Developing Suggestions: Difference between revisions
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:Search rates already shift in relation to the Survivor:Zombie ratio, with higher search rates if there are a higher proportion of zombies. Technically, we don't know what any search rates are at any given time. So a suggestion that just says "find rate decrease" is probably as specific as possible. {{User:Bob Moncrief/Sig}} 11:29, 22 March 2013 (UTC) | :Search rates already shift in relation to the Survivor:Zombie ratio, with higher search rates if there are a higher proportion of zombies. Technically, we don't know what any search rates are at any given time. So a suggestion that just says "find rate decrease" is probably as specific as possible. {{User:Bob Moncrief/Sig}} 11:29, 22 March 2013 (UTC) | ||
::i think he was referring to manufacture rate for NT syringe's in NT buildings. At least i think so....* scratches head*--[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 06:38, 23 March 2013 (UTC) | ::i think he was referring to manufacture rate for NT syringe's in NT buildings. At least i think so....* scratches head*--[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 06:38, 23 March 2013 (UTC) | ||
RE:I think the drop rate for NT syringes should be around 6-7% and that NT syringes crafting should remain the same. | |||
RE:I think the drop rate for NT syringes should be around 6-7% and that NT syringes crafting should remain the same. | |||
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Revision as of 14:46, 23 March 2013
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
fatal wound
Timestamp: Soul kai 13:11, 23 March 2013 (UTC) |
Type: survivor/zed |
Scope: skill |
Description: wound hinders user by 1 hp per action effect can last for 5-10 turns max must be at 10-20hp to take effect can not be stacked with infection or if cripple bite. |
Discussion (fatal wound)
frenzy
Timestamp: Soul kai 19:17, 21 March 2013 (UTC) |
Type: skill |
Scope: zed |
Description: when in large groups of 10 or more zeds frenzy grants a bonus to claw attacks +1 and bite +1 to those that have bought the skill |
Discussion (frenzy)
I assume that's +1 HP damage in each case? Bob Moncrief EBD•W! 19:24, 21 March 2013 (UTC)
yes its 1 hp more damage to each attack but only when zeds are present large number otherwise this skill is nulled.--Soul kai 19:50, 21 March 2013 (UTC)
desperate bite
Timestamp: Soul kai 18:09, 21 March 2013 (UTC) |
Type: skill |
Scope: zed |
Description: when zed is low on health zed gains a 1+ attack to bite and a 5 percent boost in chance of a hit only works if the zed is 15 hp
this does not stack with other skill frenzy |
Discussion (desperate bite)
Again, +1 HP damage? And do you mean "15 HP or lower"? Bob Moncrief EBD•W! 19:25, 21 March 2013 (UTC)
yes 1 hp damage if the zed has 15p or lower it raises the attack by 1 more then normal --Soul kai 19:48, 21 March 2013 (UTC)
cripple bite
Timestamp: Soul kai 17:55, 21 March 2013 (UTC) |
Type: zed |
Scope: skill tree (after infectious bite) |
Description: when a successful bite hits with this skill bought it costs the survivor 2 ap to move.
can only be cured threw surgery in a hospital with power by person with a surgery skill or if they have the skill they can perform it cost to cure it is 2 ap grants 5xp.
ratio is lower then being infected
|
Discussion (cripple bite)
I would say it's a bad idea to mess with someone's AP. Causing someone to use more AP is fundamentally different than what infection does (which only affects HP in relation to AP usage). And could someone be both infected and crippled? Thanks. Bob Moncrief EBD•W! 19:27, 21 March 2013 (UTC)
to answer that question if both can happen in short no it would be 1 or the other as this would over power it and i dont see the ap a to big of a deal the zeds had to handle with walking costing 2 ap and its temporary --Soul kai 19:46, 21 March 2013 (UTC)
sorry,but i feel the suggestion isn't that well thought out.If a newbie without the freerunning skill is given a "cripple bite" he would need to:-
- run around and find a hospital at VSB barricade while losing double the AP
- must find a person with the surgery skill
- plead with the person to waste his AP on finding a FAK and
- make him heal the affected person further wasting his AP--PayneTrain 08:49, 22 March 2013 (UTC)
im aware this may effect newbies however a zombie like i pointed out needs to walk for 2ap before it can normally move--Soul kai 13:31, 22 March 2013 (UTC)
NT syringes drop rate
Timestamp: Hermite 13:06, 21 March 2013 (UTC) |
Type: gameplay |
Scope: Reducing the drop rate for NT syringes |
Description: Reducing the drop rate for NT syringes so it's more efficient to craft them rather then searching for them.This should help the zombie population raise,making the game more immersive.
