Template:UDScore: Difference between revisions

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Some other ways of gaining XP include killing zombies, finding useful items, and helping or hurting other survivors.
Some other ways of gaining XP include killing zombies, finding useful items, and helping or hurting other survivors.


Decision Distribution refers to the percentage of people who took the same action. It's based off the page hits of competing actions: the other actions the player could take on the same page. (If there was only one action available, then the page hits of the nearest polyaction page is used.)
Decision Distribution refers to the percentage of people who took the same action relative to competing actions on the nearest outcome differentiating page. That means the player came across a page with more than one action, and where both actions lead to significantly different outcomes (one of which bringing you to your death and this score page). A significantly different outcome is arbitrary; but it can be understood as two (or more) actions leading down different paths with different consequences, or where one path has multiple, very similar outcomes that are very disimilar to the outcome(s) of another path.</div>
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Revision as of 03:39, 20 May 2013

SCORE: 0
SURVIVORS REMANING: 9
DEATHS: N/A
KEYS TO ROOM 1589: Not found
WHO DID BETTER THAN YOU: Gamer786l33t
WHO DID WORSE THAN YOU: Axe Hack
DECISION DISTRIBUTION: x% made the same decision
COMMENTS: insert comment


SCORE = XP + F0.5N – 1

XP is what you think it is.
F is the floor you made it to.
N is the number of survivors remaining.

Experience Points can be gained by reaching another floor at a rate of 10F. Thus you would get 20 XP for getting to the second floor, 30 for the third, etc. Note that +50 bonus XP is awarded for each subsequent floor after the seventh is reached. That means upon reaching the eight floor, 130 XP would be gained.

Some other ways of gaining XP include killing zombies, finding useful items, and helping or hurting other survivors.

Decision Distribution refers to the percentage of people who took the same action relative to competing actions on the nearest outcome differentiating page. That means the player came across a page with more than one action, and where both actions lead to significantly different outcomes (one of which bringing you to your death and this score page). A significantly different outcome is arbitrary; but it can be understood as two (or more) actions leading down different paths with different consequences, or where one path has multiple, very similar outcomes that are very disimilar to the outcome(s) of another path.