Suggestion:20081018 New Necrotech Needle

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20081018 New Necrotech Needle

Apocalyptic doom 03:32, 18 October 2008 (BST)

Suggestion Type ~ Item, Survivors

Effect ~ It's been a long time since Necrotech has done any thing new and it's about time they make something. Basically what this new needle does is "infect" zombies, the way zombies effect humans with a bite, for every action they make after being inject by the needle, they lose 1hp. The user gains no XP using the needle nor do they gain XP for any damage the zombie takes due to the needle. For a zombie to get rid of this infection, they must successfully bite a living target - either human or zombie, but feeding off a corpse will not cure the infection. The way you use it is just like a Revivification Syringe, you select "a zombie" and use the needle, and it infects one non-infected zombie at the "top of the stack". If every zombie in the stack is infected, the needle will be used up. There is no way to tell whether or not a zombie is infected, even if they are a contact. Zombies cannot be infected more than once at a time. Humans cannot be infected. A zombie that dies from the "infection" will not be effected by headshot.

Searching ~ The needle, like the Revivification Syringe can be found at any NT with the same find rate as a syringe. They can also be manufactured at 20AP like the syringe.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Keep - I don't see this being overpowered in any way. Like zombies infect humans, humans can infect zombies. Yes, when zombies bite, they have a chance of missing, but keep in mind that survivors have to search for these needle before they can use it. Plus, it also makes the Bite move for zombies more useful. PK'ers cannot utilize this method. Apocalyptic doom 03:36, 18 October 2008 (BST)
  2. Weak Keep - First of all, don't delete the Kill/Spam vote headings, that's rude. Secondly, it takes 20 AP to make a syringe, not 5. Thirdly, I like the idea, but it seems a little over-powered. --Blake Firedancer T E RNL? P.I.S.I.T. 03:56, 18 October 2008 (BST)
Crap, I actually didn't know what I was talking about at the end. Can't believe I actually put down 5AP, I know it's much higher than that. Gotta fix that. Thanks for pointing it out.

Kill Votes

Spam/Dupe Votes