Also,i'm not biased towards zombies as i play a dual nature caracter. |
Discussion (NT syringes drops rate)
I'm a big believer that much of UD's imbalance problem could be fixed by shifting search rates downwards, so I like this. Bob Moncrief EBD•W! 14:54, 21 March 2013 (UTC)
i like the idea,but it would be best if you could specify the rate....--PayneTrain 08:35, 22 March 2013 (UTC)
- Search rates already shift in relation to the Survivor:Zombie ratio, with higher search rates if there are a higher proportion of zombies. Technically, we don't know what any search rates are at any given time. So a suggestion that just says "find rate decrease" is probably as specific as possible. Bob Moncrief EBD•W! 11:29, 22 March 2013 (UTC)
RE:I think the drop rate for NT syringes should be around 6-7% and that NT syringes crafting should remain the same.
Generator goes boom!!
Timestamp: PayneTrain 10:12, 21 March 2013 (UTC) |
Type: destruction/killing |
Scope: PK'rs,Death cultists |
Description: ok,so when a generator is set up and overflowing with liquid fuel,i think it would only be fair that we get the opportunity to blow it up,ok so here's how it works, you can shoot at the genny with your pistol or shotgun.i will give a brief description of what happens for each one.the hit rates are only 10%(yeah,i want it very low,wouldn't want every building to blow up).it works in building with fuel statuses higher than "very little fuel left" and does 15 damage when it explodes,(players without body building skill get thrown out of the building).obviously the barricades get blown down about 2 levels and building gets ruined.
pistol-when you shoot at the genny and get a hit the first time,the following comes up"you shoot the gennerator and hit it,it starts leaking fuel"(fuel extinguishes faster if left leaking,can be repaired with construction skill) at the next hit it explodes and the following comes up "you hit the generator,the generator explodes you get thrown out of the building you lose 15HP from the burns"
player damage-anyone else in the building also gets thrown out if they don't have bodybuilding and loses 15hp the description comes as "examplecharacter shot at the generator,it explodes,you get thrown outside and loose 15Hp from the burns. |
Discussion (Generator goes boom!!)
Much more complicated than the existing way of shooting a genny to bits level by level with halved hit chances. Does area damage (which is a no-no).
And realistically, you have it the wrong way around. The highest chance for an explosion to happen should actually be when there is very little fuel left - the fumes are what is explosive. The fuel in its fluid state is rather flammable than explosive, and compressed into an explosive state only under very controlled circumstances in the carburator of the motor. -- Spiderzed█ 11:42, 21 March 2013 (UTC)
- re-I don't think it's that complicated,it's just shoot=go boom=getting thrown outside=15HP damage,i guess i made it seem a bit complicated....about the realism,well most games showcase barrels full of fuel exploding so i just wanted to go with it. besides it is a game after all.......(am i allowed to edit my suggestion now to change the area damage thing)--PayneTrain 08:27, 22 March 2013 (UTC)
Tangled grasp
Timestamp: Soul kai 14:19, 20 March 2013 (UTC) |
Type: zed |
Scope: skill |
Description: tangled grasp allows a zed to grab hold of a player when more then 2 zeds or more are present and cant be used more then 1 time on same player.
tangeling allows for 1 turn of claw or bite to be more accurate then normal per zombie on that said person for 3 ap human can escape canceling the effect on them for that day no one can tangle that person example this skill is automatic when 1 zed is close by several other zeds the more zeds the higher the success rate is determined to be insnared and accuracy 3 zeds +3% accuracy 5-8 or more zeds + 7% accuracy each zed gains this bonus if they have this skill and yes you can consider this branch from tangling grasp
zed: you successfully grab hold and ( depending on action) bite a chunk out the humans ( thigh leg arm) ( claws) you claw at his or her face in a blind zombie rage |
Discussion (Tangled grasp)
This seems very similar to Tangling grasp. Is it just a stronger version of that skill? Bob Moncrief EBD•W! 15:10, 20 March 2013 (UTC)
- I would like to understand this Suggestion better, but after reading it once or twice, couldn't make heads or tails of it. --Akbar 19:26, 20 March 2013 (UTC)
fire bottle
Timestamp: Soul kai 13:59, 20 March 2013 (UTC) |
Type: weapon |
Scope: zeds humans |
Description: beer bottles can be set on fire and thrown for 1 ap does 3 hp damage if petrol fluid is on zed 1hp lose for 3 turns
in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square accurate 5 percent 10 percent if have the body build skill item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches |
Discussion (fire bottle)
So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a beer bottle regularly. Bob Moncrief EBD•W! 15:15, 20 March 2013 (UTC)
- Dupe. This the classic molotov cocktail suggestion. The entire suggestion system is full of them. -- Spiderzed█ 15:53, 20 March 2013 (UTC)
- double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--User:Sexualharrison16:36, 20 March 2013
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
There are currently no suggestions up for voting.