Talk:Whittenside Barricade Plan

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Revision as of 09:17, 10 November 2020 by Felix Hardcastle (talk | contribs)
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Newbie unfriendly

This BP lists only one PD and one FD as a VSB entry point, both in the SE corner. Both hospitals are EHB. I strongly recommend that the cade level on Agapitus General Hospital [81,96], Hitchens Street Fire Station [84, 99] and Somerside Drive Police Department [80,92] be dropped to VSB, to be in compliance with the spirit of the Uniform Barricading Policy. Anne General Hospital [85,94] should be left at EHB due to the vital role it plays in defense of Fort Perryn.

Arguably, one of the NTs (probably The Hurst Building [84, 98]) should be maintained at VSB except in times of siege, per the UBP. I agree with many others that Necrotech staff are likely to have Free Running before they're in grave need of syringes, and NTs could therefore all be left at EHB. -- Pierce Arrow 23:30, 15 January 2008 (UTC)

Well, there used to be a PD for an entry point, however it was dropped after Kevan fixed the forts last summer. You see, the armoury is by far a much better place for a newbie to go to. You have a larger chance of getting ammo and you don't need skills to get more ammo. It has been shown that the armoury has much more potency than a VSB police dept. As for a VSB hospital, Agipatus General hospital is a good choice for a newbie friendly Entry point but I don't know if everyone agrees on that. Finally, concerning the Fire Dept, knock yourselves out, i don't care for them at all, you can make whichever one you like into an entry point. Currently, bisdee is an entry point and Hichens isn't. If you want to save time, we can just keep the fire depts as they are. As for having a VSB NT...thats a bit of a problem, a combination of the armoury and the FU currently prevent that from being possible, sorry. Finally, I'm not sure if mais hotel has been made an entry point yet, but if it hasn't I would strongly recommend that it does become one. The man 15:38, 16 January 2008 (UTC)
  • The Armoury is useless when the Fort is down, so you've got to have a backup or two. You're also assuming that newbs read enough to make sense, which we all know isn't true. I'm going to fight for those PDs at VSB.
  • You're right, nobody cares about FDs, so I doubt we'll get much resistance there.
  • As for the NTs, we need to designate ONE as a VSB, and Hurst is the obvious choice. During attacks (like the current one with Feral Undead, cade levels should push higher ... but the PLAN should list it as VSB.
  • Finally, I agree on the Mais Motel. I'd add that as an entry point too. -- Pierce Arrow 13:18, 17 January 2008 (UTC)
You can not have Hurst and Hitchens at VSB. Look at the Rayment building, three VSB's right beside each is not going to happen. - Whitehouse T 15:18, 17 January 2008 (UTC)
  • Not an unreasonable argument, but there's nothing special about Rayment. Let's move that back to EHB, break up that huge central block of EHBs by making [84,95] a warehouse VSB (giving Colglough a western entry). Let Hitchens St serve as the entry point for that cemetery [82,98] that nobody uses anyway. I'm keeping to the spirit of the old plan by leaving cinemas as entry points, except at [87,97] where it's pointless duplication.
  • I've worked up a draft below (to move to the Template page when complete). I'd recommend keeping a variant of the old plan as a siege plan on the same page. Pierce Arrow 06:00, 18 January 2008 (UTC)
In my opinion.. too many entry points that are close together. I posted my suggestion below yours. - Whitehouse T 14:20, 18 January 2008 (UTC)


Whittenside Barricade Plan
80 81 82 83 84 85 86 87 88 89
90 Inf Arm Sto RP NT
91 Sto Gate Bar
92 PD
93
94 H RP
95 NT FS
96 H
97 PD
98 RP NT
99 FS


Legend
Unenterable Buildings
Extremely Heavily Barricaded Phone Mast
Enterable Buildings
Auto Shop Fire Station
Hospital NecroTech
Police Department School
Other VSB Buildings Unbarricaded Buildings
Other Locations
Street Monument
Cemetery Revivification Point

