HP Colorizer|Better HP Colorizer}} is used too) | ||
|-style="font-size: .8em;" | |||
|colspan=3|For reference, here's gurujery's original [http://userscripts.org/scripts/show/47893 Urban Dead Plain Looking]. | |||
|} | |} | ||
Line 270: | Line 289: | ||
|-style="font-size: .8em;" align=left border=1px | |-style="font-size: .8em;" align=left border=1px | ||
|style="width: 50px;"|[http://www.aichon.com/dumpbox/ud_userscripts/udmap.user.js Install] | |style="width: 50px;"|[http://www.aichon.com/dumpbox/ud_userscripts/udmap.user.js Install] | ||
|style="width: 105px;"|updated 2009- | |style="width: 105px;"|updated 2009-12-05 | ||
|original author Janzak | |original author Janzak | ||
|- | |- | ||
Line 279: | Line 298: | ||
|-style="font-size: .8em;" | |-style="font-size: .8em;" | ||
|colspan=3|[http://www.aichon.com/dumpbox/ud_userscripts/screenshots/udmap1.png Screenshot] - a view of Pitneybank, with all TRPs color-coded | |colspan=3|[http://www.aichon.com/dumpbox/ud_userscripts/screenshots/udmap1.png Screenshot] - a view of Pitneybank, with all TRPs color-coded | ||
|-style="font-size: .8em;" | |||
|colspan=3|For reference, here's Janzak's [http://host.skoglind.se/urbandead/ UDMap]. | |||
|} | |} | ||
Line 336: | Line 357: | ||
==<span style="color: #ffc; font-weight: bold;">To do and ideas</span>== | ==<span style="color: #ffc; font-weight: bold;">To do and ideas</span>== | ||
*Survivor Table Sorter: UDToolbar had awonderful feature that allowed it to sort the list of survivors at the current location by their activity. I fully intend to implement this feature at some point, since I found it to be the best feature in UDToolbar. I've got a basic (i.e. buggy) version running right now, but haven't had a chance to work on it in the last few days. | *Survivor Table Sorter: UDToolbar had awonderful feature that allowed it to sort the list of survivors at the current location by their activity. I fully intend to implement this feature at some point, since I found it to be the best feature in UDToolbar. I've got a basic (i.e. buggy) version running right now, but haven't had a chance to work on it in the last few days. | ||
*A way of coordinating recon within a group: UDBrain allows anyone using it to share data. It'd be nice if they had something like that, but just for groups. I don't think it's possible in Safari with just userscripts though, given the way that they lock things down. | *A way of coordinating recon within a group: UDBrain allows anyone using it to share data. It'd be nice if they had something like that, but just for groups. I don't think it's possible in Safari with just userscripts though, given the way that they lock things down. |
Revision as of 02:41, 6 December 2009
Intro and supportUrban Dead's interface leaves a bit to be desired, but thanks to the miracle of Greasemonkey for Firefox (or GreaseKit and Greasemetal for Safari and Chrome, respectively), the players can make them look and act differently. If you need help installing or setting up Greasemonkey/Kit/Metal, I'm not the guy to ask. Once you get it installed however, you should be able to just click on the Install links I provide below. If you like my scripts and find that you're using them, I suggest clicking the watch link at the top of the page, then periodically checking your Watchlist for any changes here. If a script you like has been updated, just click the Install link for it again, and you should get the new version. All of these should work in Safari, and most of them work in Firefox or Chrome as well (where I'm aware that they don't, I make a note saying as such). If you run into any bugs or issues, make sure you're using the latest version of all of my scripts, then feel free to contact me via my talk page if the problem persists. I'll say right now that I don't have much patience for people who ignore answers that have already been posted in plain sight, so please don't be one of those people, but I do appreciate people that bring new problems to my attention.
Original releasesJust a few scripts that I wrote from the ground up. They're not necessarily original ideas, but they are original work.
Midianian's scriptsMidianian has asked me to maintain and update some of his scripts while he's away. Some of them haven't needed to be altered, while others have been modified to fix bugs or meet my needs. I'll be trying to keep them working, if only so that I can use them myself. Please note that I won't fix UDPL and UDRB on my own since I don't use them, but if someone informs me that they're broken, I'll look into putting a fix together.
Other modified releasesThese are scripts released by other authors (or else significantly derived from the work of other authors) which I have taken the liberty of editing for my own use. For the most part, I've been lazy about updating the comments in the code with my author information, version numbers, change history, etc., so pay it no heed.
DiscontinuedThe following userscripts have been discontinued. You can still download and use them, but no further updates will likely be offered for them, and support offered will be minimal. In most cases, their functionality has either been moved to another userscript that's being actively updated or will be moved to another userscript in the near future.
To do and ideas
|