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<span style="font-family: cochin, times, serif; font-size: 8em;">[[Anaconda|<span style="color: rgb(180,0,0); -webkit-mask-image: -webkit-gradient(linear, 0 60%, left bottom, from(rgba(0,0,0,1)), to(rgba(0,0,0,.5))); font-weight: bold;">Team Anaconda</span>]] | <span style="font-family: cochin, times, serif; font-size: 8em;">[[Anaconda|<span style="color: rgb(180,0,0); -webkit-mask-image: -webkit-gradient(linear, 0 60%, left bottom, from(rgba(0,0,0,1)), to(rgba(0,0,0,.5))); font-weight: bold;">Team Anaconda</span>]] |
Revision as of 14:14, 5 December 2011
Current leadership expectations and style Commander Destro Night - Young and passionate Commander with a deep sense of pride for his team. Commander Destro Night ensures that Anaconda exploits every AP in order to gain the advantage, especially when outnumbered. Frequently organizes real-time strikes with MSN coordination. Expects exceptional results, but likes to see the troops having fun above anything else.
The Identity of Anaconda Anaconda has had a solid and noble history and led the way in innovation and standards. Condas are serious about their daily work and love to be challenged. Anaconda’s goals are not accomplished by individual efforts, but rather by collective efforts: the team working as one, strong, singular force. To be an Anaconda is a stamp of approved quality.
The Origin of Anaconda When Fortress Four - the original Fortress - was finally secured in September 2005, The Ears organised a roaming squad to explore the nearby suburbs and report back its findings. He didn't realise at the time that this brave squad of vigilant crusaders, including legends Jensonson, Fet, Fishel and LePaige, and led by Bensonson, would form the initial Anaconda combat team. Three years later and the team is unrecognisable from its humble early days. Anaconda, named for being team 'A' of The Fortress, is a considerable force to be reckoned with. The History of Anaconda Commander Bensonson led the Condas for a remarkable 78 days before it was finally revealed that Jensonson - his older brother - was in fact the mysterious force behind The Fortress itself. Then, as Battlehawk and Cold Cell were launched, Commander and Fortress Legend DeathAxe took up the reigns and led them for a tremendous 140 days. DeathAxe set the standard for the group - he was solid, consistant and demanded regular activity and reporting - Condas played things by the book - and in many ways they wrote the book. Reporting styles, group tactics, teamwork and many other innovations were developed by Anaconda. Jensonson and Danny Lee led the Condas solidly for many more months and the squad was set with rigid discipline and procedures - ready for the innovation of Legend, Tommy Crowbar. The 400+ day reign of Commander Crowbar pushed Anaconda to new heights as he built the Team to lead the way in Fortress combat work in Malton. Crowbar’s LT, Miss Elainious, rose to command the team next, and was one of the most loved and respected leaders of all time. After leading Anaconda to a Best Team of 2008 award, Miss E felt it was time to step down, and handed the reins to Charlie mon, a Havoc Lord with plenty of command experience. Under Commander Charlie, Anaconda helped Malton’s survivors regain their confidence after a dark and difficult time in the city. This true leader nobly resigned when he could no longer commit the time he felt his team deserved. To fill his place Lucy Daniels, a truly remarkable Fortress Legend in the making, took command of Anaconda. With high expectations and a great leadership the Condas were once more ruling over Malton: they donned their detective caps to solve a baffling mystery, played hide 'n seek and killed 24 zeds during 21 hours at their Summer Chain Kill. In the Judge Crusades, the Condas stood out above all the others with a perfectly orchestrated operation. The spectacular Commander Lucy Daniels finally stepped aside (after a record-breaking run of 531 days) and Puppiemaster comfortably filled the void, organising the Warlord Games.
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After celebrating The Fortress' birthday party with their mates from all over the group, playing pranks, remembering long-forgotten faces, moments and the good ol' ale, the Condas saw themselves in the middle of chaos. The statues were broken, the paintings were wet, dead zombies in the sofa and party hats all over the place. They decided it was time to settle and clean all the waste they had done. It was no easy task but they took their positions and battled. For 11 days they battled. Our glorious warriors and their teams did wreak havoc on the zombified residents of Malton. It was hard to believe afterwards but in the middle of a ruined city its half-dead citizens were living once again in luxury.
A long time ago a challenge was made, a challenge between two deadly, killing machines. The calm and collective Beatlepuss and the cold blooded, axe swinging madman Grevane. To settle the dispute we moved to the battle arena of Spicer Hills. Being split up into two teams, each headed by one of our fearsome warriors:
The Anacondas were sent deep into Houldenbank with aims of recovering the 'burb, normal stuff. But this time they were asked to restock on spray cans till the teeth. With all loaded up they ganged to tag anything and everything they could find. The walking dead included. Flooding the local pubs, making notable speeches to the large crowds and supporting the newly born, this was a Conda recruitment drive! Making themselves known while recovering, the suburb saw itself blow in a new wave of art. The operation gave fruits and many of our members took the opportunity to score on their Head Hunters.
With LT Destro Night gone off to assist in running Boot Camp, he thought he would have to go for two weeks without the support of his team. Alas, there was no time for tears of longing, for as soon as the LT arrived at the BC grounds, he turned and found Anaconda hot on his tracks, and he feared that there wasn't a whole lot of 'support' in those rolled up newspapers...
We've toured as one big team through Malton, kicking down (building up?) the doors of The Dead, putting them down where ever they go. But now it is time for us to go our own way again, and do what we do best. Kicking ass! So grab your gear, load your guns, and by god, don't forget the booze!
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