Developing Suggestions

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The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Generator goes boom!!

Timestamp: PayneTrain 10:12, 21 March 2013 (UTC)
Type: destruction/killing
Scope: PK'rs,Death cultists
Description: ok,so when a generator is set up and overflowing with liquid fuel,i think it would only be fair that we get the opportunity to blow it up,ok so here's how it works, you can shoot at the genny with your pistol or shotgun.i will give a brief description of what happens for each one.the hit rates are only 10%(yeah,i want it very low,wouldn't want every building to blow up).it works in building with fuel statuses higher than "very little fuel left" and does 15 damage when it explodes,(players without body building skill get thrown out of the building).obviously the barricades get blown down about 2 levels and building gets ruined.

pistol-when you shoot at the genny and get a hit the first time,the following comes up"you shoot the gennerator and hit it,it starts leaking fuel"(fuel extinguishes faster if left leaking,can be repaired with construction skill) at the next hit it explodes and the following comes up "you hit the generator,the generator explodes you get thrown out of the building you lose 15HP from the burns"


shotgun-the generator explodes at the first hit "you hit the generator,the generator explodes and you get thrown out of the building you lose 15HP from the burns".

player damage-anyone else in the building also gets thrown out if they don't have bodybuilding and loses 15hp the description comes as "examplecharacter shot at the generator,it explodes,you get thrown outside and loose 15Hp from the burns.

Discussion (Generator goes boom!!)


Tangled grasp

Timestamp: Soul kai 14:19, 20 March 2013 (UTC)
Type: zed
Scope: skill
Description: tangled grasp allows a zed to grab hold of a player when more then 2 zeds or more are present and cant be used more then 1 time on same player.

tangeling allows for 1 turn of claw or bite to be more accurate then normal per zombie on that said person for 3 ap human can escape canceling the effect on them for that day no one can tangle that person

example this skill is automatic when 1 zed is close by several other zeds

the more zeds the higher the success rate is determined to be insnared and accuracy


3 percent for 3 zeds +3% accuracy 5-8 percent for 5-8 or more zeds + 6% accuracy

each zed gains this bonus if ensnared making them more dangerous in a group

and yes you can consider this branch from tangling grasp



human: your legs are tangled by the hoard of zeds around you

zed: you successfully grab hold and ( depending on action) bite a chunk out the humans ( thigh leg arm) ( claws) you claw at his or her face in a blind zombie rage

Discussion (Tangled grasp)

This seems very similar to Tangling grasp. Is it just a stronger version of that skill? Bob Moncrief EBDW! 15:10, 20 March 2013 (UTC)

I would like to understand this Suggestion better, but after reading it once or twice, couldn't make heads or tails of it. --Akbar 19:26, 20 March 2013 (UTC)

fire bottle

Timestamp: Soul kai 13:59, 20 March 2013 (UTC)
Type: weapon
Scope: zeds humans
Description: beer bottles can be set on fire and thrown for 1 ap does 3 hp damage if petrol fluid is on zed 1hp lose for 3 turns

in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square accurate 5 percent 10 percent if have the body build skill item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches

Discussion (fire bottle)

So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a beer bottle regularly. Bob Moncrief EBDW! 15:15, 20 March 2013 (UTC)

Dupe. This the classic molotov cocktail suggestion. The entire suggestion system is full of them. -- Spiderzed 15:53, 20 March 2013 (UTC)
double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--User:Sexualharrison16:36, 20 March 2013

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


There are currently no suggestions up for voting.