Suggestion:20120919 Call Backup: Difference between revisions
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#'''Keep''' - I've been pondering something similar, but with calling air strikes on someone else's stronghold. I guess that's the dick version. :) -- <span style="font-size: 10px; line-height: 10px; font-family: verdana; font-weight: bold; color: darkred;">™ & © [[User:Amazing|Amazing]], [[Hell Rising|INC]]. All rights reserved. Replying constitutes acceptance of our [[User:Amazing/Myths|Terms of Service]].</span> 02:36, 20 September 2012 (BST) | #'''Keep''' - I've been pondering something similar, but with calling air strikes on someone else's stronghold. I guess that's the dick version. :) -- <span style="font-size: 10px; line-height: 10px; font-family: verdana; font-weight: bold; color: darkred;">™ & © [[User:Amazing|Amazing]], [[Hell Rising|INC]]. All rights reserved. Replying constitutes acceptance of our [[User:Amazing/Myths|Terms of Service]].</span> 02:36, 20 September 2012 (BST) | ||
#'''Keep''' - I'm not sure if it's hinted at already (read it at work and only now had chance to vote on it) but I'd strongly suggest flavour text for zombies indicating that a block is backed-up. Maybe even a different colour/indicator on the minimap as well so it's easier to find without visiting every single block. Other than that, I think this is a bloody excellent idea, well done. {{User:DanceDanceRevolution/a}} 03:13, 20 September 2012 (BST) | #'''Keep''' - I'm not sure if it's hinted at already (read it at work and only now had chance to vote on it) but I'd strongly suggest flavour text for zombies indicating that a block is backed-up. Maybe even a different colour/indicator on the minimap as well so it's easier to find without visiting every single block. Other than that, I think this is a bloody excellent idea, well done. {{User:DanceDanceRevolution/a}} 03:13, 20 September 2012 (BST) | ||
#:'''Reply''' A good idea. Maybe the daily alert message should become more specific the closer you are. So if you're a few suburbs away you just get a general direction, if you're within 5 spaces you get precise directions like a feeding groan. And before long the crowd of zombies itself would be a good indicator to which building it is.--[[User:A Big F'ing Dog|A Big F'ing Dog]] 03:18, 20 September 2012 (BST) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
Revision as of 02:18, 20 September 2012
20120919 Call Backup
A Big F'ing Dog 18:20, 19 September 2012 (BST)
Suggestion type
Radio Operation Subskill
Suggestion scope
Survivors
Suggestion description
One thing the game lacks are epic sieges, like it once had. To counter that I'd like to see a skill that gives survivors a strong incentive to all gather and defend one location, so they're easy for hordes of zombies to find. My idea:
Call Backup
This skill allows players to broadcast on one channel otherwise off limits even to those with Radio Operation. The purpose of this channel is to call for a supply drop-off from the external military forces. A supply drop off can turn any building into a resource building, allowing first-aid kits and ammunition to be found there at the same rate as a hospital or PD. The search rates would not stack with existing search rates though, so for example turning a hospital into a drop-off location would let you find ammunition there but would leave FAK search rates the same as before. Malls and forts would not qualify for the bonus, since it's a bit redundant with what you can already find there, nor would Necrotech buildings as those are classified locations. Converting a building next door to a Necrotech center would be a very effective tactic though.
There's a catch though: the military has limited resources and can only assist one building at a time. Whichever building has had the largest number of players broadcast on that channel would receive the benefit. Only that building would be upgraded. The vote would be based on largest number of players transmitting, not most transmissions overall, so there's no benefit to each player broadcasting more than once. The bonus would move around the city, leaving one building and going to another, whenever a building's vote tally gets higher. A survivor can only vote for one building at a time, and broadcasting in a new location cancels their existing vote (if any) and gives it to the new location.
Ruining a building would reset the tally of votes there to 0, and votes could not be placed in an already ruined building. If the building with the bonus itself gets ruined then the bonus is removed from Malton entirely for 24-72 hours (randomly picked), after which the current vote leading building would receive the bonus.
This would give survivors a strong incentive to defend a specific location, and not to flee, or their precious resource bonus may be stolen away and placed somewhere far off in the city.
While a building has a bonus everyone in Malton would receive a message once a day letting them know which direction that building lies in:
You hear military supply helicopters flying overhead as they travel north.
Before long a very large crowd of humans and zombies should assemble, resulting in an epic battle like in the days of old. The nice thing about this suggestion is that now sieges could theoretically happen anywhere in the city, not just mostly confined to malls.
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Keep Votes
- Keep - This is a survivor buff in much the same way that Set Safehouse was a survivor buff: using it is pretty much always a bad idea. That said, unlike Set Safehouse, this one has the ability to significantly increase the entertainment level in the game by creating siege points. On my zombie, nothing sucks more than finding suburb after suburb nearly empty because everyone has run from the horde, but with an incentive like this, we may actually see some action on a more regular basis. Plus, it creates a nice target for PKers, and could potentially create several new classes of groups who are dedicated to destroying/protecting these points of interest. I find that added dimension intriguing. —Aichon— 20:01, 19 September 2012 (BST)
- Keep - Already pondering where I'll vote for ;) Bob Moncrief EBD•W! 20:05, 19 September 2012 (BST)
- Keep although can we see what the ingame button/message to do this would be. --I'm not the Ross UDWiki needs, I'm the Ross it deserves. 20:39, 19 September 2012 (BST)
- Reply There would be no special in game message or button when you vote. It would just behave like broadcasting on any other radio channel, and you could use it for regular communication too if you like. When the building receives the bonus there would be flavor text about helicopters air dropping supplies on the roof, and then the building description would get an extra sentence to indicate that there are added supplies there.--A Big F'ing Dog 02:23, 20 September 2012 (BST)
- Keep - I've been pondering something similar, but with calling air strikes on someone else's stronghold. I guess that's the dick version. :) -- ™ & © Amazing, INC. All rights reserved. Replying constitutes acceptance of our Terms of Service. 02:36, 20 September 2012 (BST)
- Keep - I'm not sure if it's hinted at already (read it at work and only now had chance to vote on it) but I'd strongly suggest flavour text for zombies indicating that a block is backed-up. Maybe even a different colour/indicator on the minimap as well so it's easier to find without visiting every single block. Other than that, I think this is a bloody excellent idea, well done. A ZOMBIE ANT 03:13, 20 September 2012 (BST)
- Reply A good idea. Maybe the daily alert message should become more specific the closer you are. So if you're a few suburbs away you just get a general direction, if you're within 5 spaces you get precise directions like a feeding groan. And before long the crowd of zombies itself would be a good indicator to which building it is.--A Big F'ing Dog 03:18, 20 September 2012 (BST)
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