Suggestion:20120919 Call Backup: Difference between revisions
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This skill allows players to broadcast on one channel otherwise off limits even to those with Radio Operation. The purpose of this channel is to call for a supply drop-off from the external military forces. A supply drop off can turn any building into a resource building, allowing first-aid kits and ammunition to be found there at the same rate as a hospital or PD. The search rates would not stack with existing search rates though, so for example turning a hospital into a drop-off location would let you find ammunition there but would leave FAK search rates the same as before | This skill allows players to broadcast on one channel otherwise off limits even to those with Radio Operation. The purpose of this channel is to call for a supply drop-off from the external military forces. A supply drop off can turn any building into a resource building, allowing first-aid kits and ammunition to be found there at the same rate as a hospital or PD. The search rates would not stack with existing search rates though, so for example turning a hospital into a drop-off location would let you find ammunition there but would leave FAK search rates the same as before. Malls and forts would not qualify for the bonus, since it's a bit redundant with what you can already find there, nor would Necrotech buildings as those are classified locations. Converting a building next door to a necrotech center would be a very effective tactic though. | ||
There's a catch though: <u>the military has limited resources and can only assist one building at a time.</u> Whichever building has had the largest number of players broadcast on that channel would receive the benefit. Only that building would be upgraded. The vote would be based on largest number of players transmitting, not most transmissions overall, so there's no benefit to each player broadcasting more than once. The bonus would move around the city, leaving one building and going to another, whenever a building's vote tally gets higher. A survivor can only vote for one building at a time, and broadcasting in a new location cancels their existing vote (if any) and gives it to the new location. | There's a catch though: <u>the military has limited resources and can only assist one building at a time.</u> Whichever building has had the largest number of players broadcast on that channel would receive the benefit. Only that building would be upgraded. The vote would be based on largest number of players transmitting, not most transmissions overall, so there's no benefit to each player broadcasting more than once. The bonus would move around the city, leaving one building and going to another, whenever a building's vote tally gets higher. A survivor can only vote for one building at a time, and broadcasting in a new location cancels their existing vote (if any) and gives it to the new location. |
Revision as of 17:22, 19 September 2012
20120919 Call Backup
A Big F'ing Dog 18:20, 19 September 2012 (BST)
Suggestion type
Radio Operation Subskill
Suggestion scope
Survivors
Suggestion description
One thing the game lacks are epic sieges, like it once had. To counter that I'd like to see a skill that gives survivors a strong incentive to all gather and defend one location, so they're easy for hordes of zombies to find. My idea:
Call Backup
This skill allows players to broadcast on one channel otherwise off limits even to those with Radio Operation. The purpose of this channel is to call for a supply drop-off from the external military forces. A supply drop off can turn any building into a resource building, allowing first-aid kits and ammunition to be found there at the same rate as a hospital or PD. The search rates would not stack with existing search rates though, so for example turning a hospital into a drop-off location would let you find ammunition there but would leave FAK search rates the same as before. Malls and forts would not qualify for the bonus, since it's a bit redundant with what you can already find there, nor would Necrotech buildings as those are classified locations. Converting a building next door to a necrotech center would be a very effective tactic though.
There's a catch though: the military has limited resources and can only assist one building at a time. Whichever building has had the largest number of players broadcast on that channel would receive the benefit. Only that building would be upgraded. The vote would be based on largest number of players transmitting, not most transmissions overall, so there's no benefit to each player broadcasting more than once. The bonus would move around the city, leaving one building and going to another, whenever a building's vote tally gets higher. A survivor can only vote for one building at a time, and broadcasting in a new location cancels their existing vote (if any) and gives it to the new location.
Ruining a building would reset the tally of votes there to 0, and votes could not be placed in an already ruined building. If the building with the bonus itself gets ruined then the bonus is removed from Malton entirely for 24-72 hours (randomly picked), after which the current vote leading building would receive the bonus.
This would give survivors a strong incentive to defend a specific location, and not to flee, or their precious resource bonus may be stolen away and placed somewhere far off in the city.
While a building has a bonus everyone in Malton would receive a message once a day letting them know which direction that building lies in:
You hear military supply helicopters flying overhead as they travel north.
Before long a very large crowd of humans and zombies should assemble, resulting in an epic battle like in the days of old. The nice thing about this suggestion is that now sieges could theoretically happen anywhere in the city, not just mostly confined to malls.
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