Suggestion

Gulliver Street School

80,90

Babb Lane

81,90

Stovin Place

82,90

Udy Boulevard

83,90

Fort Perryn Infirmary

84,90

the Armoury

85,90

Fort Perryn storehouse

86,90

a cemetery

87,90

the Malcolm Building

88,90

Beamer Drive

89,90

Gillett Way

80,91

the Devine Motel

81,91

Bugg Crescent

82,91

Cowdry Cinema

83,91

Fort Perryn Storehouse

84,91

Fort Perryn Gatehouse

85,91

Fort Perryn Barracks

86,91

wasteland

87,91

Potts Street

88,91

Selley Plaza

89,91

Somerside Drive Police Department

80,92

Pitt Way

81,92

Clinker Avenue

82,92

Kemmis Walk

83,92

the Leach Motel

84,92

Went Street

85,92

Seymour Bank

86,92

Petherbridge Way

87,92

the Allsop Building

88,92

Wilsdon Park

89,92

the Wyche Building

80,93

Gatclin Square

81,93

a warehouse

82,93

Garton Place Railway Station

83,93

Collinns Road

84,93

Tikanoff Square Railway Station

85,93

Banton Cinema

86,93

Jepp Way

87,93

Hellings Lane

88,93

Ackermen Way

89,93

Kean Place

80,94

a factory

81,94

a factory

82,94

the Beagly Hotel

83,94

Radiotransmission.gif the Sherwel Building

84,94

Anne General Hospital

85,94

Woolley Grove

86,94

the Gullick Building

87,94

Whitemore Library

88,94

a warehouse

89,94

Smallwood Walk

80,95

the Phelips Museum

81,95

Stott Cinema

82,95

a warehouse

83,95

a warehouse

84,95

the Colglough Building

85,95

the Mais Motel

86,95

the Beable Arms

87,95

Charteris Bank

88,95

Bisdee Road Fire Station

89,95

a warehouse

80,96

Agapitus General Hospital

81,96

Greensill Lane

82,96

a warehouse

83,96

a factory

84,96

the McLaren Motel

85,96

a carpark

86,96

a carpark

87,96

Brymer Drive

88,96

the Bellamy Building

89,96

Stoy Alley

80,97

the Nathan Monument

81,97

the Sleeman Monument

82,97

Bidgood Street

83,97

the Rayment Building

84,97

wasteland

85,97

the Roche Hotel

86,97

Dewfall Cinema

87,97

Sprackling Square Police Department

88,97

Clough Towers

89,97

Powers Bank

80,98

St. Cunigunde's Church

81,98

a cemetery

82,98

wasteland

83,98

the Hurst Building

84,98

Herridge Way School

85,98

Forst Alley

86,98

Copping Drive

87,98

Skilton Crescent

88,98

Club Adey

89,98

Tims Grove

80,99

wasteland

81,99

St. Symmachus's Church

82,99

Club Hucker

83,99

Hitchens Street Fire Station

84,99

wasteland

85,99

Creyghton Crescent Railway Station

86,99

Wheddons Square

87,99

St. Juan's Church

88,99

Walters Cinema

89,99

Yup, this is what I think it should look like, taking into account the UBP compliance. Allow me to add that, if set up like this, it follows the old plans policy of never being more than 2 squares from an entry point (unless you are at Udy Boulevard). This plan has one flaw/advantage depending on how you see it. There are few entry points. Now as these are safehouses for newbies that could be a problem, but on the other hand, the fewer there are, the easier it is to maintain them at VSB. - Whitehouse T 14:09, 18 January 2008 (UTC)

Suggestion (swap Pehlips Museum and Stott Cinema as entry points)

Stott is a Dark building, Phelips is not. Entry at the Phelips Museum still gives access to the hospital next door, and provides an entry point along the western edge of the suburb, next to open ground. Given the ongoing PK/DC activity in the suburb (years of it now), Dark buildings are the safest places to rest. Swapping the VSB/EP from Stotts to Phelips does not negatively impact new players, and greatly increases the utility of the cinema.Felix Hardcastle (talk) 09:17, 10 November 2020 (UTC)