User:DangerReport/The Veryard Building: Difference between revisions
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Son of Sin (talk | contribs) (powered according to EMR ...probably safe) |
Son of Sin (talk | contribs) (powered according to EMR ...*bad kids don't believe in santi clause) |
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|status=safe | |status=safe | ||
|comment=25.96 MHz: "... the Veryard Building has | |comment=25.96 MHz: "... the Veryard Building has lights on ..." | ||
|user={{User:Son of Sin/sig}} <small> | |user={{User:Son of Sin/sig}} <small>16:07, 16 December 2011 (UTC)</small> | ||
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Revision as of 16:07, 16 December 2011
The Veryard Building 25.96 MHz: "... the Veryard Building has lights on ..." →Son of Sin← 16:07, 16 December 2011 (UTC)
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How to Update
How to update a Building Danger Report |
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Necrotech Danger Levels
These are the available status codes for use in the status line. Use lowercase and do not use underscores.
Building Danger Levels | ||
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safe | Intact and barricaded. No noticeable zombie or PKer presence. | |
under attack | Persistent attacks from zombies or PKers, but the building is in no immediate danger. | |
under siege | Survivor defenders are under siege from coordinated and/or large-scale attacks by zombies or PKers. | |
ruined | The building is ruined or ransacked. | |
pinata | The building is ruined and barricaded to the point that it cannot be entered. | |
rot revive | The building is an active NecroTech facility which is being used to revivify zombies with Brain Rot. | |
unknown | The building's status is currently unknown. |