Developing Suggestions
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
Fully Mutated Zombie
Timestamp: 14:55(Unknow due to brazil timer) |
Type: ombie Skills |
Scope: Zombies |
Description: This is much like "Zombie Hunter" to start off
At level 10,Full Mutated Zombie Skills(AKA:The part where you are a actuall zombie) Here is the list of Skills,they are put like they actually are on skills list of the WIKI itself: Virus Mutation: Allows you to go further in the Mutation pannel,evolving you brain and body,and allowing human thinking Sneak Steal:For 5 AP,you steal a radom weapon form a survivor,form shotgun and shotgun ammo to simple newspapper Wild Jump:Jump on a survivor under 10 HP,moving him wherever you want,but charging blocks costs 3 AP instead of 2 AP(Whitout Zombie Gait its 4 AP per block) Energy Jack:Aim at the cables of the generator,making it useless but not destroying it(Costs 4 AP(survivors can fix it for 2 AP)) Generator Steal:Steal the Generator,putting it on you inventory(only works as zombie AND costs 6 AP) Brain Damage:DNA Scans will never work again AND break DNA scanner(can be fixed with tollbox for 1AP) |