Shuttlebank Barricade Plan
This is the Shuttlebank Barricade Plan
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |
10 | PD | FS | ||||||||
11 | RS | Sc | ||||||||
12 | PD | Ch | FS | |||||||
13 | Ce | |||||||||
14 | DM | |||||||||
15 | NT | LR | RS | PD | ||||||
16 | PD | H | PD | |||||||
17 | RS | PD | DW | |||||||
18 | NT | RS | FS | NT | ||||||
19 | Ch | RS |
Unenterable Buildings | |||
Extremely Heavily Barricaded | Phone Mast | ||
Enterable Buildings | |||
Auto Shop | Fire Station | ||
Hospital | NecroTech | ||
Police Department | School | ||
Other VSB Buildings | Unbarricaded Buildings | ||
Other Locations | |||
Street | Monument | ||
Cemetery | Revivification Point |
Extra information
This is still in the planning stages of development. It is to give us something to look at while we discuss possibilities and options on the barricading policy of Shuttlebank. Of course during times of danger the hospital would be barricaded up to EHB. Also all Railway Stations have been made VSB safe houses/entry points. There are 6 Police Departments in the area. 3 are EHB and 3 are VSB. All Firehouses should be maintained at VSB+2 to use as entry points and safehouse due to their lack or resources in them. Churches are left Wide Open in accordance with RESCUE!.
This leaves Shuttlebank with plenty of EHB safe havens and entry points and safe houses for new players keep resources accessible to all.
RS=Railway station Ch=Church Sc=School
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