User talk:Catherine Athay

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Group Wanted

I would like to join a group. I have a good idea what kind of group, but I don't know if it actually exists yet. If it doesn't I'll have to create a new one, which in a way would be a shame because there are far too many fragmented survivor groups out there already. But better than joining a group with incompatible goals.

I want my group to:

  • Recognise that the game is about AP, i.e. undoing your oppenents' work using fewer AP than they used is a win. Letting them undo your work for fewer AP again is a loss. Only then can you make an informed decision on what tactics to use.
  • Not bounty-hunt. Bounty hunting is the dumbest waste of AP ever invented. That includes revenge killing of those who killed you or other members of the group.
  • Focus on helping newbie survivors. In particular:
    • Revivify them before your group-mates.
    • Do not require them to metagame to receive our help. Revivify them whether they use revivification request tools or not. Tag directions to entry points. Don't assume they have read the local barricade plan.
    • Give moral support if they are PKed or otherwise abused
  • Go easy on newbie zombies too. Combat-revive them rather than headshot them. e.g. have members without headshot shoot them or have undead members ZK them.(Iscariot is right about this - see below.)
  • Not actively recruit newbies, because they are better off not in a group, and this group does not need to be huge. 4 is barely adequate. 10 would be nice because we'd get on the stats page, but our average would probably be lower than that. 20 would be too big.
  • Communicate using a chat room. Preferably with saved history so you can see what was said while you were logged off. But if possible co-ordinate in real time.
    • And none of this nonsense about segregating chat into multiple rooms/threads, public/private areas etc.
    • And don't use the chat room to report PKings or PKer sightings.
  • Set an example by meatshielding, suicide-repairing and suicide-reviving.
  • Go where we are most needed (i.e. the most dangerous suburbs.) Sometimes this means ghost towns full of ruins, but sometimes it means green suburbs with no ruins and every building at EHB++, because these too are hostile to newbies.
  • Not claim buildings as our "territory", try to enforce "house rules" etc.
  • Not defend malls or forts. We wouldn't be very good at it.

If you know of a group like this please tell me.
--Catherine Athay 16:54, 10 November 2009 (UTC)

Off the top of my head I'd say look at MCM, 404 or The Big Prick. They don't fit every one of your criteria, but they're the nearest you're likely to get.
Also, combat reviving a newbie zombie isn't going easy on them if you assume they're really new (no Ankle Grab) and the want to play as a zombie exclusively (but haven't yet been able to purchase Brain Rot). Headshot takes 15AP off them, nearly a third of their 48 per day, combat reviving costs them 10AP to stand as a human, a few AP (and possibly a lot without free running) to find a tall building, one to jump and another 10 to stand again as a zombie. That's standing up twice (20 x 2) and jumping (1) plus whatever it takes to find a tall building to suicide from meaning a minimum of 22AP is lost, heading towards 50% of their daily AP. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 17:13, 10 November 2009 (UTC)