Developing Suggestions: Difference between revisions

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=Suggestions=
=Suggestions=
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===Feast Call===
{|
|'''Timestamp:''' <span style="background:cyan; border:dashed 3px lime">[[User:Jebidijed|Jebidijed]]</span> 12:23 21 April 2013 (BST)
|-
|'''Type:''' Zombie Skill
|-
|'''Scope:''' Zombies
|-
|'''Description:''' A child move of Bellow, Feast Call is a zombie move that will make harman pants fall down. If met with a total of 35 humans or more in the surrounding or current block that you are at, using Feast Call will allow zombies to let out a massive scream that can be heard up to 12 blocks away. Not only does it alert zombies near and far, it also gives the zombies that hear the call an extra 5% chance to hit someone with all non-weapon attacks, which lasts until 20 AP is used up by the zombies who heard the call. It costs 15 AP to do the call, due to how much air it takes from your lungs. Actually doing the call does not count as using 15 of the 20 AP for the extra 5% hit chance.
 
EXAMPLE MESSAGES:
 
For zombies who heard the call from afar: You heard a loud scream coming from an area, (# of blocks N,S, and/or # of blocks W,E) reinvigorating your senses and motivating you to kill humans. (time it occured)
 
For zombies who heard the call at their current block: You heard a loud scream that came from nearby, energizing your thoughts and motivating you to feast on flesh. (time it occured)
 
For the zombie who makes the call: You let out a huge scream, invigorating your senses, but tiring your lungs.
 
For the zombie who attempts to make the call, but bellows instead: You are not enraged enough to let out such a scream of that size, but instead bellow to lead nearby zombies this way.
 
For the zombie who attempts to make the call, but groans instead: You are not nearly angry enough to scream that loudly, so you threateningly groan instead, attracting the zombies who heard the groan.
====Discussion (Feast Call)====
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===Graffiti only Defileable Once===
===Graffiti only Defileable Once===

Revision as of 17:35, 21 April 2013

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Add Rage to Malton

by Spiderzed at 16:49, 6 April 2013 (BST)